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Spell to choose for the sorcherer
Posted: Tue Oct 23, 2001 1:07 am
by Thehalfelf
I'm new to the kit and wonder if there are any musts other than: timestop,simulacrum,project image, abidalzim,skull trap,lower resistance and breach.
Posted: Tue Oct 23, 2001 2:29 am
by Johnny
magic missile, stoneskin, secret word (and eventually warding whip or ruby ray of reversal - I recommend whip). Get spell deflection and later spell trap as a basic defensive spell.
Posted: Tue Oct 23, 2001 3:14 am
by Xyx
Knock!
And all of the contingency spells (contingencies, sequencers, trigger).
And Mirror Image, Mislead and Resist Fear.
Posted: Tue Oct 23, 2001 8:46 am
by Arch_Angel
Melf's minute meteors! I couldn't have survived my solo Sorc with out this wornderful spell.
Posted: Tue Oct 23, 2001 10:33 am
by Thehalfelf
Would you recommend using Aerie in a party with a sorch? I'll have to use Jan aswell and I'm afraid it's going to bee too many magicians, it's just that Aerie has so many spells, and can place implotions in contigencies.
Posted: Tue Oct 23, 2001 1:39 pm
by THE JAKER
I wouldn't say that you can't make it work with Aerie, Jan, and a sorceror. If you had three fighters you could still have a kickbutt party, you would have a lot of mage spells and not all that many clerical, but you could get by. If you got Keldorn, Mazzy or Valygar, and Anomen or Jaheira, I think the party would tank well enough.
A great party would be Keldorn, Valygar, Jaheira, Jan, Aerie and your sorc.
Posted: Tue Oct 23, 2001 3:14 pm
by Nightmare
Musts:
Level 1
Magic missile
Identify
Spook
Level 2
Melf's Acid arrow
Aganenzar's Scorcher
Mirror Image
Level 3
Melf's minute meteors
Haste
Fireball or Skull Trap (I prefer fireball)
Fire arrow or Lightning bolt
Level 4
Stoneskin
Greater malison
Level 5
Breach
Lower Resistance
Animate Dead
Sunfire (if solo)
Cloudkill (if you cheese)
Monster summoning 3
Level 6
Death Spell
Invisible Stalker
Level 7
Limited Wish
Finger of Death
Mords. sword
Project Image (if you cheese)
Ruby Ray of Reversal
Level 8
Abi-Dalzim's
Spell Trigger
Level 9
Time Stop
Wish
Spell Trap (if you don't have Staff of the Magi)
Imprisonment (for easy kills)
Wail of the Banshee
Posted: Tue Oct 23, 2001 4:41 pm
by durga
so I'm at the end of SOA, but, I just got spell strike and dragon's breath for my sorc. and they totally rock. I use my sorc for mainly getting rid of protection spells on enemy mages so that my fighters can actually harm them or for big area of effect spells like fireball, ice storm, chain lightening or dragon's breath.
personally, I've never used aganazer's scorcher to good effect.
Posted: Tue Oct 23, 2001 5:20 pm
by THE JAKER
I would rather have blur or remove fear than the scorcher - you have magic missile at 1st level, melf's acid at 2, and fire arrow at 3rd.
Posted: Wed Oct 24, 2001 5:01 am
by Thehalfelf
will the meteors hurled by Melf's minute meteor do splashdamage? And does a meteor always hit or does it depent on the Thac0 of the sorch?
Posted: Wed Oct 24, 2001 5:03 am
by Thehalfelf
What can dispel magic really dispel? Everything as long as the dispel effects trigger (thinking about the precentage chance)?
Posted: Wed Oct 24, 2001 5:39 am
by Curdis
Are halfelves always so inquisitive?
Melfs Minute Meteors do no splash damage.
They do depend on THACO for a hit but will hit things that require +5 or better weapons.
Better yet you can cast it before you go to sleep and have it ready for when you wake up!
Dispel Magic will dispel any and everything except :- Spell Immunity - Abjuration and Shield of the Archeron. The percentage chance is roughly 50% if the casters are of equal level and goes up or down depending on the difference in levels - Curdis
Posted: Wed Oct 24, 2001 8:25 am
by fable
I'd forego Identify. A bard will usually be able to identify everything you come across, and even without a bard, there's the set of magical glasses sold by the merchant above Gareth's contact.
Chromatic Orb, Shield, Magic Missile, Spook, are (IMO) the best 1st level spells for a sorc:
Magic Missile is simply one of the best spell bargains in the business.
Shield may not last long, but it actually protects against Magic Missile.
Spook has a save of -6. Damned effective little spell, as a result.
Chromatic Orb can be a secret weapon if you like lowering the resistance of enemies. I've actually stunned a demon in the planar sphere quest, once, with a CO. Shocked the hell out of me.

Posted: Wed Oct 24, 2001 7:13 pm
by Nightmare
Problem with CO is the +6 save. No such save in IWD. Guess it was toned down for BG2.

Posted: Thu Oct 25, 2001 2:35 am
by tahuti
Mordenkainen Sword, Animate Dead is a must. Especially if soloing.
Posted: Thu Oct 25, 2001 3:17 am
by UserUnfriendly
you should dump spell trap, fire ball, and always dump ag scorcher. why?
staff of magi and fireball wands. spell trap by staff of magi cannot be spell struck, and the diff in damage between high level sorc spell and wand is almost negliable. never get a spell if you can get it via wand or device, since sorc choice is every thing.
curdis, are you sure dispell magic will remove spell protections???!!! like spell trap and spell turning? and will remove magic do the same thing? I always used specific spells to breach thruy and spell strike for magical defenses, but if a sufficiently high level sorc will punch thru spell protections, this might be different and calls for experiments.
hmmm...keldy might not suck so bad...
Posted: Thu Oct 25, 2001 5:05 am
by Curdis
@UserUnfriendly - I don't think I would have listed specific ommissions to what it doesn't ever remove if I wasn't sure about what it does remove given the most positive circumstances. It is less certain than say breech because it may not remove something based on a dodgey percentage roll. See, UserFriendly advice - free! Repent while there is still time

- Curdis
Posted: Thu Oct 25, 2001 5:42 am
by Zaha
Originally posted by UserUnfriendly:
<STRONG>
curdis, are you sure dispell magic will remove spell protections???!!! like spell trap and spell turning? and will remove magic do the same thing? I always used specific spells to breach thruy and spell strike for magical defenses, but if a sufficiently high level sorc will punch thru spell protections, this might be different and calls for experiments.
hmmm...keldy might not suck so bad...</STRONG>
Dispel magic does dispel spell protections, if it's successful. I just recently finished ToB the first time, my standard strategy was to start a tough fight by having Keldorn cast dispel magic at enemies. I think Inquisitors cast Dispel Magic (and True Sight) as if they were mages of their paladin level. As paladins gain levels much faster than mages AND have at least 5-7 Dispel Magics a day, Keldorn definitely rules. I gave him a Girdle of Fire Giant strength, if he uses Greater Whirlwind attack, he'll whack 10 times a round with the Carsomyr +6. My own character, a Kensai, could in usual situations deal more damage than Keldy, but Keldorn was my only real tank because the kensai lacked a good AC. (The others in my party were Jaheira, Jan, Aerie and Edwin.)
Posted: Thu Oct 25, 2001 8:34 am
by tahuti
Originally posted by UserUnfriendly:
<STRONG>you should dump spell trap, fire ball, and always dump ag scorcher. why?
staff of magi and fireball wands. spell trap by staff of magi cannot be spell struck, and the diff in damage between high level sorc spell and wand is almost negliable. never get a spell if you can get it via wand or device, since sorc choice is every thing.
curdis, are you sure dispell magic will remove spell protections???!!! like spell trap and spell turning? and will remove magic do the same thing? I always used specific spells to breach thruy and spell strike for magical defenses, but if a sufficiently high level sorc will punch thru spell protections, this might be different and calls for experiments.
hmmm...keldy might not suck so bad...</STRONG>
I prefer Skull Trap over Fireball, as its not capped at 10d6. At high level, it deals way more damage out than a Fireball (howerver it has a shorter range). Spell Trap is unnecessary, as Staff of Magi can provide it, making you a free slot for another learnable spell.
Posted: Fri Oct 26, 2001 5:27 pm
by Xyx
Dispel Magic will remove all spell protections except for Spell Immunity - Abjuration (makes sense) and... *drumroll* Shield of the Archons.