MMXII Speculation !!!
Posted: Mon Apr 16, 2012 5:27 pm
Let the MMXII speculation begin. Here are my thoughts, please post yours:
Co-op story mode for up to 8 players and full single-player game experience:
Coop is a big part of what made the original so enjoyable. My brother and I will certainly play through the new MMXII version!
50-70 hours:
The original was 40-60 hours, so it looks like about 10 hours of content was addeed. Does this mean about 20% more content than CE? Hopefully with bug fixes, fleshed out areas, and more creatures, it will feel more like 50% new content.
Completely reworked intuitive Graphic User Interface:
The original GUI was OK, but didn't scale with resolution and was very small when using a high resolution display. A reworked GUI will be a welcome improvement.
New Multiplayer Features:
What are "multiplayer features"? Perhaps a match making service? Arena PvP mode? The original already had coop, which is the most important multiplayer feature of all!
Dual Switchable Interface Modes (supports Hot-Key action play and Point&Click play):
Game play in the original was one of best features of Dungeon Lords. Hopefully it is not ruined with the addition of a "Point & Click" mode.
Updated full hardware Screen Resolution support (16:10, 16:9, 1920x1080 etc.):
The original game required using a hex editor to hack files in order to support wide screen resolutions. Directly supporting any resoution is an expected feature of any game.
New quick-start Hero character creation system:
Quick-start character creation might be nice for a casual gamer. Dungeon Lords fans tend to be more hard-core RPG types that probably enjoy a detailed character creation process.
All new Magic system including new Magic Spells:
The original magic system was functional, but burdensome. It was difficult collecting enough spells, scrolls, ruins, or material to cast sufficient spells. Some reworking would be nice. The four distinct areas of magic were great, hopefully that survives to MMXII.
New Hero Classes, new and improved Class Skills, and new unique Class action abilities:
The class system in the original was very good. This sounds like more of a good thing. Unique class action abilities will be a welcome addition to the game and allow characters a greater amount of differentiation.
New Character Advancement and Level Up with auto-learn Magic system:
"Spending" experience to gain new skills was an enjoyable character advancment system in the original. There were some balance issues that needed to be addressed. For example, a high level fighter could get one more (seemingly usless) level in a weapon skill, or about five levels in magic. That didn't seem to be a good balance, and hopefully is addressed with the new system in MMXII. What is an "auto-learn magic system"?!?
All new Quest and Log System:
This will be a great addition. The quest and log system of the original were mostly missing.
New Mini Map and Full Map Screens:
This will be a great improvement. The minimal mini-map in CE was barely passable.
Full World and Character Re-mastering for enhanced gameplay experience:
This sounds like it will greatly improve the graphics and animation. Hopefully it includes flat water and more character animations.
New dynamic Treasure & Equipment generation, featuring Uncommon, Rare & Epic items:
Treasure hunting will be a great addition to Dungeon Lords. Items in the original game were somewhat limited.
New Inventory and Loot Bag System:
This sounds like part of the new GUI and revised magic system. The original inventory system was acceptable, but there is room for improvement.
Improved Graphic & Visual Enhancements:
An expected enhancement after seven years of improved technology.
Newly Re-Mastered Audio sounds and speech:
An expected enhancement after seven years of improved technology.
Co-op story mode for up to 8 players and full single-player game experience:
Coop is a big part of what made the original so enjoyable. My brother and I will certainly play through the new MMXII version!
50-70 hours:
The original was 40-60 hours, so it looks like about 10 hours of content was addeed. Does this mean about 20% more content than CE? Hopefully with bug fixes, fleshed out areas, and more creatures, it will feel more like 50% new content.
Completely reworked intuitive Graphic User Interface:
The original GUI was OK, but didn't scale with resolution and was very small when using a high resolution display. A reworked GUI will be a welcome improvement.
New Multiplayer Features:
What are "multiplayer features"? Perhaps a match making service? Arena PvP mode? The original already had coop, which is the most important multiplayer feature of all!
Dual Switchable Interface Modes (supports Hot-Key action play and Point&Click play):
Game play in the original was one of best features of Dungeon Lords. Hopefully it is not ruined with the addition of a "Point & Click" mode.
Updated full hardware Screen Resolution support (16:10, 16:9, 1920x1080 etc.):
The original game required using a hex editor to hack files in order to support wide screen resolutions. Directly supporting any resoution is an expected feature of any game.
New quick-start Hero character creation system:
Quick-start character creation might be nice for a casual gamer. Dungeon Lords fans tend to be more hard-core RPG types that probably enjoy a detailed character creation process.
All new Magic system including new Magic Spells:
The original magic system was functional, but burdensome. It was difficult collecting enough spells, scrolls, ruins, or material to cast sufficient spells. Some reworking would be nice. The four distinct areas of magic were great, hopefully that survives to MMXII.
New Hero Classes, new and improved Class Skills, and new unique Class action abilities:
The class system in the original was very good. This sounds like more of a good thing. Unique class action abilities will be a welcome addition to the game and allow characters a greater amount of differentiation.
New Character Advancement and Level Up with auto-learn Magic system:
"Spending" experience to gain new skills was an enjoyable character advancment system in the original. There were some balance issues that needed to be addressed. For example, a high level fighter could get one more (seemingly usless) level in a weapon skill, or about five levels in magic. That didn't seem to be a good balance, and hopefully is addressed with the new system in MMXII. What is an "auto-learn magic system"?!?
All new Quest and Log System:
This will be a great addition. The quest and log system of the original were mostly missing.
New Mini Map and Full Map Screens:
This will be a great improvement. The minimal mini-map in CE was barely passable.
Full World and Character Re-mastering for enhanced gameplay experience:
This sounds like it will greatly improve the graphics and animation. Hopefully it includes flat water and more character animations.
New dynamic Treasure & Equipment generation, featuring Uncommon, Rare & Epic items:
Treasure hunting will be a great addition to Dungeon Lords. Items in the original game were somewhat limited.
New Inventory and Loot Bag System:
This sounds like part of the new GUI and revised magic system. The original inventory system was acceptable, but there is room for improvement.
Improved Graphic & Visual Enhancements:
An expected enhancement after seven years of improved technology.
Newly Re-Mastered Audio sounds and speech:
An expected enhancement after seven years of improved technology.