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Some Basic Dual Class Questions
Posted: Mon Mar 21, 2011 7:40 pm
by chickenhed
So I've been playing this game ever since it was released any I've actually never played much with dual classing. Anyway onto the questions...
1. If I dual Class (say starting in BG1) a level 1 fighter to a Cleric, and I put two points into mace during character creation, would I be able to get grand mastery (5 points) into mace during the cleric levels?
2. If I were to dual class at, say, level 3 from fighter to cleric I think I would gain the following:
- more than 1 point into cleric-restricted weapon proficiencies.
- 3 levels of fighter bonus hit points (especially if I have 18 con)
Is there any other bonuses I am missing? For example, does the fighter START off with an extra attack per round at level 1? Or is that extra attack not gained until level 7 (I think)?
Thanks in advance!
Posted: Mon Mar 21, 2011 9:29 pm
by Ode to a Grasshopper
chickenhed wrote:So I've been playing this game ever since it was released any I've actually never played much with dual classing. Anyway onto the questions...
1. If I dual Class (say starting in BG1) a level 1 fighter to a Cleric, and I put two points into mace during character creation, would I be able to get grand mastery (5 points) into mace during the cleric levels?
2. If I were to dual class at, say, level 3 from fighter to cleric I think I would gain the following:
- more than 1 point into cleric-restricted weapon proficiencies.
- 3 levels of fighter bonus hit points (especially if I have 18 con)
Is there any other bonuses I am missing? For example, does the fighter START off with an extra attack per round at level 1? Or is that extra attack not gained until level 7 (I think)?
Thanks in advance!
1: Not unless you've modded the game. In vanilla BG2 dual-classes can only get ** in weapons, and any skill points you invest in the same weapon while your first class is inactive overlap (i.e. are wasted). Though if you're playing unmodded you'll get to rechoose your proficiencies at BG2 anyway.
Personally I suggest installing BG Tutu for BG1 so you can use the much-improved (IMO) BG2 engine for the first game, and at the least installing the Fixpack and Tweakpack for BG2. I also quite like Level 1 NPCs.
2: Not totally sure, but I think that's it. IIRC fighters get a bonus attack at levels 7 and 13.
Posted: Tue Mar 22, 2011 7:11 am
by kmonster
1.In unmodded BG1 you can't raise weapon skills above proficient after dualclassing unless you dualed to fighter or ranger. So a fighter dualclassed to cleric can't have more than 1 point or the points he had before dualclassing.
In BG2 or BG1tutu it'S different. You're free to spend the proficiency points after dualclassing as it is allowed for both classes. So if you play a fighter3/cleric X you can put 3 points into slings before dualing and raise the proficiency to 5 at cleric level 4 and 8 after dualing.
2. That's all. If you play fighter3/cleric in BG1 you get "only" a few extra HP, 18/00 str and weapon specialization (+3 to hit, +3 to damage and 50 percent more attacks per round for weapon mastery will allow to do more than twice the damage a pure class cleric would).
Posted: Tue Mar 22, 2011 8:53 am
by chickenhed
Thanks to the both of you. That is exactly what I needed to know.