GawainBS wrote:I borrowed a gamepad. The thing that's keeping me back from getting Risen, is the fact that I've read several reviews citing the "near cheating-level of difficulty in the combat" and the complete and utter lack of a questlog & minimap. While I don't need a Big Flashing Arrow for quests, a log with the progression is a bare minimum.
Are those three things dealbreakers?
What type of gamepad?
Hmm, combat, questing, and maping..
It's life-like.
Combat is *very* difficult - it's one of the reasons I really like the game, it's challenging. It's not "point and click" at all. Once you really get the mechanics of it then it's not that difficult, but that will take a bit. Strategically however (and overall difficulty), it's not nearly as difficult as say Wizardry 8.
Tip: Start the game on it's hardest setting. Yes, it will be punishing at lower levels, but once you've gotten some hit-points and strength accumulated then it becomes MUCH easier - plus using the info I've provided should make those lower levels less difficult.
More specifically:
Wild-life, any of which can kill you pretty easily at low-levels and without much real experience with the game's combat mechanics, is for the most part HIGHLY POPULATED on the island (..well, until you've killed everything). The exception to this are the "paths" through-out the island, (..and populated areas), which rarely ever have any to speak of. (..those areas of the path that do are specifically made by the developers to effectively say: "if you can't handle this fight then you shouldn't be here.") So staying on the path is pretty much safe, but venturing-off even a little will be an exercise in fun or frustration, depending on your own skill and your avatar's skills (..and more the former than the later).
Additionally, Wild-life is territorial. Get to close and most will make a warning noise. Back-away in time (onto a path) and you should be safe. With that in mind, you can often run-away from just about anything, and if something is particularly persistent then you can often run to help early-on (..the "Bandit Camp"). In fact right near the path on the way to the Bandit Camp is a rat that you will likely need to run away from - and into the camp (where help will kill it off).
Tip: When running for "help" run past at least one individual before turning around to help join the attack. As soon as the individual starts hitting that opponent then you can join-in. (..but MAKE SURE THEY DON'T GET KILLED!)
As for *you* getting better at attacking, there is a "trainer" in the camp that you can train with. This isn't some cheesy trainer a'la Bethesda for your avatar's skill points (..they have those as well, and even most in the Bandit Camp). Instead, this is an actual combatant that won't kill you that you can train with so you can get better at attacks. Once you've gotten better at that THEN you can go out and start clearing some of the easier Wild-life along the path you started from - and naturally you will improve further. Only once you've done this should you start with some of the quests in the Bandit Camp. (..after a bit you'll have some skill points to spend on Sword *or* Axe.)
Note: For the shear joy of this combat system, milking as much game-time fun as possible, I'd recommend this order of weapon use: Sword *or* Axe + Shield, then Archery, then Staff, then Magic. (..staff and magic are the last two areas of combat and are limited to the Monastery.) DO NOT spend more than about 2 points in *either* Sword or Axe, and later 2 in Archery. (..maybe 3 in each, don't remember.) You'll want to stock-pile points for later use, and those few points should give you enough to make it through most of the game -
attributes actually make a bigger difference to your avatar's effectiveness than most of the weapon skills. Even then though, you should really
be careful with your training your attributes. Read a few sources on attribute point expenditure (and skill point expenditure), because I've forgotten much about this game's leveling mechanics. I do remember though that early-on strength was primarily the "go-to" stat for those earlier levels.
Tip: Once you've explored at least half of the island then you can head to the Monastery and train in staff - seeing if you like that better than Sword or Axe + shield, and can then make up your mind which to progress in. I HIGHLY recommend saving enough skill points for a 10 in two of the three magic types (Magic Bullet, Frost, or Fire). (..I particularly like Magic Bullet for it's rapid fire + modest "knock back" effect.) Most of the other non-combat skills (or rune/scroll magic) should be maxed as well - with pick-pocketing as a potential exception.
..Questing:
It's pretty simple, do not take more than one quest at a time. Do the quest, return to the quest giver and only then consider doing another quest. Occasionally you'll violate this, but not to often and it shouldn't be difficult to remember two quests.
..Mapping:
You'll wind-up memorizing just about every square inch of the island. Most areas off-limits until you have gotten better with sword or shield and bow. (..or are perhaps path-ways to run to a populated area, specifically Bandit Camp to Town via quest.) Only then should you start serious exploring.
It's only when either:
you are seeing the area for the first time, or
you are running OFF of a path
-that you get into trouble with disorientation.
If you are on a path then you can always back-track and look at sign-posts to get an idea of where you are and where you need to be.