Complicated question for BAB and leveling
Posted: Mon Jun 20, 2011 3:58 pm
I have encountered a problem with my character and I need an informed and hopefully justifiedanswer on some things. Please refrain from commenting if you're just going to say something like, "Well, X worked for me so I prefer X. Y is good too, so just go with whatever you want" :laugh:. Lol that's not what I'm looking for here... I'm asking for the reasoning too, or in other words the numbers that go along with it, if possible.
First of all, I can't decide whether to switch from soldier to Jedi at level 4 or level 5. This seems like an almost unanswerable dilemma. Some people say 4, others say 5, yet they always leave out other details.
Usually, people choose 4 or 5 depending on the feats they want (you get different amounts depending on which level you choose to switch at). I know this. I understand it. I can make a partial decision based on that. Also keep in mind I am using the PC version of KotoR, and it is unaffected by the party XP bug, so don't bother bringing that into consideration.
However, what I am still unsure of this:
Does the level you hold at (4 or 5 in this case), determine ANYTHING else? I mean, it seems pretty odd to me that no one ever mentions if it effects BAB (base attack bonus), or saving throws.
I don't fully understand how multi-class BAB works and I need confirmation. I did a bit of research, and from what I understand, your BAB is the sum of each class's BAB. So in other words, if I was going a soldier/guardian (at 5/15), I'll have a +5 BAB in my level 5 soldier, and a +15 BAB on my guardian. 5 + 15 = 20, so my BAB would be +20, correct? And when I say +20, I mean +20 and the added attacks and bonuses that go with a +20 BAB at level 20. So, a guardian guide I read says that at level 20 your BAB is +20, +15, +9, +5 (each number representing the bonus you get on each attack that round).
SO I NEED TO KNOW if I'm adding properly here, and no one ever clarifies this: it's 5 BAB + 15 BAB, determined by each class's BAB, right? Instead of adding together the BABs from each class to the level 20 total? In other words, as far as I know, the INCORRECT way to add these numbers is 20 BAB + 5 BAB (level 20 BAB plus the level 5 BAB from your soldier class). Am I right to think that this is the incorrect way? Please, I need confirmation on which is right.
Then come saving throws! Do they get affected in the same way? Do you simply add each classes together? Could I please get an example of how you would determine a level 20 soldier/guardian's saving throw OR BAB at 5/15 (or at 4/16, if one prefers)?
This is really irritating me, and I need to know the details here so I can create my character accordingly!! I'm looking for a good single saber combat oriented build. I don't care so much for the force powers, I'm tailoring my character towards a melee combat focus, and if it turns out that 4/16 build gives me better BAB/saves, I'll go with that. If a 5/15 gives me one extra feat, it doesn't seem worth it to me at the moment. In the end, the question is this:
What would a melee soldier/guardian benefit more from; extra feats, or (potentially, until I'm proven wrong) extra BAB/saving throws? Why?
First of all, I can't decide whether to switch from soldier to Jedi at level 4 or level 5. This seems like an almost unanswerable dilemma. Some people say 4, others say 5, yet they always leave out other details.
Usually, people choose 4 or 5 depending on the feats they want (you get different amounts depending on which level you choose to switch at). I know this. I understand it. I can make a partial decision based on that. Also keep in mind I am using the PC version of KotoR, and it is unaffected by the party XP bug, so don't bother bringing that into consideration.
However, what I am still unsure of this:
Does the level you hold at (4 or 5 in this case), determine ANYTHING else? I mean, it seems pretty odd to me that no one ever mentions if it effects BAB (base attack bonus), or saving throws.
I don't fully understand how multi-class BAB works and I need confirmation. I did a bit of research, and from what I understand, your BAB is the sum of each class's BAB. So in other words, if I was going a soldier/guardian (at 5/15), I'll have a +5 BAB in my level 5 soldier, and a +15 BAB on my guardian. 5 + 15 = 20, so my BAB would be +20, correct? And when I say +20, I mean +20 and the added attacks and bonuses that go with a +20 BAB at level 20. So, a guardian guide I read says that at level 20 your BAB is +20, +15, +9, +5 (each number representing the bonus you get on each attack that round).
SO I NEED TO KNOW if I'm adding properly here, and no one ever clarifies this: it's 5 BAB + 15 BAB, determined by each class's BAB, right? Instead of adding together the BABs from each class to the level 20 total? In other words, as far as I know, the INCORRECT way to add these numbers is 20 BAB + 5 BAB (level 20 BAB plus the level 5 BAB from your soldier class). Am I right to think that this is the incorrect way? Please, I need confirmation on which is right.
Then come saving throws! Do they get affected in the same way? Do you simply add each classes together? Could I please get an example of how you would determine a level 20 soldier/guardian's saving throw OR BAB at 5/15 (or at 4/16, if one prefers)?
This is really irritating me, and I need to know the details here so I can create my character accordingly!! I'm looking for a good single saber combat oriented build. I don't care so much for the force powers, I'm tailoring my character towards a melee combat focus, and if it turns out that 4/16 build gives me better BAB/saves, I'll go with that. If a 5/15 gives me one extra feat, it doesn't seem worth it to me at the moment. In the end, the question is this:
What would a melee soldier/guardian benefit more from; extra feats, or (potentially, until I'm proven wrong) extra BAB/saving throws? Why?