Please note that new user registrations disabled at this time.

Dark Brotherhood Mod Compability

This forum is to be used for all discussions pertaining to The Elder Scrolls IV: Oblivion, its Knights of the Nine and Shivering Isles expansions, and any user-created or premium modules.
Post Reply
User avatar
Revan1993
Posts: 53
Joined: Thu Jun 25, 2009 1:07 pm
Location: Netherlands
Contact:

Dark Brotherhood Mod Compability

Post by Revan1993 »

Hello people.

After playing Skyrim for a while I finally decided to do two (Modded) Oblivion runs last week. I am currently doing a 'Good' one, with Fighters Guild, Knights of the Nine, and that kinda shit included.

However, I wanna do an 'evil' Thieves Guild/Dark Brotherhood/Servant of the Dawn(mod) run after that. Problem with DB is, epic questline, but the ending sucks. So that's why these two mods were created:
-A Brotherhood Renewed
-Dark Brotherhood Chronicles

Now they both look good, but the DB Chronicles description says it interferes with Brotherhood Renewed, because of similar looking AI-package. If it's a major problem, I'm gonna make to different saves at the end of the vanilla DB questline and play one on both. However, since that's not the ideal option I would like two know if there are people who played them both, and especially played them simulteanously (dunno how to spell that, not a native English speaker)

So my question is: Would that work good enough to be playable, or shouldn't I even think about it?

And ohyeah, merry christmas to you guys
Post Reply