Diablo 3
Posted: Mon Jul 23, 2012 7:02 pm
After a long wait Diablo 3 was finally released May 15, 2012. Before the release I took part in the open beta weekend, a weekend that made me to buy the game. When the game was released there were numerous problems with the servers and connections so I decided to wait a bit longer so that these problems could be solved. So now that I have been playing the game about three weeks, taking two characters through the game in normal difficulty and one character through the Inferno difficulty, it's time to write this review.
This review is based on three characters, a monk which was ran through the normal difficulty, wizard that ran through the normal difficulty with hardcore mode turned on and barbarian which, my main character, which is currently going through the game in Hell difficulty. I have also played the both earlier Diablo games, though I have only some vague memories about the first one.
Visuals
Before the release there was, and in some extent still is, debates whether the graphical representation is too bright and colorful. In my opinion this is not the case. Sure the graphics are more colorful than in Diablo 2 but to me it wasn't that big deal.
The world is quite detailed in visuals, especially the background. It actually feels like you are exploring only a small portion of bigger area, especially in certain dungeons. In most extreme cases I was even able to see a monsters fighting other humans in the background, in area that I could never reach myself.
Character and monster animations have been improved since Diablo 2, though that's only expected. In fact, I would have been very, very disappointed if such progress hadn't happened. Of course, in most cases, I was too busy killing the monsters to actually pay attention to their visual representation but in those cases when I did I found nothing to complain.
Audio
The music of Diablo 3 is good though nothing exceptional. Most cases I turned the music volume lower but only because I wanted to hear the effects and dialogues better. And here lies one problem; the relative volume of music was way too loud compared to other sound effects. A minor thing but still I was forced to lower the music down somewhat. And since the type of music you hear in Diablo 3 is something I usually like to listen a bit louder the general quality of it fell down a bit for me. But otherwise the composers have made a good job.
The general sound effects of the game, like sound of dying creatures and weapons making contact, is actually rather mediocre. In fact I was several times wondering if the developers just reused some of the effects from earlier games? Still I decided to keep the volume high as some effects were affecting the actual game play. For example, the sound of creature could reveal the type of the creature even if I wasn't able to see it yet. Or the sound of arrow being released told me that something is attacking me with bows, again even if I didn't see the creature in question. So, mediocre sound effects which had at least some purpose, though in my opinion those could have been far better.
The voice acting falls somewhere between good and very good. The critical characters were voice acted very well. But when talking about those random NPCs you see in town, well, I think there just wasn't enough variation. Of course Diablo 3 is not about dialogues but if you want to give all those peasants voiced comments then it would be a good idea to make it so that you get bored after talking to two or three different characters.
The World and Story
This section contains some minor spoilers!
The story of Diablo 3 begins in Tristram where the player has arrived to search a fallen star, a meteor that has been seen to hit the ground somewhere nearby. The search of the falling site takes the player to a long journey across the world, finally ending in the battle against the Diablo himself.
The story is actually good one, at least good enough to keep my attention until I finished the game the first time. As before, the game is divided in four different acts, each act taking place in different location in the world and thus having own small side story as well. The main story of each act is divided between several quests, completing one opens the next quest and next part of the story. There are also some small side quests, or events, that fill the world a bit more.
The real improvement in Diablo 3 is that now there is huge amount of lore included in the game. These bits of lore are available to player either through dialogues which aren't related to the current quest as well as books, letters and diaries you can find in random locations. Some of these bits of lore can describe the demon attacks or how a guard ended up killing his king and so on. And finally, each time you kill a new type of creature, a short description of that creature is added to the lore archive, fully voiced of course. And these descriptions are made in character, usually written by some notable NPC of the world, like our old friend Deckard Cain. Even though I, after finishing the game the first time, I begun to skip most of the lore sections I found I was always looking for the containers that were dropping these books just to make sure that I find those I hadn't seen before.
While the lore adds a lot to the background of the game the actual world is also more dynamic. While in Diablo 2 you could destroy only specific things, like urns and barrels, in Diablo 3 most of the objects you see can be destroyed. Tables, chairs, sections of broken wall, you name it. The developers have even gone so far as making it possible to use some of these objects to kill monsters. For example I could destroy a section of wall, which would cause huge collapse damaging and even killing the nearby enemies.
The Classes
The first change visible to the player is right at the character creation. Well, actually there are several changes there. First of all there is a limit in the number of characters one account can hold at the same time. While I can understand those who got annoyed by this I don't see that big problem in it since the number of characters is more than available classes. In fact, as there are five different classes and ten character slots per server, one player could have normal and hardcore version of each class in one server at the same time.
Second change in character creation is that each class now has both male and female version available. There is no real difference between male and female versions excluding the cosmetics so there is no reason to create two characters of the same class with different gender just because it's possible.
Of the five classes, two of them were in previous game; Barbarian and Wizard, though Wizard was called sorceress. The three other classes are Demon Hunter, a ranged class that uses bows and crossbows, Witch Doctor, which is some kind of hybrid of necromancer and shaman, and Monk, a martial art class. Each one have their own resource type which is used to skills, ranging from generic mana to rage and so on. Each one of these resources behave differently, for example Barbarian uses fury which is gained through combat and using certain skills and which lowers down if not in combat, while wizard uses mana that restores itself very quickly. A nice little change that affects the gameplay of each class differently.
Generally speaking the classes are quite versatile and well balanced, though without the possibility to actually fight against other players it's a bit difficult to compare.
This review is based on three characters, a monk which was ran through the normal difficulty, wizard that ran through the normal difficulty with hardcore mode turned on and barbarian which, my main character, which is currently going through the game in Hell difficulty. I have also played the both earlier Diablo games, though I have only some vague memories about the first one.
Visuals
Before the release there was, and in some extent still is, debates whether the graphical representation is too bright and colorful. In my opinion this is not the case. Sure the graphics are more colorful than in Diablo 2 but to me it wasn't that big deal.
The world is quite detailed in visuals, especially the background. It actually feels like you are exploring only a small portion of bigger area, especially in certain dungeons. In most extreme cases I was even able to see a monsters fighting other humans in the background, in area that I could never reach myself.
Character and monster animations have been improved since Diablo 2, though that's only expected. In fact, I would have been very, very disappointed if such progress hadn't happened. Of course, in most cases, I was too busy killing the monsters to actually pay attention to their visual representation but in those cases when I did I found nothing to complain.
Audio
The music of Diablo 3 is good though nothing exceptional. Most cases I turned the music volume lower but only because I wanted to hear the effects and dialogues better. And here lies one problem; the relative volume of music was way too loud compared to other sound effects. A minor thing but still I was forced to lower the music down somewhat. And since the type of music you hear in Diablo 3 is something I usually like to listen a bit louder the general quality of it fell down a bit for me. But otherwise the composers have made a good job.
The general sound effects of the game, like sound of dying creatures and weapons making contact, is actually rather mediocre. In fact I was several times wondering if the developers just reused some of the effects from earlier games? Still I decided to keep the volume high as some effects were affecting the actual game play. For example, the sound of creature could reveal the type of the creature even if I wasn't able to see it yet. Or the sound of arrow being released told me that something is attacking me with bows, again even if I didn't see the creature in question. So, mediocre sound effects which had at least some purpose, though in my opinion those could have been far better.
The voice acting falls somewhere between good and very good. The critical characters were voice acted very well. But when talking about those random NPCs you see in town, well, I think there just wasn't enough variation. Of course Diablo 3 is not about dialogues but if you want to give all those peasants voiced comments then it would be a good idea to make it so that you get bored after talking to two or three different characters.
The World and Story
This section contains some minor spoilers!
The story of Diablo 3 begins in Tristram where the player has arrived to search a fallen star, a meteor that has been seen to hit the ground somewhere nearby. The search of the falling site takes the player to a long journey across the world, finally ending in the battle against the Diablo himself.
The story is actually good one, at least good enough to keep my attention until I finished the game the first time. As before, the game is divided in four different acts, each act taking place in different location in the world and thus having own small side story as well. The main story of each act is divided between several quests, completing one opens the next quest and next part of the story. There are also some small side quests, or events, that fill the world a bit more.
The real improvement in Diablo 3 is that now there is huge amount of lore included in the game. These bits of lore are available to player either through dialogues which aren't related to the current quest as well as books, letters and diaries you can find in random locations. Some of these bits of lore can describe the demon attacks or how a guard ended up killing his king and so on. And finally, each time you kill a new type of creature, a short description of that creature is added to the lore archive, fully voiced of course. And these descriptions are made in character, usually written by some notable NPC of the world, like our old friend Deckard Cain. Even though I, after finishing the game the first time, I begun to skip most of the lore sections I found I was always looking for the containers that were dropping these books just to make sure that I find those I hadn't seen before.
While the lore adds a lot to the background of the game the actual world is also more dynamic. While in Diablo 2 you could destroy only specific things, like urns and barrels, in Diablo 3 most of the objects you see can be destroyed. Tables, chairs, sections of broken wall, you name it. The developers have even gone so far as making it possible to use some of these objects to kill monsters. For example I could destroy a section of wall, which would cause huge collapse damaging and even killing the nearby enemies.
The Classes
The first change visible to the player is right at the character creation. Well, actually there are several changes there. First of all there is a limit in the number of characters one account can hold at the same time. While I can understand those who got annoyed by this I don't see that big problem in it since the number of characters is more than available classes. In fact, as there are five different classes and ten character slots per server, one player could have normal and hardcore version of each class in one server at the same time.
Second change in character creation is that each class now has both male and female version available. There is no real difference between male and female versions excluding the cosmetics so there is no reason to create two characters of the same class with different gender just because it's possible.
Of the five classes, two of them were in previous game; Barbarian and Wizard, though Wizard was called sorceress. The three other classes are Demon Hunter, a ranged class that uses bows and crossbows, Witch Doctor, which is some kind of hybrid of necromancer and shaman, and Monk, a martial art class. Each one have their own resource type which is used to skills, ranging from generic mana to rage and so on. Each one of these resources behave differently, for example Barbarian uses fury which is gained through combat and using certain skills and which lowers down if not in combat, while wizard uses mana that restores itself very quickly. A nice little change that affects the gameplay of each class differently.
Generally speaking the classes are quite versatile and well balanced, though without the possibility to actually fight against other players it's a bit difficult to compare.