friendlyarm wrote:Hello all,
I'm wondering if Icewind dale is worth playing, as I've seen quite mixed reviews of it. I've played Baldur's gate, Planescape torment and Neverwinter nights, and have especially enjoyed the first two. I've got very little time to spare, so how does the IWD series fare against those three games? What is better and worse in IWD? How hard is it?
Well, depends on your party.
My party in IWD 1:
Human Paladin.
18/66
18
18
6
15
18
Long swords.
Half-Elf Cleric/Ranger.
18/99
18
18
9
18
8
Hammers, maces, flails.
Half-Elf Fighter/Druid.
18/56
18
18
9
18
15
Darts, daggers, scimitars, clubs.
Elf Fighter/Mage.
18/63
19
17
18
12
8
Bows, great swords, long swords.
Halfling Fighter/Thief.
17
19
18
7
17
7
Crossbows, long swords, short swords, daggers.
Human Bard.
10
18
16
18
14
18
Slings, any one-handed weapon, I ended up with a good long sword close to the end.
Now, I rolled everyones stats for hours, so they were pretty hyped-up. My Cleric/Ranger was lucky enough to score a 18/99 Strength, and with the 1 extra attack for the Ranger Class, she was doing quite well. I didn't spend much time worrying about reloading if I got some loot I didn't like, but I got great stuff anyway.
I buffed with various spells, mostly along the lines of Chant, Bless, Emotion spells, Haste, Resist Fear (if I needed to), Prayer etc. and pretty much every battle was a breeze, even the final one against the generic villain. I hope I'm not spoiling much by saying that you don't finish the game by cashing in a loaf of bread to the local inn-keeper, but by kicking ass in a grand battle.
As for combat I usually followed a rather easy plan:
Buff up and summon whatever I wanted to summon.
Now, the Paladin would rush in and hack away.
Same with my Cleric/Ranger. Healer as well in conjunction with the Fighter/Druid.
The Fighter/Thief would fire away with her crossbow, and doing a good job of it as well.
The Fighter/Mage would pelt the enemies with spells and a bow, usually disabling spells of some sort. Same with the Bard.
The Bard would pluck away with spells and the sling. I gave him the sling instead of the Halfling, because of the ONE item in the game a Bard could carry in his shield slot, so he needed a one-handed melee weapon and a sling. But the crossbow I found for the Fighter/Thief had an insane Thac0, so not a big deal really.
The Fighter/Druid would fire away with darts, and the number of attacks per round with darts is insane anyway, so the real problem was actually keeping a steady supply of darts.
I honestly don't think I reloaded more than 7-8 times throughout an entire run through because of poor execution of these simple steps. I never had to reload the final battle in the original or the expansion.
As for my Icewind Dale 2 party:
http://www.gamebanshee.com/forums/icewi ... 18691.html
The storylines in both games are okay, but if you're expecting some sort of epic adventure with some kind of grand personal character development like in Planescape or BG, you'll be horribly disappointed. It's horrible in every way in those regards. The two games are all about combat, and if you like that, then you'll like those two games. Your party is very impersonal and static, and none of them ever get those interactions the other games were known for. You don't even get many REALLY interesting or inspirational conversations with NPC's. The areas and dungeons in particular are well made, though, and the monster slashing is abundant. Basically they're allright, but I enjoy games with party interaction more.