[DA:O A] Point of PC
Posted: Fri Aug 31, 2012 1:26 am
Never been a huge fan of party based RPG's - Always prefered the ones where you play as one character, all alone. Morrowind for example.
Recently I picked up some party based RPG's since I find most RPG's today to be streamlined and dumbed down, at least with the party based RPG's you still got that strategic combat.
However, I still can't understand the point of the PC - what does it matter what class you decide on? What's the reason behind a replay for example? Unless you want to go thru the oh so linear part for each race.
The only thing that differs between the PC and any other party member is the coercion skill. Also if you roll a rogue I guess you can start unlocking chests and pick pockets earlie.
My point is that unless you play on easy settings you are most likely to manually controll the move of every partymember anyway (at least thats what I do) So in a sense, no matter what character you start with, you can still play every class. As well as customizing and leveling up every class.
So what's the point in creating a warrior or a mage?
Recently I picked up some party based RPG's since I find most RPG's today to be streamlined and dumbed down, at least with the party based RPG's you still got that strategic combat.
However, I still can't understand the point of the PC - what does it matter what class you decide on? What's the reason behind a replay for example? Unless you want to go thru the oh so linear part for each race.
The only thing that differs between the PC and any other party member is the coercion skill. Also if you roll a rogue I guess you can start unlocking chests and pick pockets earlie.
My point is that unless you play on easy settings you are most likely to manually controll the move of every partymember anyway (at least thats what I do) So in a sense, no matter what character you start with, you can still play every class. As well as customizing and leveling up every class.
So what's the point in creating a warrior or a mage?