Guarded compound crash
Posted: Mon Aug 29, 2011 1:59 am
Hello fellow adventures.
I have stumbled in to a small problem. I decided ill go and get me my celestial fury. Get inside the guarded compound, talk to Sion and tell him to bugger off. He ports away so im free to walk to the stairs to the second floor.
At the point where summons spawn (glabrezu, nishru, pit fiend) my game crashes. I see the first summon (shaped like a small star) and it pauses saying enemy spotted: Glabrezu. So i unpause and then two more summons start. One is demon door and other is the circle (elementals like). A sec into spawning those two game crashes, with sound of summons going in the loop.
Now i know i have lots of mods installed so its probably those fault. But then again i follow the LP from Stworca and i have the same mods as he does (i think). Also i tried disable 3d graphics but didnt help much.
Now to save time (and since im at work atm) im asking here if anything can be done to fix this without total reinstall (it takes some time)?
I have Baldurs gate II complete edition
Mods were installed in this order:
G3fixpack
Ascension
Tactics (only things that dont overlap with SCSII: except ilych and streamlined trolls. Also didnt installed improved guarded compound since i think SCSII upgrades it with mages/priests/demons.. )
Spell revisions
Spell50
Itemupgrade (weimers)
SCSII (with fiends/celestias/dragons staying longer (hp) increased and no innate ability for instant spells) - every option to have improved or tactics if possible.
G3tweaks
improved asylum (but spell for spell trap was manualy replaced with working version from scsII (original changed since spell revisions one doesnt work either))
G3widescreen
That is the order in which i installed them. Thing nis that game crashes as summons start, i see gate rising up maybe a centimeter or so, so i dont see any mobs, no spells are cast nothing.
What could make game crash?
Thanks,
Skorpijon
I have stumbled in to a small problem. I decided ill go and get me my celestial fury. Get inside the guarded compound, talk to Sion and tell him to bugger off. He ports away so im free to walk to the stairs to the second floor.
At the point where summons spawn (glabrezu, nishru, pit fiend) my game crashes. I see the first summon (shaped like a small star) and it pauses saying enemy spotted: Glabrezu. So i unpause and then two more summons start. One is demon door and other is the circle (elementals like). A sec into spawning those two game crashes, with sound of summons going in the loop.
Now i know i have lots of mods installed so its probably those fault. But then again i follow the LP from Stworca and i have the same mods as he does (i think). Also i tried disable 3d graphics but didnt help much.
Now to save time (and since im at work atm) im asking here if anything can be done to fix this without total reinstall (it takes some time)?
I have Baldurs gate II complete edition
Mods were installed in this order:
G3fixpack
Ascension
Tactics (only things that dont overlap with SCSII: except ilych and streamlined trolls. Also didnt installed improved guarded compound since i think SCSII upgrades it with mages/priests/demons.. )
Spell revisions
Spell50
Itemupgrade (weimers)
SCSII (with fiends/celestias/dragons staying longer (hp) increased and no innate ability for instant spells) - every option to have improved or tactics if possible.
G3tweaks
improved asylum (but spell for spell trap was manualy replaced with working version from scsII (original changed since spell revisions one doesnt work either))
G3widescreen
That is the order in which i installed them. Thing nis that game crashes as summons start, i see gate rising up maybe a centimeter or so, so i dont see any mobs, no spells are cast nothing.
What could make game crash?
Thanks,
Skorpijon