Having more than one mage is a waste (thoughts and rambling)?
Posted: Fri Feb 08, 2013 8:29 am
First time playing BG2, ATM I'm after Underdark.My party is Keldorn, Korgan, me (wild mage), Edwin, Viconia and Jan. So I've got 3 mages and a cleric. So far I'm steamrolling everything with core rules.
Here's the thing: I don't think my mages are doing enough. When there's a fight I had time to prepare for - everything dies within seconds because I spent last five minutes summoning a minor army, placing triple Skulltraps etc. When there's a fight I had no time to prepare for - it's all up to K+K to clean it up with Haste, Malison and some other essential minor buffs. Either I'm missing something critical or my mages' dps is so slow to roll out that it's usually already over.
So what do you guys usually do with your mage during the fight? Because it feels to me that there aren't enough direct-damage spells out there to justify having more than one mage in your party ever. There's plenty of AoE spells that look really world-destroying on paper, but then I either can't keep enemies in place or they just save. Web+Malison stopped working quite some time ago. Single target damage spells are really weak when it's just one spell like Melf's Flame Arrow or Meteors. Okay, my mage managed to get all five hit this round, yay, that's 25 damage or so. Oh, wait, in the meantime hasted Keldorn dished out four hits with Carsomyr, 40 damage each, everyone is dead.
Edwin: Korgan, I got two already!
Korgan: I'm on seventeen!
Edwin: Eh? I won't have some sturdy dwarf outscoring me...!
It feels like I'm missing the synergy between my fighers and mages, sure it still works but I don't feel like I'm using it to the full potential. Is it how it should be that mages are all about buff/debuff/summon cannon fodder + occasionaly winning the fights single handlely by using up the beefy high-tier spells or complete cheese? Even when fighting other casters it seems that all I really need to do is to Breach and perhaps Nishruu, after that enemy wizard is in four places at once after Korgan got to him. I just don't really kill that much with the mages. And I think that one guy can do the buffing, summoning, debuffing just fine on his own, don't need the other two at all.
I think that my dps output would rocket away if I had a proper archer in my party instead of one of the mages, or best both. There aren't any recruitable and worthy of the Heartseeker as far as I'm aware so optimal setup would be for charname to be a dedicated archer.
What am I doing wrong with my mages? Or do I actually have too many of them?
Here's the thing: I don't think my mages are doing enough. When there's a fight I had time to prepare for - everything dies within seconds because I spent last five minutes summoning a minor army, placing triple Skulltraps etc. When there's a fight I had no time to prepare for - it's all up to K+K to clean it up with Haste, Malison and some other essential minor buffs. Either I'm missing something critical or my mages' dps is so slow to roll out that it's usually already over.
So what do you guys usually do with your mage during the fight? Because it feels to me that there aren't enough direct-damage spells out there to justify having more than one mage in your party ever. There's plenty of AoE spells that look really world-destroying on paper, but then I either can't keep enemies in place or they just save. Web+Malison stopped working quite some time ago. Single target damage spells are really weak when it's just one spell like Melf's Flame Arrow or Meteors. Okay, my mage managed to get all five hit this round, yay, that's 25 damage or so. Oh, wait, in the meantime hasted Keldorn dished out four hits with Carsomyr, 40 damage each, everyone is dead.
Edwin: Korgan, I got two already!
Korgan: I'm on seventeen!
Edwin: Eh? I won't have some sturdy dwarf outscoring me...!
It feels like I'm missing the synergy between my fighers and mages, sure it still works but I don't feel like I'm using it to the full potential. Is it how it should be that mages are all about buff/debuff/summon cannon fodder + occasionaly winning the fights single handlely by using up the beefy high-tier spells or complete cheese? Even when fighting other casters it seems that all I really need to do is to Breach and perhaps Nishruu, after that enemy wizard is in four places at once after Korgan got to him. I just don't really kill that much with the mages. And I think that one guy can do the buffing, summoning, debuffing just fine on his own, don't need the other two at all.
I think that my dps output would rocket away if I had a proper archer in my party instead of one of the mages, or best both. There aren't any recruitable and worthy of the Heartseeker as far as I'm aware so optimal setup would be for charname to be a dedicated archer.
What am I doing wrong with my mages? Or do I actually have too many of them?