Please note that new user registrations disabled at this time.

Unofficial Patch 7.8 released!

This forum is to be used for all discussions pertaining to Troika Games' Vampire: The Masquerade - Bloodlines.
Post Reply
User avatar
Wesp5
Posts: 985
Joined: Wed Aug 16, 2006 2:15 am
Contact:

Unofficial Patch 7.8 released!

Post by Wesp5 »

Download: Vampire: The Masquerade - Bloodlines : Patches, Updates, Addons, Downloads (The Patches Scrolls)

+Added Masquerade violation on public sweeper kill, thanks to Malkav.
+Made artificial claws do only lethal damage according to WoD rules.
+Restored hidden sequence about Obfuscated Sabbat in SM but moved it.
Added original particles to basic so it will revert them from plus.
Toned new music on the pier down and improved Obfuscate description.
Repaired Victor loop and added glass breaking sounds to beachhouse.
Decreased skybox reflections in SM and the ENB mod, thanks to Felix.
Re-fixed theatre camera bug and corrected several minor map issues.
Fixed schrecknet commands being available after hubs were activated.
Added diagonal third person view camera commands to keydef options.
Removed Jack from haven during taxi ride and repaired Phil/Bill fix.
Made it possible to continue E's quest after visiting Vandal often.
Added bus stop and sewer map landmarks and fixed a lamp texture bug.
User avatar
Gamall
Posts: 1
Joined: Mon Oct 17, 2011 6:34 am
Location: France
Contact:

Post by Gamall »

Hello,
first off, thank you for your continuing work on the unofficial patch. It is much appreciated.


Request 1:

Do you know if there is any way to disable the automatic closing of doors in the game? Or if not to disable it utterly, at least to set the timer to a few minutes instead of a few seconds.

Request 2:

In the dialogue with the infected prostitute (Hannah, I believe), I didn't have any option *not* to tell her that her boyfriend bit it. At the end, my only option was to say "Die, bitch!", or something equally refined. Consequence: humanity loss instead of humanity gain.

I assume this was caused by my somewhat low Humanity at this time (~6, I think). I am all for Humanity influencing dialogue choices somewhat, but when it removes the very dialogue that enables one to gain humanity, forces one to lose even more humanity, I view that as a bug, which causes a net loss of 2 Humanity (the one you lost, and the one you couldn't gain).

Request / Info 3:

I have seen on the net many instances of people asking how to deactivate the "don't move or you lose the blood" policy of Blood Strike & Salvo. I would have been one of these people if the change hadn't been trivial:

in vdata/rules.txt

Code: Select all

                // This affects breaking BloodShot returns (how long you can move before it breaks).
-               "Move_BreakStandStillEffects_Delay"     "1.2"
+               "Move_BreakStandStillEffects_Delay"     "5"
As it is I feel it makes Blood Strike a tad overpowered; Salvo is fine. Changing Strike duration to 3 (from 2) would restore the balance, as it makes it more costly to spam the strike, and more difficult to avoid killing your target before the blood returns. Overall I think this would be balanced and fun (and make Blood Boil a little more affordable). I'll edit this post with the complete patch once I've played through with those settings.

I'm not sure whether this should be integrated to the unofficial patch, as other people might think differently about balance issues; anyway, for the people who want this modification -- I see plenty of guides on the net saying "don't go beyond 3 in Thaumaturgy, it's awesome but impractical" --, I think this is a good place for the information to be.
User avatar
Wesp5
Posts: 985
Joined: Wed Aug 16, 2006 2:15 am
Contact:

Post by Wesp5 »

Gamall wrote: Do you know if there is any way to disable the automatic closing of doors in the game? Or if not to disable it utterly, at least to set the timer to a few minutes instead of a few seconds.
It would be possible to make them close after a few minutes but it would be a lot of work to do this for all doors!
I assume this was caused by my somewhat low Humanity at this time (~6, I think). I am all for Humanity influencing dialogue choices somewhat, but when it removes the very dialogue that enables one to gain humanity, forces one to lose even more humanity, I view that as a bug, which causes a net loss of 2 Humanity (the one you lost, and the one you couldn't gain).
It's exactly like you said and Troika probably considered this role-playing. There are more examples of this but I think with Hannah it is very obvious, but you don't loose humanity when talking to her.
As it is I feel it makes Blood Strike a tad overpowered; Salvo is fine.
I think Blood Strike is overpowered already so this is nothing for a patch.
User avatar
Curry
Posts: 714
Joined: Mon Aug 04, 2003 3:04 pm
Location: Cold North
Contact:

Post by Curry »

You still keep making these things? :eek:

Also what's up with adding stuff, then removing or changing it, then changing it back.. can't you just make up your mind?
The problem is that the people with the most ridiculous ideas are always the people who are most certain of them.
User avatar
Wesp5
Posts: 985
Joined: Wed Aug 16, 2006 2:15 am
Contact:

Post by Wesp5 »

Curry wrote: Also what's up with adding stuff, then removing or changing it, then changing it back.. can't you just make up your mind?
I don't know what exactly you mean, but most of the time this is due to player feedback or advances in how to change the game. After all my first solution may not be the best one ;) . Speaking of which:

Update:

A hotfix patch UP 7.8a has been released to fix the problem with ending Mitnicks quest. It also changes the plus tutorial music...
Post Reply