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Progress Thus Far and One Nice Discovery...

Posted: Tue Sep 04, 2001 5:05 am
by Kevin Dorner
I worked all of a three day weekend on getting the Throne of Bhaal FixPack together. So far, it's looking pretty comprehensive. I had thought I would be able to release it yesterday, but several nice fixes were sent to me which I didn't want to overlook (some from people here. Thanks.) the conversion process for the SoA fixes is slow as I need to carefully check whether the problems were addressed officially, and I keep fixing more bugs as I go.

For example, in importing the Staff Of The Magi where I had fixed Protection From Evil, I also fixed the AC bonus to be undispellable (like all other AC bonuses are); this was (one) cause of the mysterious variable armour class where you have to de-equip all items.

So far 30 Throne OF Bhaal and previously unresolved Shadows Of Amn bugs fixed, and about 55 imported fixes from Shadows Of Amn that required verification but not modification. I should be done importing tonight, and then I can build the FixPack and playtest! I need to do a complete runthrogh from start-to-finish with all the new fixes installed. This will take a couple of days when I'm not at work even going as fast as I can. But it's either that or release a half-baked job.

In the interim, I was able to find out why people were having conflicts with the Baldurdash fixes if they happened to install Throne Of Bhaal right on top of them.

Some of the symptoms: Demogorgon would not appear, Lum's machine and the Deck Of Many Things would do nothing. These effects are all defined as "spells" and they have a mapping for ID # to name in SPELL.IDS. Because one of the fixes included a SPELL.IDS, its last modification date was later than the Throne OF Bhaal SPELL.IDS and the installer refused to overwrite it, much as what happened with DIALOG.TLK. Thus, all new "spell" effects would be lost.

Simple solution: I created a Zip with the original (patch so it's current) SPELL.IDS and a ReadMe, and affected persons can install this. It worked.

Thanks for bearing with my longwinded update. :)

Posted: Tue Sep 04, 2001 5:31 am
by Kameleon
Great stuff Kev. I wait with bated breath :D

EDIT: I can't spell. You got a bugfix for that? :p

[ 09-04-2001: Message edited by: Kameleon ]

Posted: Tue Sep 04, 2001 10:00 am
by Kevin Dorner
Originally posted by Kameleon:
<STRONG>EDIT: I can't spell. You got a bugfix for that?[ 09-04-2001: Message edited by: Kameleon ]</STRONG>
It would be nice, and applicable to myself. Backspace is always the first key to go on my keyboard.

Something I forgot to mention in the original post: I was able to determine that the rumours that
1) Grandmastery was restored by the final patch
2) Blackrazor was nerfed (reduced in potency) in Throne Of Bhaal
are not true; merely Baldurban Legends. :D

Posted: Tue Sep 04, 2001 11:50 am
by two
Somehow I just didn't think that grandmastery was going to be fixed.

It doesn't really matter, fighters are disgustingly powerful as it is, but... why have it there if it doesn't work right?

Posted: Tue Sep 04, 2001 12:00 pm
by UserUnfriendly
Hey, I got a legit reason for no being able to spell. Need the fix for kam myself as well. Had brain surgery in march.

Anyway, GO KEVIN, GO!

You rule all! better than Tiax!

Posted: Tue Sep 04, 2001 12:15 pm
by rapier
Originally posted by UserUnfriendly:
<STRONG>Hey, I got a legit reason for no being able to spell. Need the fix for kam myself as well. Had brain surgery in march.</STRONG>
Guess I'll not comment on that, else Sleep bullies me again...

Posted: Tue Sep 04, 2001 2:13 pm
by UserUnfriendly
Its ok, sleep.

My surgery screwed up my sight, and has been getting much better. In fact I should be able to go back to work in another 6 months.

I amy not be able to drive, tho, and that pisses me off.

I am a techno weenie, and since I make about 50k a year was planning to buy a bmw z3 this year. Sniff.. weep...I don't think I'll be able to buy it....I could afford it, no problem next year, but can't drive it...

Posted: Tue Sep 04, 2001 2:21 pm
by Quitch
Just in case you haven't caught this one already, a dagger in ToB (Bone Blade? Bone Dagger?) gives a single point bonus to your AC that IIRC is not noted in its description.

Posted: Tue Sep 04, 2001 4:25 pm
by fable
@UserUnfriendly, sorry to hear that. Hope your vision is back to good very soon. :)

Posted: Wed Sep 05, 2001 12:25 am
by Sabre
Quitch: Do you have any star in Single Weapon Style? Because that give you the AC bonus, 1 star - +1 AC, 2 stars - +2 AC, when using single handed weapon.