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Hands of the Savant - (Kaedrins)

This forum is to be used for all discussions pertaining to Obsidian Entertainment's Neverwinter Nights 2, the Mask of the Betrayer expansion pack, the Storm of Zehir expansion pack, and the Mysteries of Westgate adventure pack.
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Scottg
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Hands of the Savant - (Kaedrins)

Post by Scottg »

Because sometimes you just want a moron-melee'er to motor through the campaigns..

http://nwn2db.com/build/?113958


Kaedrins allowed for a "non-Strength" based build for the Monk.

Unarmed Damage still scales like a Monk for the most part - though accelerates damage at level 7. (i.e. 1d8 +1d6 - which is better than any base weapon damage (..though not including a 2-handed multiplier).)

Strength Damage is still good at the start (+4) and can be improved via items.

AC is improved at level 7, and is overall higher than many builds.

BAB is overall improved from a base Monk, and is further improved via Intuitive Attack with the build's high Wisdom modifier.

Saves are still very good, and not only improved with Evasion/Improved but also Epic Resilience (level 18).

Lots of other "perks" as well, but the most interesting are perhaps Stunning Fists and Quivering Palm's that should actually work.



Of course the character will be a pariah dialog-wise.
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