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About Deathbringer assault

Posted: Tue Dec 18, 2001 11:43 am
by Henry
Being a Deathbringer Sarevok has a 3% chance of doing an extra 200 damage or so I was told. How could you give this ability to your player character but increase the likelihood of it happening, for example increasing it to 10%

Posted: Tue Dec 18, 2001 1:57 pm
by Sojourner
There's no guarantee this will work, since the game doesn't always let you apply certain spells/effects/abilities to PC's, but here's how you can do it:

The deathbringer assault is an effect that you have to apply to your character. The easiest way to do this is to open a savegame in Shadowkeeper that has Sarevok in the party, and copy the effect over to your PC (which can be in a different savegame). The effect references the SAREVEFF spell.

To change the probability of the effect occurring, you'll need to download an editor capable of editing spells, like the Infinity Engine Editor Pro, from TeamBG's site. Or, if you know what you're doing, you can use a hex editor. You'll have to edit the probability of each of the spell effects (there are 7) in the SAREVEFF spell file.

Hope this helps!

Posted: Tue Dec 18, 2001 2:05 pm
by Henry
Thx. I managed to get the deathbringer assault to work by copying the line in Sarevoks Affect folder in Shadow keeper to my Affects folder in Shadow keeper and it did work! I guess ill download that program to see what I can do about the probabilities.
Thx Henry

Posted: Tue Dec 18, 2001 10:33 pm
by Ode to a Grasshopper
Possibly a stupid question, but what's to stop you from just giving it to your character more than once? Say, three times? Wouldn't you then have a 9% chance of initiating the Deathbringer Assault?

Or is that just plain stupid?

BTW, would I be able to import Demogorgon's Timestop Immunity to my PC this way?

Posted: Tue Dec 18, 2001 10:48 pm
by Sojourner
Originally posted by Ode to a Grasshopper:
<STRONG>Possibly a stupid question, but what's to stop you from just giving it to your character more than once? Say, three times? Wouldn't you then have a 9% chance of initiating the Deathbringer Assault?

Or is that just plain stupid?

BTW, would I be able to import Demogorgon's Timestop Immunity to my PC this way?</STRONG>
Copying Deathbringer Assault Effect multiple times: It might work; it depends on how the game mechanics work.

Demogorgon's Timestop Immunity - I haven't taken a close look at that one and determined whether it's a result of an effect or equipped item (similar to Imoen's belt). If it's an effect, you can try to copy it to your PC, but once again, there's no guarantee the game will like it.

Posted: Tue Dec 18, 2001 11:48 pm
by Sabre
Immunities that the boses have are on an item that is equipped on them, which destroy itself when you kill them. You can use [url="http://infexp.sourceforge.net/"]Infinity Explorer[/url] to see the creature file of the boses and then look at their items - using [url="http://www.mud-master.com/shadowkeeper/"]Shadow Keeper's[/url] Creature browser make it easier to find the correct creature file.

Adding the ability more than once does not mean you increase the probability of it happening. As far as I can tell, everytime you hit someone, a random number between 1 and 100 is generated, and if there is an ability with a probability range that cover this number than the ability is activated. Sarevok's ability have a range of 97 to 100, so if 97, 98, 99 or 100 (so it's actually 4%) is generated than the ability is activated. If you copy this 3 times, you end up with 3 abilities with the same probability range - 97 to 100. So when one activate, so will the other 2 - resulting in 600 damage dealt to the creature you hit.

[ 12-19-2001: Message edited by: Sabre ]

Posted: Wed Dec 19, 2001 1:03 am
by Henry
Cheers for all that info guys but Sabre could I change the probability of it happening in Shadokeeper by editing the thing in Sarevoks affects folder, if so how.
Thx
henry

Posted: Wed Dec 19, 2001 1:33 am
by Henry
BTW are you guys sure that its an extra 200 dmg because when I tried it out I only got an extra 100 damage

Posted: Wed Dec 19, 2001 3:59 am
by Sabre
No, the thing in Sarevok's Affect folder is only a link to the actual ability itself. If you edit it you'll find that the probability range is set from 0 to 100, which means that the ability will trigger on every hit - and since the Sareveff thing is a spell, it is cast every hit. The damage is a separate probability within the spell file itself - this is the file you have to edit SAREVEFF.SPL. I'm sure the damage is 200, it said so in the spell file.

Edit - Is the person you hit resistant to Slashing damage? Because the extra damage is 200 Slashing damage, if they are 50% resistant, then they will only get hit by 100 damage.

[ 12-19-2001: Message edited by: Sabre ]

Posted: Wed Dec 19, 2001 4:40 am
by Henry
Ok I see. Thx