Notorious bugs
Posted: Wed Oct 03, 2001 6:21 am
Every game has its, um, features, which are limitations that you'll run across sooner or later. Knowing in advance can save you a lot of grief, and this seemed like a good place to list 'em:
Don't always go with the default armor/weapons choices of your followers--sometimes, they'll make no sense at all. For instance, I've discovered that a techno-follower might ready a magical weapon, whose potential is greater than the mundane weapon in their inventory; but that magical weapon won't reach its potential in their hands, since they don't use magic. You'll also find that followers prefer the heaviest hitting weapons, even if they're devastatingly slow.
Don't give potions or salves you've created to followers to hold. They'll use 'em even if they don't need 'em.
Don't always go with the default armor/weapons choices of your followers--sometimes, they'll make no sense at all. For instance, I've discovered that a techno-follower might ready a magical weapon, whose potential is greater than the mundane weapon in their inventory; but that magical weapon won't reach its potential in their hands, since they don't use magic. You'll also find that followers prefer the heaviest hitting weapons, even if they're devastatingly slow.
Don't give potions or salves you've created to followers to hold. They'll use 'em even if they don't need 'em.