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Blades - Poll on ranks

Posted: Mon Aug 06, 2001 12:06 pm
by Xandax
We need to figure out some rank-buisness.

How many ranks should we have and how should they be.

As I see it, for starters there are 3 ways we can make ranks......
1) Guild-Ranks: This would work like the military (somewhat) that all the guild has one rank-system.
For instance the names of the ranks could be like:
Private; corporal; sergeant; 2.nd. lieutenant; 1.st lieutenant etc.
So that a private in the fighters wing corresponds a private in the magi wing etc.
(of course we properly would need other names :) )

The advantages with this are that it makes it a whole lot easier to identify somebody’s rank/position in the guild, and we need not find many rank names.
The disadvantages is that it is … well… boring :) and a druid and mage and rogue would have the same rank names

2) Wing-Ranks: This would work like Guild-ranks except that we come up with different names insides the wings.
For instance the fighter rank could be called:
Aspirant; Swordsman and what we can think of
And the magi ranks could be called:
Apprentice; Magician etc.

The advantages are that it will make characteristics between the wings and still have a somewhat easy way of recognizing inside the wing and/or guild.
Disadvantage is that we need to think of more rank-names and that a druid and a ranger would be called the same ranks.

3) Class-Ranks: Here every class get it’s own rank-names.
This would mean that eventhough a druid and ranger is in the same wing – they would have a different name to correspond their ranks.

Advantages: here every rank get’s it own name, and therefore there will not be mixup between classes, a Ranger will not be called the same as a Druid for instance.

Disadvantages: We need to think of plenty of rank-names, it will properly cause some confusion because it will be harder to immediately distinguish who is the “higher ranking” character.

Remember here – we are not talking about how to get promoted or anything – we just need to figure out some structure in the guild.

Posted: Mon Aug 06, 2001 1:58 pm
by mikeheitz
Xandax,

I liked your recommendation (I think it was you) of using the same ranks that they used in the Daggerfall game. I like the terminology they use, and it's definitely better than trying to come up with our own!

Posted: Mon Aug 06, 2001 2:04 pm
by Xandax
Yeah - but the problem with the daggerfall ranks are that they don't cover all the classes.
I've got a lot of possible rank names that can be seen [url="http://www.svelmoe.dk/files/ranks.htm"]here[/url]

But we firstly need to find out how many ranks we should have :)

Some/most Daggerfall ranks can be seen
[url="http://www.svelmoe.dk/files/temp2.txt"]here[/url]

[ 08-06-2001: Message edited by: Xandax ]

Posted: Mon Aug 06, 2001 2:05 pm
by Xyx
What exactly does rank get you? Xyx is not interested in leadership, but he's not interested in being lorded over either. :D "I cannot be controlled" and stuff.

Posted: Mon Aug 06, 2001 2:09 pm
by Xandax
Originally posted by Xyx:
<STRONG>What exactly does rank get you? Xyx is not interested in leadership, but he's not interested in being lorded over either. :D "I cannot be controlled" and stuff.</STRONG>
I don't know - depends on what we agree on.
I have yet to figure out how my character would RP leadership :D (you know CN and all that ;) )

[ 08-06-2001: Message edited by: Xandax ]

Posted: Mon Aug 06, 2001 2:13 pm
by ThorinOakensfield
but how do we determine everybodies rank. What have they done to deserve the rank. How do we decide whether for example our mage Xandax(the leader) if he should be the Master Wizard or Arch mage. Or should he just be a Warlock with the rest of the mages below him.

Posted: Mon Aug 06, 2001 2:13 pm
by mikeheitz
Xandax,

I kinda like the list you have going there. I hadn't realized that Daggerfall didn't cover as many classes. I actually was looking through the books for that game over the weekend and almost re-installed it to play as a Spellsword or a Battlemage. Supposedly those are two easier characters because they get uber-bada$$.

Posted: Mon Aug 06, 2001 2:16 pm
by Nippy
I believe that rank should just get you access to guild funds etc, or access to powerful equipment. Theres not much else really is there?

Posted: Mon Aug 06, 2001 2:21 pm
by Xandax
Originally posted by ThorinOakensfield:
<STRONG>but how do we determine everybodies rank. What have they done to deserve the rank. How do we decide whether for example our mage Xandax(the leader) if he should be the Master Wizard or Arch mage. Or should he just be a Warlock with the rest of the mages below him.</STRONG>

Well for starters I'm not a(the) leader :D
There was a suggestion out at one time from Nippy that ranks was givin to a character after a trial of fire (so to speak) what this could be was ei. Go to dungeon "Dumdidum" and get "damdidam"-object.
But this is just on the development stage.
So after a character had adventure with the guild say X times, he would be given this quest.
Other suggestion is donating to the guild, ei. magical swords - gold or something like that.

As for the present guild-leaders, well they've been elected so far, but can at some point be replaced, again we just need to figure out how.

But were as all thing stand I 100% think we need ranks, and my first concern right now is figureing out the ranks - then we can figure out how people can get them.

We need the frame of the organization before we can put stuff into it (IMO)

[ 08-06-2001: Message edited by: Xandax ]

Posted: Mon Aug 06, 2001 2:24 pm
by ThorinOakensfield
Since my the only full/partial cleric, i'll take up the posistion as the Master. Being multi class I shouldn't be too high. For rogue i could be dark brother. I'm using myself as a base. So Ned could be shadow master, and some of the other better rogues could be a higher than me while the ret newer ones could be just apprentices or bandits.


My idea for rankings(rogues):
1 shadow master
4 master thieves
6 masterminds
10 dark brothers
20 thieves
50 bandits
The rest are flichers and apprentices.
My numbers are based on the fact that we are going to have alot of people and there can't be too many master minds, but the numbers can change.
For ex: If we have more than 6 people deserving to be master minds we'll change the numbers.


The problem is that everybody's playing rogue and not enough are playing other classes. We need more fighters!!!!

Posted: Mon Aug 06, 2001 2:27 pm
by ThorinOakensfield
Yes we could determine the rankings with the number of adventures one takes part in. That seems the only way. We can't determine rankings using how much a person contributes because thats unfair. Not everyone has the resources.

Posted: Mon Aug 06, 2001 2:32 pm
by Nippy
@Thorin

Are you sure that you don't want to be the cook? :D :D

I didn't suggest the Trial by Fire Aegis did. I just adapted a little bit. Do you really think there 91 players in the guild Thorin?

Posted: Mon Aug 06, 2001 2:32 pm
by mikeheitz
We don' need no stinkin' fighters!!! I'll blast the baddies with some magic missiles and skull traps!!! :)

I would say, if we start everyone low in rank (including the wing leaders), it gives us all some goals to strive for. I would think that starting me out as Warlock appearance of being above my Magi brethren, but also gives me lofty goals to aim for and more ranks to attain. Same with the other ranks. If the Wing Leaders started out at the highest rank, it'd kinda take some of the fun out of it for me.

Posted: Mon Aug 06, 2001 2:43 pm
by ThorinOakensfield
Good point.
For example(Rogue)
Most of the rogues start as apprentices or filchers while our top 5 or so who are competing are thieves or bandits. And then everybody andvances up depending on no. of adventures.
1 adventureto go from apprentice to filcher
and so on. The required no. of adventures increase as you go up levels.

Posted: Mon Aug 06, 2001 2:43 pm
by Xandax
Originally posted by mikeheitz:
<STRONG>We don' need no stinkin' fighters!!! I'll blast the baddies with some magic missiles and skull traps!!! :)
</STRONG>


Somebody's gonna miss skull trap :D

The way I see it - is that all of us (except wing-leaders) start of at lowest rank.
As they/we work our way up - we can make it so that at some point you can challange for leadership of the wing - say by a non-leatal duel or the likes.
But I feel there should be guild leaders at start that can take the blame - eehh, can organise people.

Posted: Mon Aug 06, 2001 2:56 pm
by Weasel
Originally posted by Xandax:
<STRONG>- we can make it so that at some point you can challange for leadership of the wing - say by a non-leatal duel or the likes.
But I feel there should be guild leaders at start that can take the blame - eehh, can organise people.</STRONG>
Non-leatel?? No leatel :D :D :D Ned like this idea :eek:

Posted: Mon Aug 06, 2001 2:57 pm
by mikeheitz
NO SKULL TRAP??? Awwwww... geez.... And I just recently discovered the wonders of that lovely little spell!!!

Posted: Mon Aug 06, 2001 3:02 pm
by ThorinOakensfield
Originally posted by Nippy:
<STRONG>@Thorin

Are you sure that you don't want to be the cook? :D :D

I didn't suggest the Trial by Fire Aegis did. I just adapted a little bit. Do you really think there 91 players in the guild Thorin?</STRONG>
I never said or thought that. I am expecting there to be alot of people in the guild in a while. Anyway don't get pissed off.

Posted: Mon Aug 06, 2001 3:43 pm
by Weasel
I will back the majority vote on this.

I agree this stuff needs to be done now...if we wait...more will join and then it will take longer to get this done.

Posted: Mon Aug 06, 2001 3:48 pm
by Aegis
I don't think we should go to in depth over the rankning system, mostly because we don't know how many people we'll have in the guild. Also, until we figure out the internal workings of the Guild, we should hold of on indiviual rank.