Page 1 of 1

Starting Locations

Posted: Tue Jan 15, 2002 2:58 am
by Nippy
Someone brought this up in AJ's topic but I think it needs to be discussed in a full thread so bring it here peeps! :)

Basically, I'd like to know if any of you are starting with each other. Rail and I will, and we have it cleared from the TAT'ers.

If you do want to start with someone, write it into your bio, perhaps both of you worked on the same farm, or where students at the same school. I suggest that you co-ordinate heavily. I can help (I don't mean to sound condesceding) writing them if you want it, PM or e-mail me and tell me what you'd like to do, I'm here to help, peeps, use me! :)

Posted: Tue Jan 15, 2002 7:56 am
by Xandax
I will proberly start alone :)

Posted: Tue Jan 15, 2002 8:45 am
by Rob-hin
Well, I've got my bio in my head. Still need to type it out. But the story for my is wondering alone untill I end up at BotB. :)

Posted: Tue Jan 15, 2002 11:02 am
by average joe
I would like to travel with other players, but it would only be if they were of a travelling mind, or if i knew they were banshees....my character's all about staying on the road....of course, when the times comes he might settle down for the cause of the Blades, but even then he would prolly serve best as a travelling emissary

[ 01-15-2002: Message edited by: average joe ]

Posted: Tue Jan 15, 2002 4:14 pm
by Rail
Keep in mind, the old Blades of the Banshee in Saigo's story happened near the neck of where the two continents meet. While that was 75 years ago, travel is not all that common in Argyle, so it might me easier and more realistic to start in that general part of the world, say Arbordan or Shroudgard.

However..., being chased and hunted by demons sure would give you a good motivation to take up travelling.

Posted: Tue Jan 15, 2002 11:36 pm
by Xandax
I've planned on starting in Arberdan all the time :) - unless the TAT'ers change geographics :)

Posted: Thu Jan 17, 2002 7:54 am
by Xyx
I'd like to start off in a small party, but only with characters my character has come to know and trust (and he's not the trusting sort).

Posted: Thu Jan 17, 2002 8:36 am
by Pebz
Would probably be best if people started out in small groups which can handle most situations... (a mage, a thief, a cleric, and a fighter...), or the wings start out togheter... so the rogue wing establishs a thiefs guild, the nature wing establishs a druid grove and so on.

Posted: Thu Jan 17, 2002 10:09 am
by MegaToerist
Because I don't know the exact times I'll be able to play, I'll be forced to find my own way... :(

TC, Geert

Posted: Sun Jan 20, 2002 4:34 pm
by Xyx
Originally posted by Pebz:
<STRONG>or the wings start out togheter...</STRONG>
Nahh... You wouldn't want to hang out with a dozen other people that all have the exact same class as you. ;)

Posted: Sun Jan 20, 2002 10:53 pm
by Xandax
Originally posted by Pebz:
<STRONG>Would probably be best if people started out in small groups which can handle most situations... (a mage, a thief, a cleric, and a fighter...), or the wings start out togheter... so the rogue wing establishs a thiefs guild, the nature wing establishs a druid grove and so on.</STRONG>
Guild creation ingame will be both expensive and dangerous - so it is not advisable for anything lower than lvl. 6 to begin forming actual wings/guilds.

Posted: Mon Jan 21, 2002 5:37 am
by Pebz
Originally posted by Xandax:
<STRONG>Guild creation ingame will be both expensive and dangerous - so it is not advisable for anything lower than lvl. 6 to begin forming actual wings/guilds.</STRONG>
I see... so the DM's have this "thing" about crushing small, low level guilds. :p

Well i stil think everyone would have better surviving odds if starting out in small groups.

Posted: Mon Jan 21, 2002 5:59 am
by Xandax
Originally posted by Pebz:
<STRONG><snip>
Well i stil think everyone would have better surviving odds if starting out in small groups.</STRONG>
As long as there is a roleplaying reason for it - then everything is fine.
But if you simply adventure with somebody because you know they will become a part of the same guild when created - then you are meta-gaming and that is frowned upon.
If you want to adventure with others - write up a bio and find a reason to how/why you know each other (and a member of a guild not created is no RP-reason IMO :D )

Posted: Mon Jan 21, 2002 6:12 am
by Pebz
Well ofcourse it will be added to the bio, but i think we might need to know who wants to travel with others... cant write a bio saying alot about how i know you and stuff, then you want to travel alone...