Staff of the Magister Lord versus Winter's Breath etc.
Posted: Thu Mar 24, 2011 9:13 pm
Beware the Quartermaster!
Playing a mage, you find you are pretty much forced to buy all the good gear in Dragon Age Origins, and so most of it I did. But in doing so I noticed some very stark 'rip off' items in the Quartermaster's collection of saleable goods.
I completed the mages tower very early on and didn't even step foot in Denerim until quite late, so I spent most of the game drooling over the Quatermaster's stock not realising just how much he was to be avoided... at all costs! (pun intended)
Check this out:
Staff of the Magister Lord:
+6 Willpower
+2 Mana Regeneration
+6 Spellpower (making 13 in all added to it's base of 7)
+10% Fire Damage
+10% Spirit Damage
Range: Over 50
Armour Penetration: 40
Available at the Quatermaster in the Mages Tower for 128.5 Gold Pieces.
Now compare this to:
Winter's Breath:
+25% Cold Resistance
+3 Spell Power (making 10 in all added to it's base)
+10% Cold Damage
Radiates Cold (?)
Range: over 50
Armour Penetration:40
Available from the Mage's Emporium in Denerim for a paltry 31.5 Gold Pieces.
At first I was lost for words. I felt I must be missing something. Just what exactly would I be paying the extra 100 gold pieces for?
+6 Willpower? - that's one swig of a lesser lyrium potion isn't it?
+3 Spellpower? - always nice, but when you already have 69 it's neither here nor there really.
Mana Regeneration? - Again, that's just a saving on lyrium potions isn't it?
And surely 25% Cold Resist is far better than 10% extra damage?
Similarly,
Anduril's belt:
+2 strength, Dexterity, Willpower, Magic, Cunning and Constitution.
+20% Nature Resistance
+1 Mana Regeneration
+1 Stamina Regeneration
+10 physical Resistance
Avaialble from the Quatermaster in the Mage's Tower for 106 gold pieces.
Compared to:
Lifegiver Ring:
+10 Constitution
+3 Health Regeneration in Combat
+10 Health Regeneration while exploring (?)
+3 Armour
+20% to healing effects recieved
Available from the lyrium juiced Dwarf Trader in Ozrammer for 88 gold pieces.
What exactly would your extra 20 gold buy you from the Quatermaster?
+2 in stats you have no use for.
+10 Pysical resistance (which is only a minor rune for a warrior, buyable for 2 or 3 gold pieces)
The mana/stamina regen cancel each other out as no player has both
Some Nature resistance.
But zero additional armor bonus! a stat which really means something in this game.
So, be warned gaming browser, when splashing out all your gp's, visit the Quatermaster last with whatever you have left, not with what you've been saving up!
With the 120 gp I've just saved you, you can buy The Spellward Locket from the trader at your campsite and 2 Tomes of Archane Technique (for 2 extra spells)
The Spellward Locket:
+5 Willpower
+8 Health regeneration while exploring (?)
+30% Spell Resistance
10% Chance to dodge attacks
Chance to avoid missile attacks
Available for 87.5 gold pieces from the 'odd couple' traders in your campsite.
(See how this then covers the Willpower gain from the magister staff and gives you amazing spell resist on top).
I must admit, I would have like the belt, just for the physical resistance as mages got precious little to help this stat as they can't use runes, but I always managed to find better things to spend my money on
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Slightly amusing tag-line
Playing a mage, you find you are pretty much forced to buy all the good gear in Dragon Age Origins, and so most of it I did. But in doing so I noticed some very stark 'rip off' items in the Quartermaster's collection of saleable goods.
I completed the mages tower very early on and didn't even step foot in Denerim until quite late, so I spent most of the game drooling over the Quatermaster's stock not realising just how much he was to be avoided... at all costs! (pun intended)
Check this out:
Staff of the Magister Lord:
+6 Willpower
+2 Mana Regeneration
+6 Spellpower (making 13 in all added to it's base of 7)
+10% Fire Damage
+10% Spirit Damage
Range: Over 50
Armour Penetration: 40
Available at the Quatermaster in the Mages Tower for 128.5 Gold Pieces.
Now compare this to:
Winter's Breath:
+25% Cold Resistance
+3 Spell Power (making 10 in all added to it's base)
+10% Cold Damage
Radiates Cold (?)
Range: over 50
Armour Penetration:40
Available from the Mage's Emporium in Denerim for a paltry 31.5 Gold Pieces.
At first I was lost for words. I felt I must be missing something. Just what exactly would I be paying the extra 100 gold pieces for?
+6 Willpower? - that's one swig of a lesser lyrium potion isn't it?
+3 Spellpower? - always nice, but when you already have 69 it's neither here nor there really.
Mana Regeneration? - Again, that's just a saving on lyrium potions isn't it?
And surely 25% Cold Resist is far better than 10% extra damage?
Similarly,
Anduril's belt:
+2 strength, Dexterity, Willpower, Magic, Cunning and Constitution.
+20% Nature Resistance
+1 Mana Regeneration
+1 Stamina Regeneration
+10 physical Resistance
Avaialble from the Quatermaster in the Mage's Tower for 106 gold pieces.
Compared to:
Lifegiver Ring:
+10 Constitution
+3 Health Regeneration in Combat
+10 Health Regeneration while exploring (?)
+3 Armour
+20% to healing effects recieved
Available from the lyrium juiced Dwarf Trader in Ozrammer for 88 gold pieces.
What exactly would your extra 20 gold buy you from the Quatermaster?
+2 in stats you have no use for.
+10 Pysical resistance (which is only a minor rune for a warrior, buyable for 2 or 3 gold pieces)
The mana/stamina regen cancel each other out as no player has both
Some Nature resistance.
But zero additional armor bonus! a stat which really means something in this game.
So, be warned gaming browser, when splashing out all your gp's, visit the Quatermaster last with whatever you have left, not with what you've been saving up!
With the 120 gp I've just saved you, you can buy The Spellward Locket from the trader at your campsite and 2 Tomes of Archane Technique (for 2 extra spells)
The Spellward Locket:
+5 Willpower
+8 Health regeneration while exploring (?)
+30% Spell Resistance
10% Chance to dodge attacks
Chance to avoid missile attacks
Available for 87.5 gold pieces from the 'odd couple' traders in your campsite.
(See how this then covers the Willpower gain from the magister staff and gives you amazing spell resist on top).
I must admit, I would have like the belt, just for the physical resistance as mages got precious little to help this stat as they can't use runes, but I always managed to find better things to spend my money on
--------------------------------------
Slightly amusing tag-line