If I could mod: rogue
Posted: Thu May 19, 2011 12:50 pm
Rogues suck so here is what I would do...
One problem is that disarming chests is useless with bashing. Therefore
1. If there is a 95% chance to open the chest then the loot category of the chest increases
2. All non armor/weapon/gold contents of bashed chests is destroyed.
Rogues special items. fighter gets better weapons, and casters get new spells. Rogue needs something.
1. Add more tasty special jewelry at thieves shops only sold to rogues. By the end the rogue only items (unlocked by third tier ascension) should be head and shoulders against what you have. And all along nice jewelry in proportion to where you are. Custer Mansion is pretty hard so the pieces should be pretty nice. Skuldoon and rogue 2nd tier ascension should be even better. And many of them should be situational items you swap in which overcomes the fact that you may only have 4 rings and 2 amulets.
Another problem is that thieving skills are not that useful. The only reason to take sneak is to take stealing, almost except if you summon. Sneak basicly exists for stealing other than summons but thats ok.
1. Increase backstab damage by double. If you actually pull this off it should be major.
2. Increase gold stealing drop by double. The only reason for this skill endgame is to get urgoths to drop heavy armor, but at least until then thief can earn more gold.
Rebalancing of basic rogue...
1. Learning bonus of general skills
Rebalancing of Trickster...
1. Rune Magic learning bonus added, kinda an occultist
Rebalancing of Cabalist... Ok cabalist has drain life. Whats that for? Nether spray?
1. Add arcane magic learning bonus
Rebalancing of Hunter...
Ok this is in light of Hawkeye not working in CE (I think)
1. Diabolic/throwing skill of poison arrow gained. Chance for poison like poison cloud. Chance scales with skill. Crazy expensive skill. It doesn't create a cloud, the effect should be that of if a vampire bites you and you shake and scream sorta. I know that its still not as good as regular poison cloud probably, but at least its not something you have to cast each time and use ketals.
Rebalancing of Ranger Lord
1. Hawkeye removed (if its bugged). Celestial Magic Learning bonus. Poison arrow learning bonus.
Ninja Lord has always been cool, but they get love too....
Budoka
1. Parry learning bonus, weapons skills learning bonus, archery learning bonus, sneak learning bonus.
Ninja Lord
1. Learning bonus to backstab
2. Iron will diabolical skill
One problem is that disarming chests is useless with bashing. Therefore
1. If there is a 95% chance to open the chest then the loot category of the chest increases
2. All non armor/weapon/gold contents of bashed chests is destroyed.
Rogues special items. fighter gets better weapons, and casters get new spells. Rogue needs something.
1. Add more tasty special jewelry at thieves shops only sold to rogues. By the end the rogue only items (unlocked by third tier ascension) should be head and shoulders against what you have. And all along nice jewelry in proportion to where you are. Custer Mansion is pretty hard so the pieces should be pretty nice. Skuldoon and rogue 2nd tier ascension should be even better. And many of them should be situational items you swap in which overcomes the fact that you may only have 4 rings and 2 amulets.
Another problem is that thieving skills are not that useful. The only reason to take sneak is to take stealing, almost except if you summon. Sneak basicly exists for stealing other than summons but thats ok.
1. Increase backstab damage by double. If you actually pull this off it should be major.
2. Increase gold stealing drop by double. The only reason for this skill endgame is to get urgoths to drop heavy armor, but at least until then thief can earn more gold.
Rebalancing of basic rogue...
1. Learning bonus of general skills
Rebalancing of Trickster...
1. Rune Magic learning bonus added, kinda an occultist
Rebalancing of Cabalist... Ok cabalist has drain life. Whats that for? Nether spray?
1. Add arcane magic learning bonus
Rebalancing of Hunter...
Ok this is in light of Hawkeye not working in CE (I think)
1. Diabolic/throwing skill of poison arrow gained. Chance for poison like poison cloud. Chance scales with skill. Crazy expensive skill. It doesn't create a cloud, the effect should be that of if a vampire bites you and you shake and scream sorta. I know that its still not as good as regular poison cloud probably, but at least its not something you have to cast each time and use ketals.
Rebalancing of Ranger Lord
1. Hawkeye removed (if its bugged). Celestial Magic Learning bonus. Poison arrow learning bonus.
Ninja Lord has always been cool, but they get love too....
Budoka
1. Parry learning bonus, weapons skills learning bonus, archery learning bonus, sneak learning bonus.
Ninja Lord
1. Learning bonus to backstab
2. Iron will diabolical skill