Harbor is no more
Posted: Tue Nov 06, 2001 11:25 pm
From Argyle board
Fortunally though, it seems TAT are up to this task, and I'm sure that they will work hard to put in another city themself
Although this is sad news - I can't help feeling a little rejoice about the fact that now the two "more evil minded" guilds will start off as the rest of us, running around aimlessly trying to surviveI must announce that the Harbor will no longer be a part of The Land Of Argyle. We have been trying to get the Harbor DMs to participate and contribute for more than a year and a half now, and have just today received word that they will not be able to create their city as expected. So Argyle is now officially completely independent, with no portals to any other worlds out there.
I have removed the Harbor forum, and over the next few days will be removing references to the Harbor found throughout the site. This includes the map, which may be pulled next week while we work on a new version.
What does this mean for the players who wanted to start in the Harbor? Well, Pranker and I already have a new city in the making, and when we have fleshed out what we deem to be enough of it we will release some news to you. It will be a unique city within Argyle, and a great place to begin adventuring from.
What does this mean for the guilds that were present in the Harbor? The players are of course welcome in Argyle, as they always were. The guilds they were members of will have to be formed as other guilds in Argyle. That is to say, they cannot be created out-of-game. The players of these guilds are welcome to start play anywhere in Argyle, and attempt to build their guilds as all the other players. So, Guild Sin will not exist in Argyle from Day 1, it will have to be created as the players grow in strength.
Fortunally though, it seems TAT are up to this task, and I'm sure that they will work hard to put in another city themself