The ToB expansion is pretty dodgy in its design...
Posted: Thu Dec 06, 2001 8:10 am
I say this with much disappointment as the bar set by BG & SOA was impressive to say the least heralding the first good CRPG which allowed you to play as you wanted for a change (Daggerfall kind of let you - but it was too randomly generated and thus quickly too predictable - IceWind Dale was tragically 'lead by the nose' despite being an otherwise high quality product, and Planescape was abyssmal in it's lack of options (and lack of integrity to D&D).
BG & SoA actually allowed any alignments to be played (which ToB does do) and allowed you to ignore the 'main' story for much of the game and wander around doing your own thign (much more so in BG - virtually non-existant in ToB). This kind of things also applies to stupid puzzle/riddle type obstacles which BG was thankfully the first CRPG ever to do properly. You could choose to try & solve the riddle/puzzle by talking to people, reading journals & otehrwise investigating, or you could just guess your way through them taking substantial damage in the process. Others were set so that you did not have to solve the puzzle in order to continue the game. However, ToB has ridiculously decided to go back some steps on this by making the assumption that everyone likes this kind of quasi-adventure-game thing. Especially the dope who wrote Watcher's Keep which wins as the most frustrating dungeon I've ever done only behind the random Daggerfall labyrinths. Level's 1 & 2 weren't too bad - 2 was a bit on the heavy side - but level 3 was insanely boring and very very painful. Level 4 was no better and where I quit Watcher's Keep due to sheer disgust at the idiocy and lameness of the design. You could also see the same writers hand in that stupid water-tunnel dungeon.
Add to these flaws the fact that ToB has much much further widened the gap between the computer game rules & the actual D&D rules and I find the whole thing to be a real tragedy & disappointment. Oh, especially in that ridiculous thing they dared to claim was a Deck of Many Things. Anyone else out there who is familiar with the actual D&D Deck of Many Things will also have found it a terrible disappointment. Particularly so because it was clearly an active decision not to make it work as it should (and it was certainly capable of being implemented properly) thus demonstrating that some new writers on board care very little for maintaining the otherwise excellent integrity established by the earlier designers of BG, & to a lesser extent SoA.
Well, that's my beef - any opinions?
BG & SoA actually allowed any alignments to be played (which ToB does do) and allowed you to ignore the 'main' story for much of the game and wander around doing your own thign (much more so in BG - virtually non-existant in ToB). This kind of things also applies to stupid puzzle/riddle type obstacles which BG was thankfully the first CRPG ever to do properly. You could choose to try & solve the riddle/puzzle by talking to people, reading journals & otehrwise investigating, or you could just guess your way through them taking substantial damage in the process. Others were set so that you did not have to solve the puzzle in order to continue the game. However, ToB has ridiculously decided to go back some steps on this by making the assumption that everyone likes this kind of quasi-adventure-game thing. Especially the dope who wrote Watcher's Keep which wins as the most frustrating dungeon I've ever done only behind the random Daggerfall labyrinths. Level's 1 & 2 weren't too bad - 2 was a bit on the heavy side - but level 3 was insanely boring and very very painful. Level 4 was no better and where I quit Watcher's Keep due to sheer disgust at the idiocy and lameness of the design. You could also see the same writers hand in that stupid water-tunnel dungeon.
Add to these flaws the fact that ToB has much much further widened the gap between the computer game rules & the actual D&D rules and I find the whole thing to be a real tragedy & disappointment. Oh, especially in that ridiculous thing they dared to claim was a Deck of Many Things. Anyone else out there who is familiar with the actual D&D Deck of Many Things will also have found it a terrible disappointment. Particularly so because it was clearly an active decision not to make it work as it should (and it was certainly capable of being implemented properly) thus demonstrating that some new writers on board care very little for maintaining the otherwise excellent integrity established by the earlier designers of BG, & to a lesser extent SoA.
Well, that's my beef - any opinions?