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Best single-class?
Posted: Tue Aug 28, 2001 1:19 pm
by Shadowwarrior
I´d like to bring up the old discussion of the best protagonist-character but this time Multi and dual-class excluded! I for example beleive the Monk is the most powerful with enourmos advantages and not-so-disturbing withdraws... Tell me what you think!
Posted: Tue Aug 28, 2001 1:39 pm
by Delacroix
As the Multy/dual class are more powerfull, I think the best single class is the one who is more similar with the multi/dual class. The Bards(F/M/T).
Posted: Tue Aug 28, 2001 1:44 pm
by battlemage
The best class IMO is the sorceror, this is a killing machine if used right. A lot of high level mage spells are simplely out of control, like chain contingency, you can put three AD horrid wiltings in it, the casting time is ZERO, the "alacrity" is ZERO, so you can cast other spells in the same round, yeah more chain contingencies with more AD horrid wiltings, go figure, this guy can kill Demogorgon, Mellisan, Ravager in just one round, that's insane methinks.
Posted: Tue Aug 28, 2001 1:58 pm
by THE JAKER
I vote for Paladins. The alignment restriction is bogus, though. What do the warriors for Neutral and Chaotic gods do?
Anyway, the saving throw bonuses, turn undead, spells or the immunities or abilities of the kits, make the paladin the best all around.
Posted: Tue Aug 28, 2001 3:14 pm
by Stoner Cold
im gonna have to go with the sorc. chain contingency 3 AD, then cast improved alacitrt, then in that chain another 3 AD and cast all your 5 dragon's breath almost instantly. wow, thats bad.
Posted: Tue Aug 28, 2001 9:53 pm
by TecnoPaladin
I'm voting for Undead Hunter, especially if you prefer good aligned parties. I prefer playing fighters cause I pretty much consider Imoen, Aerie and Jaheira to be must haves in my party, and as far as I'm concerned the Undead Hunter blows every other fighter class or kit away.
Posted: Tue Aug 28, 2001 10:15 pm
by Aegis
Having experimented with Fighter, Wizard Slayer, Assasin, Cavalier, and Barbarian I have had the easiest go of it with the Assasin. For battles in the Twisted rune, I backstabbed both The pesky mage who gates, and the Vamp. Againest Kangaxx, I backstabbed the lich form, and killed him. For the semi-final battle against Irenicus, I backstabbed and killed him. Against Gromnir, backstab strikes again. Also, the detect traps, and lock pick, and theiving ing general allows easy XP, and easy money.
Posted: Tue Aug 28, 2001 11:09 pm
by Vehemence
I agree with Aegis. Assassin is the way to go.
Solo Jester was just as fun though

Posted: Wed Aug 29, 2001 12:07 am
by Obsidian
Swash buckler baby, Amazing AC and fighting bonuses, Use any item, the best thieving skills of any kit. Best of all, they are ultra versatile once the get use any item, excellent for solo. My ToB S.B has a natural ac of -5. - 5 !!!
Plus white dragon scale -17, gaxx, - 19, harper necklace -21, ioun stones -22. Nothing can hit him. Youd have to have a thaco of - 22 to score a critical hit
Posted: Wed Aug 29, 2001 12:13 am
by Aegis
harper necklace? I don't think I encountered that item... I've seen the pin, but thats Jaheira only, at least in my experiance...
Posted: Wed Aug 29, 2001 12:33 am
by Vehemence
Originally posted by Aegis:
<STRONG>harper necklace? I don't think I encountered that item... I've seen the pin, but thats Jaheira only, at least in my experiance...</STRONG>
Amulet of the Master Harper
This medallion is highly sought after by both thieves and bards, though for different reasons. In addition to providing powerful magical protection against physical attacks, the amulet increases the wearer's proficiency in several rogue skills. But even more valuable, from the bard's perspective, is the amulet's ability to grant the wearer immunity to all forms of silence.
STATISTICS:
+20% to Find Traps and Pick Locks
+3 bonus to AC
Wearer is immune to silence
Usable By:
Bard
Thief
Posted: Wed Aug 29, 2001 12:48 am
by THE JAKER
Yeah, it's true, Swashbucklers are cool...that -1 to AC and THACO every 5 levels starts adding up when you get to 25th or higher level!
Posted: Wed Aug 29, 2001 2:17 am
by Kameleon
You can find the Amulet of the Master Harper on the Fire Elemental Prince, Imix, in Yaga-Shura's bedroom in the Marching Mountains.
Posted: Wed Aug 29, 2001 6:06 am
by Izgoth
I say sorc. There is no battle you can lose if you do the following things. CC 3x Mordekaine (see enemy). You also need staff of magi, robe of vecna and amulet of power. Now you get -6 to casting time wich is great. When the battle begins the swords come out. If the enemies are close you may want to retreat a bit. Then cast summon planetar or improved alacrity. If you chose improved alacrity cast timestop right after it. Pasue the game and put on the autopause "spell cast". Now you can cast most spells instantly because of -6 to spellcasting time. You might want to cast pierce magic and lower resistance on most enemies and then throw in some DB and AD. When timestop ends you have a really crappy fps and hell of a mess.
Posted: Wed Aug 29, 2001 6:34 am
by Christian
...which means u have to rest after nearly every fight. How real is that? What do u think u are, a cat? I`ll have to go with the monk, as good (or better) as a pure fighter but with thief skills, 78% mag res, and more...
Posted: Wed Aug 29, 2001 12:35 pm
by Stoner Cold
this isnt about realism and role-player, this is a straight out power contest
Posted: Wed Aug 29, 2001 2:47 pm
by Xyx
Originally posted by Stoner Cold:
<STRONG>im gonna have to go with the sorc. chain contingency 3 AD, then cast improved alacitrt, then in that chain another 3 AD and cast all your 5 dragon's breath almost instantly. wow, thats bad.</STRONG>
How many level 9 spell slots does this guy have? 8?
But, indeed, Chain Contingency is cheesy beyond repair.
Originally posted by Knight Errant:
<STRONG>Nothing can hit him. Youd have to have a thaco of - 22 to score a critical hit</STRONG>
Don't all rolls of 20 count as critical hits, regardless of AC?
Originally posted by Izgoth:
<STRONG>I say sorc.</STRONG>
Me too.

If you don't mind resting often, that is.
Originally posted by Koren:
<STRONG>...which means u have to rest after nearly every fight. How real is that?</STRONG>
How real is fighting loads of Giants/Demons/Dragons?

Posted: Wed Aug 29, 2001 3:11 pm
by Disco Stew
Swash buckler baby, Amazing AC and fighting bonuses, Use any item, the best thieving skills of any kit. Best of all, they are ultra versatile once the get use any item, excellent for solo. My ToB S.B has a natural ac of -5. - 5 !!!
I went through with a swashbuckler and found that he has a signifigant disadvantage. Even though he has killer ac his attacks per round suffer. This combined with his sub-par thac0 make it difficult to hit the enemy frequently enough-- they are free to take shots at you because youre not disrupting their attacks often enough.
In my party Korgan was whoopin' while my swash was basically serving as a decoy. Has anyone noticed that Korgan is DA BOMB!?!
"Skullbreaker!!!"- Irenicus falls to the ground in one hit before his contingencies can come up and I'm drawn into the abys...
I should try the assasin though-- I REALLY underestimated him.
Posted: Wed Aug 29, 2001 4:23 pm
by Aegis
Korgan is an amazing character. I feel that all the good charactes were weaker than they should've been... I mean, what happend to Good conquers all?

Posted: Wed Aug 29, 2001 4:37 pm
by Disco Stew
'Good conquers all' is just BS that good people beleive in. Korgan rules all! You'd have a hard time making a better protagonist single class tank (unless you copied Korgan).