I know they hold the rights... that really wasn't my point.
My point is that (if you read all of the text in AD&D 2nd ed), there's more emphasis on role-playing than min/maxing your stats.
For instance, Elves can only level up a Wizard to a certain level, and they cannot surpass that. This also applies to the other non-human races as well. A clever DM could create an event where the character feels drawn to pursue a different discipline, or perhaps they get invited to teach at the Arcane University?
It would be great to make a game that expands upon the "limitations" of your character, rather than focusing on becoming some kind of killing machine. I don't think it was Gygax's intention for DnD to become a system that focused more on your character becoming a monotonous asocial killjoy.
Take these stats for instance:
STR: 10
DEX: 14
CON: 12
INT: 15
WIS: 9
CHA: 10
I guarantee a 3rd/4th edition player would throw this character right out the window. In 2nd ed, however, you don't have the luxury to reroll, or increase your stats through leveling.
I could play this character as a bumbling wizard; or maybe a former scholar, whom, after making a poor decision, ended up down on his luck and has to steal to make a living. Just because a score is LOW doesn't mean you should have less opportunity to role-play, if anything, it should make room for MORE.
That's something I'd love to explore: make a game where (no matter your stats) your dialogue/gameplay fits regardless.
-Somebody with a high intelligence may use bigger words.
-Somebody with a low intelligence may use poor grammar.
-Somebody with a high wisdom may be very perceptive, and understand what people mean, even if they're not being clear.
-Somebody with a low wisdom may be more loose-tongued; prone to jokes and general apathy/carelessness.
-Somebody with a high charisma may be flirtatious, or flirted with. Also, possibly asked to do tasks without needing to convince someone.
-Somebody with a low charisma may shy away from conversation, or have scars that frighten people.
Those are just the tip of the iceberg, by the way. There's always room for more.
I feel the last three stats are the most useful "social" stats in the game. A low/high CON could also indicate to someone how healthy you look to another person. "Wow, you've got quite the spring in your step today." or "My, oh my... your skin's so pale, and you're nothing but bone! ...here, please eat up, you poor thing."
In any case, I highly doubt people of the 3rd/4th edition generation think about DnD this way. Gygax explicitly talks about this problem in the 2nd edition rules; it's almost as if Wizards didn't pay any attention at all. The d20 variant of DnD exists for the pursuit of power, not on role-playing your character.
When I used to live in Chicago I had the privilege of trying out 4th edition, and the gameplay seemed to just be mainly about hack-and-slash. Examples of the combat-centric mentality are: Healing surges, 1/day abilities, "heroic actions", it puts emphasis on where DnD shouldn't be.
I want to make a game about role-playing. Combat should just be an accessory to the story. At the end of the day, if you were really playing these characters, I'm sure you'd be scared of fighting!! Slowly getting used to that type of paranoia that comes from knowing that things are out to hurt you... Violence in such a world would be as equally scary as it is in the real world, if not more so. Immersion is the key!
So, yeah... that's the kind of game I'd like to make. I certainly hope people would buy it.
