How to make Random Encounters interesting
Posted: Tue Mar 27, 2012 2:29 pm
This is a question I've pondered over for quite a while and haven't really figured out how to go about this.
One of the major problems with my DMing is that whenever the players travel, there's a chance of random, completely plotless encounters, and this gets very dungeon-crawly and takes away from the immersion.
So I'm asking around, how do you make random encounters feel more like actual encounters and less like they're in a video game and have to kill something to move on?
One of the major problems with my DMing is that whenever the players travel, there's a chance of random, completely plotless encounters, and this gets very dungeon-crawly and takes away from the immersion.
So I'm asking around, how do you make random encounters feel more like actual encounters and less like they're in a video game and have to kill something to move on?