Borderlands 2
Posted: Thu Feb 21, 2013 5:52 am
Developer: Gearbox Software
Publisher: 2K Games
Genre: FPS/aRPG Hybrid
Platforms: Windows, OS X, PlayStation 3, Xbox 360
Released: September 2012 (NA/EU/AU), October 2012 (JPN), November (OS X)
Version Used In Review: Windows, version 1.3.1
Introduction
Borderlands 2 is a hybrid of FPS and Action RPG, with main focus on killing enemies and looting items. While there are many games that combine two or three of those features, not many actually have all four present. In fact, the only game I can think of right away is Hellgate: London, and even that was a failure. I think it's sufficient to say that there are hardly any, if at all, games that take the basic idea of Diablo, puts it in the FPS clothes and actually does it well.
If I wanted to cover every topic of Borderlands 2 properly, I would have to write a book about it. In fact, my first iteration of this review was about six posts long, and not everything was covered yet. Because of that I'm not using my regular reviewing style. It's also worth to note that I haven't played the first game yet. It doesn't really affect the rating, though some opinions I have may be a bit flawed since I'm not comparing Borderlands 1 and 2 to each other.
This review is divided to five sections; Neutral, Positive, Negative, Everything Else and Examples. Positive and Negative sections are for things that are either good or bad things in Borderlands 2. Neutral section is about things that are highly variable based on the player and, even if I count them as positive or negative, can be considered to be opposite as well. Everything Else covers things that won't actually affect the score but are good to know. Examples is the only section which will contain spoilers. This section is completely optional to read, though could explain what I mean better. I try to avoid major spoilers in there as well.
Neutral Features
First, and most important, thing to cover is the humor. It's brilliant, witty and well written. But it's not for everybody, not by a long shot. A rule of thumb is, if you get easily offended, you WILL get offended by Borderlands 2. No topic is considered as taboo in this game; religion, slavery, censorship, nationality, even mental disorders are fair targets for jokes. Even the player and, surprisingly, the game itself gets mocked. Usually, when any game tries this kind of approach, the failure is promised. What separates Borderlands 2 from rest of the games is the way the joking is done. First of all, everything is joked about. It's more difficult to get offended when you realize you, or your ideology, is just a tiny portion of all the things that is made fun of. Secondly, most of the time the jokes are so exaggerated that you can't take it too serious anymore. The mistake most of the games do is that they try to be funny about certain things but, perhaps because of respect and fear of audience, they don't dare to complete what was started. This usually results bad jokes and people actually getting offended. Borderlands 2 dares to go to the end and won't even stop there. Finally, the humor is very well written. It can be subtle, consisting only few words or one image you see somewhere. It can be slapped to your face when you least expected. The rule is, anything can happen at anytime. And sometimes you realize only afterwards you should have been able to see that coming, but you didn't.
I will give some examples of the humor in last section. To summarize it, the humor is everywhere in the game and you can't avoid it. Also, you either love it or you hate it, the very reason it's in the Neutral section. It's clear that the developers were given the freedom of doing anything they liked and, if it was interesting, cool or funny, it was added. Finally, though this may be clear already, the humor is quite dark and twisted. If I had to describe it with one sentence, I would say the following: "The developers were making Borderlands 2 with the "tongue-in-cheek" mentality, except that the tongue was ripped from the mouth of reviewer who thought the previous games was too immoral."
Second thing that falls into "Neutral" ground is the graphic. If you are looking one of those "ultra-realistic" or "photo-realistic" games, you can return to latest version of Black Ops or Modern Warfare. You won't find what you are looking for from Borderlands 2. Also, if the only thing that matters to you is the graphic, follow the previous advice.
Borderlands 2 is beautiful in its own way; colorful world with lots of small details, though not too much. It almost feels like the old cartoons had suddenly come to live, through the explosion of colors. In some way I could say that, if games like Black Ops is in one end of "realistic graphics", Borderlands 2 is on the opposite end. And it still looks so beautiful. Of course, it may bother a bit at the beginning, but after an hour or so you don't actually realize the difference anymore.
Third, and last, feature in this section is the multiplayer. Borderlands 2 was basically made to be played with others, up to four players in one game at a time. Some features, like vehicles, actually require at least to reach the full potential. The question is, and this is practically the most important question, do you have good friends to play with or do you have to settle for random people? With friends, who you know at least somewhat, the multiplayer is wonderful experience, something one should not miss. And this comes from a person who prefers playing alone in almost every case. But if you don't have any, or the ones you have aren't playing regularly, the only option is to go with random people. And, to tell the truth, I will never again play Borderlands 2 with random people. It's either solo play or with my friends.
The problem with random people is that you can't actually regulate who can join your game if you make it open. The only thing you can do is to kick all the unwanted players out from your game. Since, based on my personal experience, about 40% random players just wants to duel all the time or wants me to help them in duping items, and 55% just don't care I'm the one who is hosting the game and do as they want, most of the time I spent playing with random players was just about kicking them out and not actually playing.
The second problem with random people comes from the quest system. If anybody taking part in the session accepts a quest, everybody else must accept it as well without choice. If one player changes the active quest, everybody else does so as well. The problem is annoying during first time you play the game with that character, but when you are doing the second run in True Vault Hunter Mode (difficulty level opened when you finish the game first time), the problem becomes serious, almost breaking the game. The problem is that, when you start second run in True Vault Hunter Mode (TVHM in future), every quest resets and is leveled to become more challenging. When you complete the game second time, none of the optional missions (side quests) you have either done or accepted is going to reset, while every other quest is leveled to level 50, which is current level cap for one character. Since the rewards of the quests are based on the level of the quest, the only way to get the best variations of unique items is to complete the second run without even accepting those optional missions. A thing which is completely impossible to do with random people. Ten times I had a situation when a random player just appeared and accepted one of the optional missions even when I tried to tell them not to do. Tenth time happened with a quest I really wanted to save because of the reward. And, once the mission is accepted, the only way to go back is to create a new character and start from a scratch. Eventually that was what I did. And with my second character I decided to only play solo or with my friends, no more random people.
Final problem, which has only happened with random people, is the loot collecting. When a creature (or object) drops an item, anybody can pick it up. The saying "First come, first served" summarizes the the system completely. I can't even count the times when I saw a item, that would probably have been an improvement to my current ones, being dropped by a boss, only to realize some random player rushes to it, picks it up and leaves the session. When I played with friends situations like this never happened; if more than one player wanted to have the item, the host had the right to claim it before anybody else. In other cases we either discussed about it until everybody agreed or we just used a dice to determine the winner. The dice was always tossed by the host in real life, so nobody else actually saw the tossing. But it was fair and something we all agreed with.
With friends Borderlands 2 offers one of the best multiplayer experience I have ever had through internet connection. The only problem is random players. With those the experience may become the worst you ever had. Of course, I have to confess that all of the friends I'm currently playing with all came from random players. This confirms that there actually are decent and good players out there as well, you just need to find them. And when you do, stick with them as much as you can.
Publisher: 2K Games
Genre: FPS/aRPG Hybrid
Platforms: Windows, OS X, PlayStation 3, Xbox 360
Released: September 2012 (NA/EU/AU), October 2012 (JPN), November (OS X)
Version Used In Review: Windows, version 1.3.1
Introduction
Borderlands 2 is a hybrid of FPS and Action RPG, with main focus on killing enemies and looting items. While there are many games that combine two or three of those features, not many actually have all four present. In fact, the only game I can think of right away is Hellgate: London, and even that was a failure. I think it's sufficient to say that there are hardly any, if at all, games that take the basic idea of Diablo, puts it in the FPS clothes and actually does it well.
If I wanted to cover every topic of Borderlands 2 properly, I would have to write a book about it. In fact, my first iteration of this review was about six posts long, and not everything was covered yet. Because of that I'm not using my regular reviewing style. It's also worth to note that I haven't played the first game yet. It doesn't really affect the rating, though some opinions I have may be a bit flawed since I'm not comparing Borderlands 1 and 2 to each other.
This review is divided to five sections; Neutral, Positive, Negative, Everything Else and Examples. Positive and Negative sections are for things that are either good or bad things in Borderlands 2. Neutral section is about things that are highly variable based on the player and, even if I count them as positive or negative, can be considered to be opposite as well. Everything Else covers things that won't actually affect the score but are good to know. Examples is the only section which will contain spoilers. This section is completely optional to read, though could explain what I mean better. I try to avoid major spoilers in there as well.
Neutral Features
First, and most important, thing to cover is the humor. It's brilliant, witty and well written. But it's not for everybody, not by a long shot. A rule of thumb is, if you get easily offended, you WILL get offended by Borderlands 2. No topic is considered as taboo in this game; religion, slavery, censorship, nationality, even mental disorders are fair targets for jokes. Even the player and, surprisingly, the game itself gets mocked. Usually, when any game tries this kind of approach, the failure is promised. What separates Borderlands 2 from rest of the games is the way the joking is done. First of all, everything is joked about. It's more difficult to get offended when you realize you, or your ideology, is just a tiny portion of all the things that is made fun of. Secondly, most of the time the jokes are so exaggerated that you can't take it too serious anymore. The mistake most of the games do is that they try to be funny about certain things but, perhaps because of respect and fear of audience, they don't dare to complete what was started. This usually results bad jokes and people actually getting offended. Borderlands 2 dares to go to the end and won't even stop there. Finally, the humor is very well written. It can be subtle, consisting only few words or one image you see somewhere. It can be slapped to your face when you least expected. The rule is, anything can happen at anytime. And sometimes you realize only afterwards you should have been able to see that coming, but you didn't.
I will give some examples of the humor in last section. To summarize it, the humor is everywhere in the game and you can't avoid it. Also, you either love it or you hate it, the very reason it's in the Neutral section. It's clear that the developers were given the freedom of doing anything they liked and, if it was interesting, cool or funny, it was added. Finally, though this may be clear already, the humor is quite dark and twisted. If I had to describe it with one sentence, I would say the following: "The developers were making Borderlands 2 with the "tongue-in-cheek" mentality, except that the tongue was ripped from the mouth of reviewer who thought the previous games was too immoral."
Second thing that falls into "Neutral" ground is the graphic. If you are looking one of those "ultra-realistic" or "photo-realistic" games, you can return to latest version of Black Ops or Modern Warfare. You won't find what you are looking for from Borderlands 2. Also, if the only thing that matters to you is the graphic, follow the previous advice.
Borderlands 2 is beautiful in its own way; colorful world with lots of small details, though not too much. It almost feels like the old cartoons had suddenly come to live, through the explosion of colors. In some way I could say that, if games like Black Ops is in one end of "realistic graphics", Borderlands 2 is on the opposite end. And it still looks so beautiful. Of course, it may bother a bit at the beginning, but after an hour or so you don't actually realize the difference anymore.
Third, and last, feature in this section is the multiplayer. Borderlands 2 was basically made to be played with others, up to four players in one game at a time. Some features, like vehicles, actually require at least to reach the full potential. The question is, and this is practically the most important question, do you have good friends to play with or do you have to settle for random people? With friends, who you know at least somewhat, the multiplayer is wonderful experience, something one should not miss. And this comes from a person who prefers playing alone in almost every case. But if you don't have any, or the ones you have aren't playing regularly, the only option is to go with random people. And, to tell the truth, I will never again play Borderlands 2 with random people. It's either solo play or with my friends.
The problem with random people is that you can't actually regulate who can join your game if you make it open. The only thing you can do is to kick all the unwanted players out from your game. Since, based on my personal experience, about 40% random players just wants to duel all the time or wants me to help them in duping items, and 55% just don't care I'm the one who is hosting the game and do as they want, most of the time I spent playing with random players was just about kicking them out and not actually playing.
The second problem with random people comes from the quest system. If anybody taking part in the session accepts a quest, everybody else must accept it as well without choice. If one player changes the active quest, everybody else does so as well. The problem is annoying during first time you play the game with that character, but when you are doing the second run in True Vault Hunter Mode (difficulty level opened when you finish the game first time), the problem becomes serious, almost breaking the game. The problem is that, when you start second run in True Vault Hunter Mode (TVHM in future), every quest resets and is leveled to become more challenging. When you complete the game second time, none of the optional missions (side quests) you have either done or accepted is going to reset, while every other quest is leveled to level 50, which is current level cap for one character. Since the rewards of the quests are based on the level of the quest, the only way to get the best variations of unique items is to complete the second run without even accepting those optional missions. A thing which is completely impossible to do with random people. Ten times I had a situation when a random player just appeared and accepted one of the optional missions even when I tried to tell them not to do. Tenth time happened with a quest I really wanted to save because of the reward. And, once the mission is accepted, the only way to go back is to create a new character and start from a scratch. Eventually that was what I did. And with my second character I decided to only play solo or with my friends, no more random people.
Final problem, which has only happened with random people, is the loot collecting. When a creature (or object) drops an item, anybody can pick it up. The saying "First come, first served" summarizes the the system completely. I can't even count the times when I saw a item, that would probably have been an improvement to my current ones, being dropped by a boss, only to realize some random player rushes to it, picks it up and leaves the session. When I played with friends situations like this never happened; if more than one player wanted to have the item, the host had the right to claim it before anybody else. In other cases we either discussed about it until everybody agreed or we just used a dice to determine the winner. The dice was always tossed by the host in real life, so nobody else actually saw the tossing. But it was fair and something we all agreed with.
With friends Borderlands 2 offers one of the best multiplayer experience I have ever had through internet connection. The only problem is random players. With those the experience may become the worst you ever had. Of course, I have to confess that all of the friends I'm currently playing with all came from random players. This confirms that there actually are decent and good players out there as well, you just need to find them. And when you do, stick with them as much as you can.