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Games with Skill Trees/In-Depth Character Customization

Posted: Tue Sep 27, 2011 12:13 am
by bushwhacker2k
Okay, I am a HUGE fan of skill trees and in-depth character customization, but it seems like almost no one counts that as a real category (I don't count RPG for this because RPG is very broad, whereas an actually good skill tree or decent character customization is rare).

Can anyone direct me to a list of games with good skill trees or at least good character customization? If not, calling off ones that come to mind would be helpful.

Posted: Tue Sep 27, 2011 2:52 am
by kmonster
Might and Magic 6+7 offer great character skill development.

Posted: Thu Sep 29, 2011 1:45 pm
by Claudius
Titan quest. Specifically the underlord modification.

Posted: Thu Sep 29, 2011 10:43 pm
by bushwhacker2k
I've never actually played Might & Magic, I've played heroes of might and magic (3-5), heroes of might and magic: quest for the dragonbone staff and champions(crusaders?) of might and magic but never the core series.

How old are 6-7 and what kind of game is it overall?

Also, Titan's Quest is long overdue for me, I've had it for years and I never really played it. I'll give that a go.

I'd love to hear more answers if anyone has any ideas.

Posted: Fri Sep 30, 2011 8:22 am
by GawainBS
MM is a party-based, first person, combat heavy RPG. Plenty of classes to choose, and plenty of ways to develop your characters. VI is from 1998 I think, and VII from 2000? Look for them on GoG.
Wizardry VIII offers even more customisation.
Temple of Elemental Evil & Drakensang don't offer skilltrees per se, but have a very in-depth character development system.
Same deal for Arcanum.

Posted: Fri Sep 30, 2011 10:30 am
by DaveO
The Infinity Engine games(Baldur's Gate and Icewind Dale to name two) offer skill specialization. I recall Divine Divinity having a plethora of skills that could be advanced, and the hack and slash Sacred 1 game let you choose and advance eight different skills. Since I included Sacred 1, I might as well mention Diablo 2.

In regards to the M&M games, they are all over 10 years old with the possible exception of MM9. I checked a different resource and MM6 thru MM8 were all released within a year of each other. So MM8 was 2000, MM7 was 1999, and MM6 was 1998.

Posted: Fri Sep 30, 2011 4:31 pm
by Claudius
If you play TQ I recommend the underlord mod. Its very good especially for skill choices/depth.

edit: additional thought. One thing I like about TQ is that not all characters end up the same like in oblivion for instance.. Or dungeon lords. Sure those have some variation in choices, but the point I am making is that all of the masteries (in TQ) have a distinct role: storm-glass canon nukes, spirit-leaching auras and debuffs for pets, nature- buffs for pets, earth-warrior/mage, hunting-huge piercing damage bow or trap/spear, rogue - crowd control (this is changed to occult in underlord mod), warrior - dealing out assloads of damage, defense - sturdy shield warrior.

I mean you reallly feel awesome when you play a defense character and you can just bash bash bash without a potion. Then you play rogue and you are a very active skill player running around using trickery!