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Is Rogue Rebalancing Mod worth using?
Posted: Sun Mar 27, 2011 8:47 pm
by cbarchuk
Title says it all. Just curious what others think about it. Thanks
Posted: Mon Mar 28, 2011 4:57 am
by Daynov
It's one of my favourite mods and a must-have for every new playthrough. It kinda loses appeal if don't intend on using thieves but it's worth it for the Chosen of Cyric encounter alone. The revised thief kits make more sense now, though you may miss the ability to throw special traps around ( also no more Otiluke's Resilient Sphere and Maze traps ). As far as HLAs - again better now but no more Time Stop traps.
Also the improved Short Sword of Backstabbing is pretty good.
Posted: Mon Mar 28, 2011 6:59 am
by cbarchuk
Thanks again for the response Daynov. I just sort of stumbled across it and the new changes seem very promising. I guess I wanted to make sure they didn't unbalance the game any.
Posted: Thu Sep 22, 2011 7:07 pm
by cbarchuk
Wanted to bump this and get some other peoples thoughts on this mod.
Posted: Thu Sep 22, 2011 7:20 pm
by Rancid Sushi
Yes, if you like thieves/bards. It makes both classes worth playing a lot more with all of the items and abilities it adds.
Posted: Fri Sep 23, 2011 12:58 am
by Sykar
Yes, feels much better and much less cheesy.
Posted: Fri Sep 23, 2011 8:21 am
by cbarchuk
Yea so far I've played the assassin and am currently trying out the bounty hunter. The assassin was definitely a step up from the vanilla version except for poison which was nerfed. I thought death attack was a very cool addition to the class. The bounty hunter has been fun so far except for their ability paralytic toxin which doesn't work all that well. The mod allows you put 3 pips into dual wielding which is cool as too. That's all I've tested so far. I like the mod but I'm not 100% sold on it for some reason. I'm really sure why. I guess I always feel that way when changing things from the base game.