Will all future games contain a heavy online component?
Posted: Wed Nov 02, 2011 6:01 am
I feel like the gaming industry (at least on PC) is now gravitating towards an almost exclusively always-online approach. I can think of a few reasons why this is happening:
1. Always-online titles (esp. those with a significant multiplayer component) are much harder to pirate. Not talking about what Ubisoft does eg. - that's easy to circumvent. But for example, the model that D3 is going to use seems to be highly protected against piracy (perhaps not impossible to pirate a game like that, but relatively unrewarding).
2. An online game offers wide opportunities for involving players more/longer in different social activities etc. and consequently milk them for more money and/or attract additional customers. The new RMAH now being introduced by Blizzard is just one example of this.
So question is, will single-player only games become extinct in the next decade or so? And what does it bode for us gamers?
Thoughts?
1. Always-online titles (esp. those with a significant multiplayer component) are much harder to pirate. Not talking about what Ubisoft does eg. - that's easy to circumvent. But for example, the model that D3 is going to use seems to be highly protected against piracy (perhaps not impossible to pirate a game like that, but relatively unrewarding).
2. An online game offers wide opportunities for involving players more/longer in different social activities etc. and consequently milk them for more money and/or attract additional customers. The new RMAH now being introduced by Blizzard is just one example of this.
So question is, will single-player only games become extinct in the next decade or so? And what does it bode for us gamers?
Thoughts?