Hello
I need some advice on handling a situation. I have taken over dming for a group and found the group to be unbalanced. The group is 5th level and one toon is way over powered in magic items--for instance--many many wands (fireball-lighting-magic missle) helmet of teleport etc. The game is 3.5. What I would like to do is strip the character of items to bring him back inline with the group. I have heard grumblings from other group members about the toon and it does wack game balance. Need suggestion on creatures that suck magic or any other way that could bring game balance back without out right killing the toon
Thanks!
malier
Need advice
Most important bit first: have you talked about this to the player? As long as he doesn't realise he's unbalancing the group, he will feel cheated and slighted, leading to more problems. A good meter for wealth for characters is the "Wealth by level" table, which shows, on average, the value of the total gear a PC should have on each level. Check DMG p.135. Offering too few items is equally unbalancing.
If the wands are the problem, use the DM's sledgehammer: Sundering. Be mindful not to use it on "balanced" weapons the PCs worked for, as this will frustrate the melee/archers, which are the ones already being on the short end of the stick in D&D.
Rustmonsters might also help.
A less brute solution might be something like this: The wands can be used (and consumed in the process) to create/buy/planeshift the party's new base of operation. If you give them the option of expanding it, you've just added something conduitive of groupdynamic, and a central hub.
If the wands are the problem, use the DM's sledgehammer: Sundering. Be mindful not to use it on "balanced" weapons the PCs worked for, as this will frustrate the melee/archers, which are the ones already being on the short end of the stick in D&D.
Rustmonsters might also help.
A less brute solution might be something like this: The wands can be used (and consumed in the process) to create/buy/planeshift the party's new base of operation. If you give them the option of expanding it, you've just added something conduitive of groupdynamic, and a central hub.
thnks GawainBS
I hadn't thought of using sunder, that might come in handy. I have not spoken to the person about it-I have just heard the grumblings of the others in the group. They feel like is toons is way to powerful-he always wins initiative-always does the most damage and has better items than everybody else. Now i realize that his toon is helping the group overall and that is why the group has put up with it until now. From my understanding his toon came into allot of money and he purchased the items. Which is fine-it is a high magic campaign-but a helmet of teleport is like 70+k, that's a chunk of gold, and the rest of the group has nothing like it. Looking at his toon sheet he has around 500k worth of magic WOW! I am torn between talking to him about it-which will upset him I believe or having the toon lose 1/2 of the items in a combat or something. I know I read about a creature out there that eats magic just couldn't remember the name of it. The toon does have a 1/2 fiend/human wizard enemy that I would like to involve.
Thanks for the help!!!
I hadn't thought of using sunder, that might come in handy. I have not spoken to the person about it-I have just heard the grumblings of the others in the group. They feel like is toons is way to powerful-he always wins initiative-always does the most damage and has better items than everybody else. Now i realize that his toon is helping the group overall and that is why the group has put up with it until now. From my understanding his toon came into allot of money and he purchased the items. Which is fine-it is a high magic campaign-but a helmet of teleport is like 70+k, that's a chunk of gold, and the rest of the group has nothing like it. Looking at his toon sheet he has around 500k worth of magic WOW! I am torn between talking to him about it-which will upset him I believe or having the toon lose 1/2 of the items in a combat or something. I know I read about a creature out there that eats magic just couldn't remember the name of it. The toon does have a 1/2 fiend/human wizard enemy that I would like to involve.
Thanks for the help!!!
yeah I know-CRAZY! I don't know exactly-at first i thought he was trying to pull a fast one on the new DM, but he has had the items with the other DM. I know most of the guys and gals in the group for years and gamed with them before-and trust them--they actually thought he was stealing from party treasure! anyways I just want to kinda wipe the slate clean and start from scratch and watch this guyGawainBS wrote:500 000 gold by lvl 5 is sick. How did that ever happen?
Hmm howabout
So the group is going to be traveling overland soon....Caravan protecting to a stronghold that they dont know has been taken over by ogres ( Durham's Folly )
anyway howabout the group comes across a couple of ogres fighting with a group of Sjtel's maybe 20 or so of them....ya know little fey people being beat on by the ogres....so they try to help the little people only to have them and the ogres turn on the group and the one group member who has the most magic gets the Sjtels really in a frenzy!
what ya think?
Sjtel (3.5e Creature) - D&D Wiki
So the group is going to be traveling overland soon....Caravan protecting to a stronghold that they dont know has been taken over by ogres ( Durham's Folly )
anyway howabout the group comes across a couple of ogres fighting with a group of Sjtel's maybe 20 or so of them....ya know little fey people being beat on by the ogres....so they try to help the little people only to have them and the ogres turn on the group and the one group member who has the most magic gets the Sjtels really in a frenzy!
what ya think?
Sjtel (3.5e Creature) - D&D Wiki
Yeah taking out enchanted gear like weapons or armor should be done by destroying the item. Although story wise you could make the group encounter an ancient gate (song gate or something like this) that needs to be recharged. The group could then opt to use some of the magical equipment to jumpstart the gateway.