Question about starting health
Posted: Fri Sep 30, 2011 12:23 pm
First let me thank you for reading my question that raised my doubts today. I made a character, an assassin with a CON of 15. That means I should have 8*7=56 hit points when starting BG 2 - SoA (I have ToB installed too, both patched). But in reality, my character has 62 HP for some reason.. Where did that extra 6 point come from? I mean even if one plays by the rules of AD&D, the HP of the character could only be lower, but never higher.
And it doesn't seems to be the case when I create an Archer from example. That way I get the normal 10+CON modifier at max. This oddity only occurs when I make an Assassin. So it seems. (Also this might be not that important, but the HP of the NPC's also differ by a fixed amount depending on what class I'm starting with.)
Oh, and you should know that if there is an option to make this right, I want to play it as it should be. The +6 HP does not thrill me that much. Not that it's much of a problem, I just prefer to have it the normal way if it's possible. Oh, and I don't want to reallocate the HP by any cheating method, my main priority is to know the cause even if there's no way to change it (that is only secondary).
Any ideas are welcome!
Thank you in advance.
And it doesn't seems to be the case when I create an Archer from example. That way I get the normal 10+CON modifier at max. This oddity only occurs when I make an Assassin. So it seems. (Also this might be not that important, but the HP of the NPC's also differ by a fixed amount depending on what class I'm starting with.)
Oh, and you should know that if there is an option to make this right, I want to play it as it should be. The +6 HP does not thrill me that much. Not that it's much of a problem, I just prefer to have it the normal way if it's possible. Oh, and I don't want to reallocate the HP by any cheating method, my main priority is to know the cause even if there's no way to change it (that is only secondary).
Any ideas are welcome!
Thank you in advance.