Progression in Games
Posted: Thu Sep 13, 2012 4:50 pm
I was reading a different thread about Guild Wars 2 and how it differs from other MMOs and the topic of content came up, and the thought occurred to me:
What kinds of progression are there in games? How important is progression? Is progression vital to keeping a player interested in a game? Can too much progression be a bad thing? How would a lack of required progression in a game affect a player's opinion of the game?
The first type of progression that comes to mind is simply 'leveling up', your character's main variable goes up by 1 and many other variables that affect your character's functionality go up as a result of this.
Another kind is item progression, where your functionality depends on the overall power or use of your tools.
Individual skill progression is similar to leveling up, except that it only affects specific abilities. I find games that level up skills through use (the Elder Scrolls series) to be interesting.
Even outside of RPGs progression is a huge factor in games.
In the Metroid series a player will venture through the game, finding technology and abilities that will allow them to progress through areas that were otherwise denied to them.
In many games, a player has to overcome an obstacle and is then brought to the next area, in standard sequential level-by-level games.
MMOs really seem to bring up the topic of progression, because to be successful they have to be able to last. But if a player does feel any progression then they'd generally lose interest in a game, so there has to be some progression while still maintaining the length of the game.
I originally found Minecraft to be quite interesting... but then I lost interest almost immediately. There were no set goals (this was in February 2011) and not a lot to do, so it just wasn't interesting to me. Nowdays MC seems much more interesting, with a multitude of multiplayer servers and mods.
Has anyone else thought about progression in games?
What kinds of progression are there in games? How important is progression? Is progression vital to keeping a player interested in a game? Can too much progression be a bad thing? How would a lack of required progression in a game affect a player's opinion of the game?
The first type of progression that comes to mind is simply 'leveling up', your character's main variable goes up by 1 and many other variables that affect your character's functionality go up as a result of this.
Another kind is item progression, where your functionality depends on the overall power or use of your tools.
Individual skill progression is similar to leveling up, except that it only affects specific abilities. I find games that level up skills through use (the Elder Scrolls series) to be interesting.
Even outside of RPGs progression is a huge factor in games.
In the Metroid series a player will venture through the game, finding technology and abilities that will allow them to progress through areas that were otherwise denied to them.
In many games, a player has to overcome an obstacle and is then brought to the next area, in standard sequential level-by-level games.
MMOs really seem to bring up the topic of progression, because to be successful they have to be able to last. But if a player does feel any progression then they'd generally lose interest in a game, so there has to be some progression while still maintaining the length of the game.
I originally found Minecraft to be quite interesting... but then I lost interest almost immediately. There were no set goals (this was in February 2011) and not a lot to do, so it just wasn't interesting to me. Nowdays MC seems much more interesting, with a multitude of multiplayer servers and mods.
Has anyone else thought about progression in games?