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Which summon to use against clay golems?

Posted: Mon Jul 16, 2012 7:31 pm
by Revi
I'm trying to figure out which summoned monsters from the mage's repertoire of spells are able to hurt clay golems. Does anyone know?

Posted: Mon Jul 16, 2012 8:25 pm
by Blomdor
Earth and maybe Fire Elementals ought to be able to hurt them, unless for some odd reason their fists aren't considered magical blunt weapons. I've never tried it; my method of killing clay golems as a wizard or sorcerer has always been PfMW + Sunfire. It'd be worth a shot.

If you consider Project Image and Simulacrum to be summon spells, then a clone of the wizard armed with a good staff would technically qualify.

Posted: Tue Jul 17, 2012 4:49 am
by Revi
Thanks Blomdor :)

Posted: Mon Jul 23, 2012 7:55 pm
by Aeronth
Does Sunfire intendedly ignore magic resistance? Golems are supposed to be almost immune to magic, so killing them with Sunfire sounds pretty cheap.

Posted: Mon Jul 23, 2012 8:41 pm
by Blomdor
Aeronth wrote:Does Sunfire intendedly ignore magic resistance? Golems are supposed to be almost immune to magic, so killing them with Sunfire sounds pretty cheap.
I have no idea. These are the same devs that made immunity to physical attack a level 6 spell. As I recall it's not noted in the spell description, but why else would it be a level 5 spell? If it weren't for its bypassing magic resistance, it'd just be a slightly stronger fireball that's significantly more difficult to use; I always ignored it before I knew about its other properties.

I stopped worrying about cheapness in BG2 after the third playthrough or so.

Posted: Thu Jul 26, 2012 7:57 am
by Revi
Pretty cool that Sunfire does that. Pretty sure it's not supposed to, but who knows. Anyway, found out you can also lower their MR with 3 Lower Resistances stored in a Spell Trigger, then nuke them down with MM's. Silly waste of time/spell but it works and is arguably less cheesy. At the time I made the original post I was trying to see with a pure mage how far I could get as a pure summoner and golems were annoying me. I hit 9th level on that character soon after, gained Summon Planetar, and facerolled the rest of the game. They don't hurt clay golems, but oneshot them with vorpal hits.

Posted: Thu Jul 26, 2012 1:24 pm
by Aeronth
Revi wrote: Anyway, found out you can also lower their MR with 3 Lower Resistances stored in a Spell Trigger, then nuke them down with MM's. Silly waste of time/spell but it works and is arguably less cheesy.
I'm not so sure about that... There's an option in SCS II that "fixes" golems, and notably makes them immune to Lower Resistance.

Posted: Thu Jul 26, 2012 1:41 pm
by Revi
Hehe, alright. But if you can't lower the resistances of magic resistant enemies through Lower Resistance, what is this spell's use?

Posted: Thu Jul 26, 2012 2:05 pm
by Blomdor
Lower resistance + magic missile was my standard dragon killer before I started to just feeblemind them all. That's the primary use I've found for it, though it works similarly for any high MR monster worth the effort.

Posted: Thu Jul 26, 2012 3:33 pm
by Revi
Do you guys know if multiple castings of greater malison stack? Could it be used to guarantee a hit with Feeblemind, Slow or Ray of Enfeeblement?

Posted: Thu Jul 26, 2012 4:43 pm
by Blomdor
No, one's all you get AFAIK. However, Malison DOES stack with Doom.

Posted: Thu Jul 26, 2012 5:10 pm
by Aeronth
Revi wrote:Hehe, alright. But if you can't lower the resistances of magic resistant enemies through Lower Resistance, what is this spell's use?
I think SCS II's idea was to make golems truly magic immune creatures. Other resilient creatures, e.g. dragons, are still affected by Lower Resistance with this rule.

Posted: Fri Jul 27, 2012 4:18 am
by Revi
Blomdor wrote:No, one's all you get AFAIK. However, Malison DOES stack with Doom.

Thanks, that's good to know. I also found out that Doom is cumulative with itself, although it shouldn't be. Probably one of the things that are fixed by the G3 BG2 fixpack, since they used the work of Baldurdash as a starting point, and he wrote a small fix mod for it long ago.

Ah Aeronth, then I understand.