kmonster wrote:Maybe you couldn't cast spells at Behilfet since he was under the effect of "improved invisibility" which he casts sometimes.
That would only give him a +4 bonus to his saves, not make him untargetable.... I could still target him to cast the spells on him, I just didn't get any kind of feedback message whatsoever when the spells hit-- i.e. it didn't say "magic resistance", or that he saved, or that he was immune, or anything else.. it's like the spell just disappeared.
Not the end of the world since I still beat him pretty handily, but still... found it odd.
LastDanceSaloon wrote:I couldn't imagine soloing with a mage, and it's battles such as this which put me off soloing in general.
...
I suspect Tenser's Transformation, Improved Invisibility and a potion of Speed would be the best bet, though I'm not sure what weapon one would use, it'd be awfully slow with a Dagger :/
Defense wasn't a problem-- I had a sub-minus-20 AC From gear/potions/spells, and Stonskins/Mirror Images (which I could refresh a number of times) to soak hits after that, plus, I used a Protection from Fire Scroll + Potion of Fire Resistance = 100% Fire Resistance, meaning B's damage spells were useless.
Offensively, with a Violet Potion putting me at 25 STR, even with a plain old dagger, that's 15-18 damage per hit. Add Emotion: Courage + Hope spells, and that's another +5 damage, so 20-23, add Gauntlets of Weapon Expertise and a +3 or better weapon enchantment (needed to hit him), and that's 25-28 damage per hit-- and, while he will soak a small percentage of the damage, he's vulnerable to critical hits (double damage).
Even at 1 attack/round* and given that B has 350 HP, it didn't take all that long to kill him after the other 4 monsters in the room. It didn't take seconds, no, but it wasn't a tense 30-minute fight either.
*FTR-- I turned on Auto-pause at end of every round, and I still only had 1 attack/round even with Haste and an Oil of Speed.
LastDanceSaloon wrote:...and you'd still be prone to Dispel Magic
As long as you stay outside the circle on the floor, it's easy to avoid the Dispelling traps. Just have to be careful that you manually make your character run around the circle to persue B as he teleports around the room.
Just for reference, the traps are specifically on the bull-head shaped tiles, and the long, thin, rectangular tiles halfway between each of the bull-head shaped tiles, so you can walk between them without triggering any.
LastDanceSaloon wrote:Yxonumei would be another...
Yeah, she was a roadblock when I first got there due to lack of spell options/slots and her MR, but at that point I just went and did HoW + ToL (where I picked up many high-level spells and capped my level at 30, IIRC)... then came back and steamrolled her.
LastDanceSaloon wrote:...as would the Tower of Archers.
the Archer Tower was just a matter of buffing with everything possible, using Invisibilty to get into position inside the tower, and then using Sunfires to take all the archers out in 2-3 rounds. Mirror Images/Stoneskins blocked their attacks when they were actually able to hit me due to a sub -20 AC, and the fight didn't last more than a couple rounds anyway.
LastDanceSaloon wrote:Re: Globe of Invulnerability:
In my last playthrough (see other thread) the two Golems immediately attacked my Illusionist, the AI is clever that way to target weak and low-HP characters first. So I just cast the Globe on him and had everyone else exit the inner circle. The Golems just stand there pounding him for the duration while everyone else can attack Belly on the outer-rim.
However, the first time I did this I miss-timed my assault on Belly and he got away from my tanks. When he charged in on my Illusionist my Illusionist started losing Hit Points. I've no idea what he did as I couldn't see what was going on, what with a gnome hidden behind a demon, two Golems and tuns of bellowing green smoke, and I did look for information as to why this happened but couldn't find any. The Illusionist didn't move at all from the centre of the inner ring, so it definitely wasn't a Dispel Trap.
B Teleports all over the place, so you can't really pin him down with tanks anyway, and if they run through the middle of the room, there's a good chance they'll hit one of the dispel trap . The traps shoot whoever triggers them with an "Arrow of Dispelling", which will take away ALL of that character's buffs (including Globe of Invulnerability). Not a huge deal for a group of fighters, but it's devastating for a solo mage trying to kill him alone.
As for Globes, all they do is block spells of 1st-4th levels (including your own Mirror Images and Stoneskins!), the mage can still be hit with weapons without other appropriate buffs and spells of 5th level and above. My guess is you had other buffs that blocked the golem's attacks completely, but B could still hit you, or you just ran out of Stoneskins/Mirror Images when he ran in (Iron Golems only get 1 attack/round)... plus he does have spells > level 4 (i.e. Sol's Searing Orb-- Priest level 6), that aren't blocked by a GoI.