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Notorious bugs

Posted: Wed Oct 03, 2001 6:21 am
by fable
Every game has its, um, features, which are limitations that you'll run across sooner or later. Knowing in advance can save you a lot of grief, and this seemed like a good place to list 'em:

Don't always go with the default armor/weapons choices of your followers--sometimes, they'll make no sense at all. For instance, I've discovered that a techno-follower might ready a magical weapon, whose potential is greater than the mundane weapon in their inventory; but that magical weapon won't reach its potential in their hands, since they don't use magic. You'll also find that followers prefer the heaviest hitting weapons, even if they're devastatingly slow.

Don't give potions or salves you've created to followers to hold. They'll use 'em even if they don't need 'em.

Posted: Mon Oct 08, 2001 9:04 am
by friend_al_23
The bugs I keep encountering would be Arcanum's slow-down problem.

Posted: Thu Oct 11, 2001 2:12 pm
by VoodooDali
the solution I found to the slow-down problem is to operate the game in Safe-Mode. I saw no major differences with operating the game this way (just less animation of fire), and the game ran fast.

Posted: Thu Oct 11, 2001 2:46 pm
by fable
I didn't find the game ran too slowly--just a bit. I can live with that, although I have to wonder what they did to achieve a loss in speed on a 1.2 Athalon. That must really take some effort. :rolleyes: ;)

Posted: Thu Oct 11, 2001 3:56 pm
by friend_al_23
A bit? I don't think so! Have you ever went to Tsen-Ang or the Vendigroth Waste? I swear it took me more than an hour, to see the head of the statue then I re-started because I really got pissed off. I eventually got inside the waste. And yes, I am in safe mode. :mad: