Fighter/Thief Questions
Posted: Mon Jun 06, 2011 5:44 am
I've done some extensive searching, but haven't found an answer to a couple of theoretical questions.
I'm running the following relevant mods for this discussion:
True Grandmastery
Multi Class Grandmastery
BGT
Sword Coast Stratagems 1 & 2 (things should be more difficult)
Rogue Rebalancing Mod (relevant, because of the Short Sword of Backstabbing, which grants Thieves x1 more backstab multiplier and can be upgraded to a +5 weapon)
I'm trying to build a versatile F/T, but getting stuck on a few parts.
Should I bother dual wielding?
Conveniently, Short Sword of Backstabbing + Kundane + Grandmastery = 5 attacks, which is... nice. 10 of course with Imp. Haste.
Now throw in the HLA Assassination and in theory, you have 10 attacks multiplied by x6, which is a truck load of damage. How much of it do you reckon is overkill? I mean, if I drop the Kundane, I get 6 attacks, multiplied by 6. Surely that will kill anything that is backstabable?
Now I know there are other benefits to having a naked 5 attacks per round, over 3, but given that as a Fighter I get GWW, it doesn't seem that enticing, other then convenience (and I suppose getting 5 attacks earlier). I am aware GWW doesn't stack with Assasination of course as well.
My pet peeve with dual wielding at the moment is not being able to equip a ranged weapon. Frankly, by the sound of the SCSII mod, there are certain enemies (e.g. undead) I am not going to want to go toe to toe with and having the option to go ranged seems like a pretty good idea.
Given I'm also running through BG1 as well, I'd like to Grandmaster in a ranged weapon, because it's just blatantly more effective then running around in those open often daylight areas trying to BS things.
I'm actually wondering if I should Grandmaster in Darts. They also easily achieve 10 attacks per round, and the Crimson Dart is a easy to get +3 ranged weapon that only gets stopped by Improved Mantle (afaik). I know the Tungen Bow can achieve the same, but +3 arrows are only available in TOB. Not sure how important this is, just on paper, being able to hit Wizards using Mantle seems like a good idea.
There is also the question of proficiencies, namely having enough to spread around. If I go the duel wield route, after GM'ing Short Sword and Two Weapon style, I won't be getting new prof points in a weapon until Fighter level 15, so Fighter level 18 until I can even go specialized in a second weapon.
Anyway, given all of the above, I'm now questioning whether I should even GM in Short Swords at all, and GM in Staves instead. I know Staff of the Ram is the best backstab weapon you can get, and the idea of GWW or Assasination with this Weapon seems versatile.
I could then GM in Darts at level 3, and progressively raise Staves to a usable point at level 6 or 9 (for backstabbing at least, given for that purpose, until assasination, I only need 1 attack per round) and continue through, ending with Two Handed Weapon Style.
Question about the Staff of Ram though. Will its special ability screw up Assasination attempts? E.g. if I load up 6 attacks and swing, will the knockback potentially make attacks whiff?
That might rule out Staff of the Ram then, and I may just GM Short Swords and Single/Shield Style for the extra AC.
Anyone?
I'm running the following relevant mods for this discussion:
True Grandmastery
Multi Class Grandmastery
BGT
Sword Coast Stratagems 1 & 2 (things should be more difficult)
Rogue Rebalancing Mod (relevant, because of the Short Sword of Backstabbing, which grants Thieves x1 more backstab multiplier and can be upgraded to a +5 weapon)
I'm trying to build a versatile F/T, but getting stuck on a few parts.
Should I bother dual wielding?
Conveniently, Short Sword of Backstabbing + Kundane + Grandmastery = 5 attacks, which is... nice. 10 of course with Imp. Haste.
Now throw in the HLA Assassination and in theory, you have 10 attacks multiplied by x6, which is a truck load of damage. How much of it do you reckon is overkill? I mean, if I drop the Kundane, I get 6 attacks, multiplied by 6. Surely that will kill anything that is backstabable?
Now I know there are other benefits to having a naked 5 attacks per round, over 3, but given that as a Fighter I get GWW, it doesn't seem that enticing, other then convenience (and I suppose getting 5 attacks earlier). I am aware GWW doesn't stack with Assasination of course as well.
My pet peeve with dual wielding at the moment is not being able to equip a ranged weapon. Frankly, by the sound of the SCSII mod, there are certain enemies (e.g. undead) I am not going to want to go toe to toe with and having the option to go ranged seems like a pretty good idea.
Given I'm also running through BG1 as well, I'd like to Grandmaster in a ranged weapon, because it's just blatantly more effective then running around in those open often daylight areas trying to BS things.
I'm actually wondering if I should Grandmaster in Darts. They also easily achieve 10 attacks per round, and the Crimson Dart is a easy to get +3 ranged weapon that only gets stopped by Improved Mantle (afaik). I know the Tungen Bow can achieve the same, but +3 arrows are only available in TOB. Not sure how important this is, just on paper, being able to hit Wizards using Mantle seems like a good idea.
There is also the question of proficiencies, namely having enough to spread around. If I go the duel wield route, after GM'ing Short Sword and Two Weapon style, I won't be getting new prof points in a weapon until Fighter level 15, so Fighter level 18 until I can even go specialized in a second weapon.
Anyway, given all of the above, I'm now questioning whether I should even GM in Short Swords at all, and GM in Staves instead. I know Staff of the Ram is the best backstab weapon you can get, and the idea of GWW or Assasination with this Weapon seems versatile.
I could then GM in Darts at level 3, and progressively raise Staves to a usable point at level 6 or 9 (for backstabbing at least, given for that purpose, until assasination, I only need 1 attack per round) and continue through, ending with Two Handed Weapon Style.
Question about the Staff of Ram though. Will its special ability screw up Assasination attempts? E.g. if I load up 6 attacks and swing, will the knockback potentially make attacks whiff?
That might rule out Staff of the Ram then, and I may just GM Short Swords and Single/Shield Style for the extra AC.
Anyone?