Make Demonology Tanks
Posted: Tue Jan 18, 2011 11:23 pm
this is what the changes i think would needed to be for a hybrid dps/tank tree (just like the druids feral tree).
meta forms are lvl10 talent bonus' as felguard would need massive buffing to be worth it as a core talent bonus and is now the lvl69 talent
* add a permanent meta for tanking w/ 10% less damage done and 300% more threat from shadow and fire spells
* a talent that provides your minion with 3/6% chance to not be critically hit and when it dodges or parrys it has a chance to increase its damage by 20% also reduces your spell pushback from damaging attacks by 50/100%
* soul link now transfers 75% of all damage taken by your minion to you but transfers 75% of your threat to your minion
* add a talent that gives you and your minion ?% of your intellect as dodge and parry and gives it 100% of your stamina as its stamina
* cremation now lowers immolates cast time by 50/100% has a 50/100% chance to transfer your immolate ( and possibly corruption) DoT to all targets within range as well as refreshing its duration, and lowers hellfires damage by 75% and causes it to do no damage to the warlock and become a buff for xx amount of seconds (based on meta form)
* add a spec bonus similar to a blood dk's vengeance only that it works on you or your minion and provides spellpower instead of attack power (when in the tanking demon form) instead of demonic knowledge
* for the tank meta mastery you would get 9% increased dodge and parry (each) with an additional 1.25% dodge and parry(each) per mastery point
* and lastly demonic embrace also increases your armor contribution from items by 4/8/12% (again when in tank meta form)
proposed new glyphs
* glyph of gul'dan: increases hand of gul'dans damage radius to to 12 yards
* glyph of stone demons: increases the armor of your minions by 50%
new spells
* torment: torments the target into attacking you, this spell has no effect if the target was already targeting you, 8 second cooldown
* demonic chant:you chant a spell forcing all targets within 10 yards to attack you for 6 seconds, 3 minute cooldown
and i think that would be all that is necessary for demo locks to be a tank AND dps, what do yall think? is their anything i have missed? constructive criticism is welcome.
meta forms are lvl10 talent bonus' as felguard would need massive buffing to be worth it as a core talent bonus and is now the lvl69 talent
* add a permanent meta for tanking w/ 10% less damage done and 300% more threat from shadow and fire spells
* a talent that provides your minion with 3/6% chance to not be critically hit and when it dodges or parrys it has a chance to increase its damage by 20% also reduces your spell pushback from damaging attacks by 50/100%
* soul link now transfers 75% of all damage taken by your minion to you but transfers 75% of your threat to your minion
* add a talent that gives you and your minion ?% of your intellect as dodge and parry and gives it 100% of your stamina as its stamina
* cremation now lowers immolates cast time by 50/100% has a 50/100% chance to transfer your immolate ( and possibly corruption) DoT to all targets within range as well as refreshing its duration, and lowers hellfires damage by 75% and causes it to do no damage to the warlock and become a buff for xx amount of seconds (based on meta form)
* add a spec bonus similar to a blood dk's vengeance only that it works on you or your minion and provides spellpower instead of attack power (when in the tanking demon form) instead of demonic knowledge
* for the tank meta mastery you would get 9% increased dodge and parry (each) with an additional 1.25% dodge and parry(each) per mastery point
* and lastly demonic embrace also increases your armor contribution from items by 4/8/12% (again when in tank meta form)
proposed new glyphs
* glyph of gul'dan: increases hand of gul'dans damage radius to to 12 yards
* glyph of stone demons: increases the armor of your minions by 50%
new spells
* torment: torments the target into attacking you, this spell has no effect if the target was already targeting you, 8 second cooldown
* demonic chant:you chant a spell forcing all targets within 10 yards to attack you for 6 seconds, 3 minute cooldown
and i think that would be all that is necessary for demo locks to be a tank AND dps, what do yall think? is their anything i have missed? constructive criticism is welcome.