Berserker/Mage over Kensay/mage
Posted: Fri Nov 30, 2001 3:36 am
I'm wondering why everyone seems so attracted by the kensay/mage.
I mean, sometimes it's indicated like the ultimate class, and I
never hear speaking of the berserker/mage.
But if I try a comparison, the berserker combination seems much
better.
If you dual, let's say on level 9, the kensay gets PERMANENT +3 Thaco/Dmg, +4 if he duals on level 12, while the berserker gets
only 3 or 4 rages per day.
Good point for the kensay, but let's look at the cons: the kensay
loses a lot of equipment!!!
Even HELMETS and braciers count as armour, he loses everything!
I know he has good abilities, but you'll see some slots in your
equipment screen forever empty.
The berserker/mage is a bit less powerful on the figthing side
(not much), but, when he's enraged, he's immune to EVERYTHING!!!
Damn, even to emprisonment and Maze!!!!!
And keep using all the items he wants.
I think a bonus on hit and damage is not that important for
a fighter/mage. He has many ways to deliver damage, and can
always use Tenser.
But, if you use a berserker, you have a powerful mage who can
cast the usual spells to protect himself from damage, and simply
use a special ability to be protected by all the remaining kinds
of attack!!!!!!
A used this char in my first play, then wanted to try the so much
fabled kensay, but after reconsidering the abilities I've taken
a berserker again!
Maybe am I missing something about the kensay/mage?
I mean, sometimes it's indicated like the ultimate class, and I
never hear speaking of the berserker/mage.
But if I try a comparison, the berserker combination seems much
better.
If you dual, let's say on level 9, the kensay gets PERMANENT +3 Thaco/Dmg, +4 if he duals on level 12, while the berserker gets
only 3 or 4 rages per day.
Good point for the kensay, but let's look at the cons: the kensay
loses a lot of equipment!!!
Even HELMETS and braciers count as armour, he loses everything!
I know he has good abilities, but you'll see some slots in your
equipment screen forever empty.
The berserker/mage is a bit less powerful on the figthing side
(not much), but, when he's enraged, he's immune to EVERYTHING!!!
Damn, even to emprisonment and Maze!!!!!
And keep using all the items he wants.
I think a bonus on hit and damage is not that important for
a fighter/mage. He has many ways to deliver damage, and can
always use Tenser.
But, if you use a berserker, you have a powerful mage who can
cast the usual spells to protect himself from damage, and simply
use a special ability to be protected by all the remaining kinds
of attack!!!!!!
A used this char in my first play, then wanted to try the so much
fabled kensay, but after reconsidering the abilities I've taken
a berserker again!
Maybe am I missing something about the kensay/mage?