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I don't understand

Posted: Tue Aug 21, 2001 1:18 pm
by Daniel
How can you script a game, while it isn't there yet? How do you guys do that? I think THAT is quiet amazing...

Posted: Tue Aug 21, 2001 1:30 pm
by Xandax
Well some people are scripting in a form of C (AFAIK) on the way it is belived the game will be scripted ([url="http://nwvault.ign.com/dm/scripting/course/"]Script Lessons[/url])
Others draw maps in a drawing tool, and places markers where they want things to happen (NPC, spectators etc) and writing down what will happen at what time, and then when the game comes they already have the story, convesations etc ready.

Posted: Wed Aug 22, 2001 8:41 am
by Xyx
The NWN scripting "language" is really just ANSI C, restricted to only one library of functions (the NWScript library).

Scripting in NWN means you must know two things: C and the NWScript functions. You can make a start by learning C at any time, you'll have to wait a bit before the functions become available.

Posted: Thu Aug 23, 2001 10:48 am
by Daniel
Oh hell. I'll be below deck securing the... ah... something.

Posted: Thu Aug 23, 2001 10:51 am
by Xandax
Originally posted by Vegeta:
<STRONG>Oh hell. I'll be below deck securing the... ah... something.</STRONG>
Don't sweat it - from the look of it - it would be simple to make mods, quest etc. because they (developers) are talking alot about toolsets with wizards that will do most of the work for you.

Posted: Thu Aug 23, 2001 3:38 pm
by Xyx
Heh, in one of those demo movies, they build an entire dungeon in less than 10 minutes!

Bit of a Diablo dungeon, of course, but still...

Posted: Fri Aug 24, 2001 5:00 am
by Daniel
Hmm... 10 minutes...