Looking for a gold scaling mod
Looking for a gold scaling mod
The other day I came across a mod that allows me to scale the amount of experience I get from all sources in the game. This got me thinking, is there a mod that does the same for gold? That is, a mod that enables you to change all the gold drops and rewards in the entire game by a certain percentage.
- roller1234
- Posts: 191
- Joined: Thu Nov 15, 2007 12:42 am
- Contact:
im 97% sure its not possible. Drops are fixed values in tables, so you'd have to change each one separately. Additionally some drops drop not gold but its equivalent - gems. But its not a per-monster case, luckly there are only a few possible drop possibilities so you could change it per hand by manually changing each value.
Read this for starters http://readme.spellholdstudios.net/aurora-english.html
Change creature gold carried
Based on the "Store Prices" mini-mod (but not included in it), this component allows you to change the gold carried by creatures and thus gained as loot. It will reduce creature gold anywhere down to 10%, or raise the values up to 200%. The recommended value for a typical mega-mod install is a reduction to 50% (though as a new component, this requires confirmation). It will also affect random amounts of gold spawned by the treasure tables and is fully compatible with the previous component in that respect.
Change quest gold rewards
Based on the "Store Prices" mini-mod and the Ding0 Experience Fixer, this component allows you to change the gold gained from quest rewards and other interactions with NPCs. It should work with standard game quests as well as most mod-added content, including Aurora. It changes amounts mentioned in dialogues as well as actual rewards obtained. Furthermore, it fixes buggy behavior where some NPCs may not have enough gold on hand to give the rewards they promised (unless intended by their dialogues). It is fully compatible with the next component (Change creature gold carried) in that respect. However, in the interest of efficiency, it will not affect rewards under 100 gold, and only a few that are equal to 100 gold (where it makes sense to change those). Choices vary anywhere from 10% to 90% of the original quest rewards. Alternately, you can choose not to modify the actual rewards but just implement the fixes described above.
Change creature gold carried
Based on the "Store Prices" mini-mod (but not included in it), this component allows you to change the gold carried by creatures and thus gained as loot. It will reduce creature gold anywhere down to 10%, or raise the values up to 200%. The recommended value for a typical mega-mod install is a reduction to 50% (though as a new component, this requires confirmation). It will also affect random amounts of gold spawned by the treasure tables and is fully compatible with the previous component in that respect.
Change quest gold rewards
Based on the "Store Prices" mini-mod and the Ding0 Experience Fixer, this component allows you to change the gold gained from quest rewards and other interactions with NPCs. It should work with standard game quests as well as most mod-added content, including Aurora. It changes amounts mentioned in dialogues as well as actual rewards obtained. Furthermore, it fixes buggy behavior where some NPCs may not have enough gold on hand to give the rewards they promised (unless intended by their dialogues). It is fully compatible with the next component (Change creature gold carried) in that respect. However, in the interest of efficiency, it will not affect rewards under 100 gold, and only a few that are equal to 100 gold (where it makes sense to change those). Choices vary anywhere from 10% to 90% of the original quest rewards. Alternately, you can choose not to modify the actual rewards but just implement the fixes described above.
- roller1234
- Posts: 191
- Joined: Thu Nov 15, 2007 12:42 am
- Contact:
It doesnt contradict my post. They created multiple tables themselves, picking one during install. You cannot change it from the game or dynamically by a percentage. What you can do is to is pick a percentage, then manually modify the drop tables.
I for example replaced all the gem drops with its gold equivalent to reduce inventory micromanaging.
I for example replaced all the gem drops with its gold equivalent to reduce inventory micromanaging.