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Metagaming
Posted: Sun Nov 11, 2001 10:48 am
by CM
Ok this thing has me confused, so here are a couple of scenerios which should be played out.
1. Me and a couple of people are adventuring, and some one dies.
We need a cleric, can i post a message say here on GB to notify the cleric we need him.
I will not say where the body is or who died and where to meet him.
But we need his help and he should be on line around this time.
But i find him in world.
2. Can we establish an in world post board where we can leave messages for each other?
Say i find a huge stash and need help carrying it and selling it.
3. Also how do we implement a group storage unit and stuff, where we can keep stuff safe?
Think of more later.

Posted: Sun Nov 11, 2001 10:58 am
by Nippy
1. I believe this is realistic. It would be the same as sending a courier message for someone, infact they (some people) have considered creating wax seals and the like for message sending. It would involve speaking to someone who could send the message but it would be a good idea, no?
2. Do you mean like a board of cork or something where documents can be put up? It would be hard to implement but maybe possible.
3. That would involve renting space in a keep or even buying our own HQ.
Does this help any?

Posted: Sun Nov 11, 2001 11:14 am
by CM
Thanks that does help.
In reference to #2 if no board, how do you meet up as a large group say to take on a dragon or a lich?
I mean i doubt a group of 6 people could do that, we need aleast IMHO 10 to 15.
Or we need a large group for some reason, what do we do then?
Also we i think should establish rules on what we should hand in and what we can steal.
I mean if i am short on cash, find a really cool scroll.
I would be wondering should i sell it and get a cool +2 armour or what hand it in.
For that we need rules.
I could help out with the formualtion of that.
Also you can see i am bored and have nothing to do at home!

Posted: Sun Nov 11, 2001 11:33 am
by Nippy
I think the rule is (I wrote them!!) that unless there is a specific request or need for a particular item, e.g. a scroll that will kill a nasty beast then you can sell it. Any item that you have no need for can be sold or given in. If you give an item in say worth 600 GP then you can take 600 gold out of our coffer or take 600 worth of item. Is that fair?
With regards to the meeting I believe that we can send e-mail to people we need. It's realistic that we should be able to meet at our guild house when told to and then go out as a group.
Any further help?

Posted: Sun Nov 11, 2001 11:44 am
by Xandax
Originally posted by Fas:
<STRONG><snip>
1. Me and a couple of people are adventuring, and some one dies.
We need a cleric, can i post a message say here on GB to notify the cleric we need him.
I will not say where the body is or who died and where to meet him.
But we need his help and he should be on line around this time.
But i find him in world.
</STRONG>
Well it is not looked well upon to use "outgame" communication - but people other then the people communicating will of course have a hard time finding that out.
One thing we need remember with dead, is that the body will not dissapere until after some time has passes, don't know the excat lenght though.
Generally speaking - ingame talk should be kept ingame IMO.
Only time I say we should go beyond this, is when discussion whit whom and when, where - groups should meet up.
Originally posted by Fas:
<STRONG>
2. Can we establish an in world post board where we can leave messages for each other?
Say i find a huge stash and need help carrying it and selling it.
</STRONG>
Quite possible. Although nothing is concrete there were even talk about somekind of "newsboard" in Argyle, so this should be possible.
So maybe when the guild gets build in game, we can get a notice board inside the location
Originally posted by Fas:
<STRONG>
3. Also how do we implement a group storage unit and stuff, where we can keep stuff safe?
</STRONG>
To expand on what Nippy said, it could be possible to rent NPC guards, of course top notch guards cost more, but might be a decent ivenstment. Don't think that it would be fun to stand on guard ourselves

Posted: Sun Nov 11, 2001 11:47 am
by Nippy
Originally posted by Xandax:
<STRONG>To expand on what Nippy said, it could be possible to rent NPC guards, of course top notch guards cost more, but might be a decent ivenstment. Don't think that it would be fun to stand on guard ourselves

</STRONG>
Did you read that in one of their threads?

Posted: Mon Nov 12, 2001 12:04 am
by Xandax
Originally posted by Nippy:
<STRONG>Did you read that in one of their threads?

</STRONG>
Well I know standing on guard is not fun, from IRL
But yeah - I've read in one of their threads

Posted: Tue Nov 13, 2001 9:46 am
by Xyx
Notifying people when you're dead and need raising is metagaming any way you look at it.
Assuming some messenger would come and notify the other is ridiculous. Who sends the messenger? The dead guy? Who pays the messenger? They don't run through dangerous lands out of the goodness of their hearts, you know. Who says the messenger will not get distracted, delayed or even killed? At any rate, he'll need time to travel.
About selling off items... I'd say that if you found a scroll, and could sell it to some unnamed merchant for 1000 gold, you should ask your guild members first if they'd give you the same price.
Posted: Tue Nov 13, 2001 3:09 pm
by Saigo
Originally posted by Xyx:
<STRONG>Notifying people when you're dead and need raising is metagaming any way you look at it.</STRONG>
Absolutely. If you venture off by youself and get killed, you paid the price for going solo. There is no way to send an "I'm dead" message.
A smart character, planning a solo excursion, would tell other guildmembers where he was going and when he expected to be back. "If I'm not back here in 4 days, come look for my body. I'll pay a finder's fee and all expenses for my rescue and resurrection." (I'm guessing that the guilds in Argyle will probably have their own guild houses. There will probably be a bulletin board in the house where you can leave these messages, but you've got to get there to post 'em.) The smart character would also pay rescuers if they found him alive and well, 'cause he should have gone back and checked in. Take care of the people you want to have taking care of you.
Above all, play the game smart. You have to adopt the mindset that these are real people in a real world. Their actions, as dictated by you, the player, determine whether they live or die. As far as they are concerned, there is no reload, no undo, no second chance. What would you do, how would you act, if your life was at stake?
[ 11-13-2001: Message edited by: Saigo ]
Posted: Tue Nov 13, 2001 3:42 pm
by Nippy
@ Saigo, we seem to be the only ones posting currently
I like the way you said the last paragraph. It would indeed be difficult to rolepay in Argyle, we will have to try hard to even survive initially let alone become massively powerful.
The thing I am looking forward to is playing and trying really hard to roleplay and survive at the same time. IMO a Paladin is a hard class to play because it's the sort of class to run into a ruck without thinking

Posted: Tue Nov 13, 2001 4:37 pm
by Saigo
Originally posted by Nippy:
<STRONG>The thing I am looking forward to is playing and trying really hard to roleplay and survive at the same time. IMO a Paladin is a hard class to play because it's the sort of class to run into a ruck without thinking

</STRONG>
I was thinking exactly the same thing on my drive home. The hardest part of what I said above is having that mindset and still taking action, especially about the time you reach 4th or 5th level. I can see my paladin now, hiding behind his shield, squeeling, "Please, please don't kill me! My player doesn't want to start over!"

Posted: Tue Nov 13, 2001 7:47 pm
by THE JAKER
That's pretty funny guys - the paladin that's all "please don't hurt me!". Well no-one said it was going to be easy to be a Paladin, in fact I don't think I've ever played one. I am going to be playing a cleric and I will be hiding behind my shield too, probably right behind you
This stuff (survival) has been on my mind too - you look at the numbers for how much damage and what the to-hit numbers are for a fourth or fifth level powergame-oriented fighter and it's downright scary! considering there will not be a lot of magic armor/shields available in Argyle I'll be trying to get some plate and a good shield ASAP, but if I see anyone that looks like a pure class fighter coming at me, I'm going to be making like a banana and getting the hell out of there
But then you look at it - that fighter will have similar numbers for their longbow, and a dedicated archer PKer.....<shudder>.... if it's a player you can't rely on the cheesy BGII AI where the enemies will just target the nearest hunk of meat, they can and will target whoever they want!
Posted: Wed Nov 14, 2001 12:41 am
by Nippy
Originally posted by THE JAKER:
<STRONG>That's pretty funny guys - the paladin that's all "please don't hurt me!". Well no-one said it was going to be easy to be a Paladin, in fact I don't think I've ever played one. I am going to be playing a cleric and I will be hiding behind my shield too, probably right behind you
This stuff (survival) has been on my mind too - you look at the numbers for how much damage and what the to-hit numbers are for a fourth or fifth level powergame-oriented fighter and it's downright scary! considering there will not be a lot of magic armor/shields available in Argyle I'll be trying to get some plate and a good shield ASAP, but if I see anyone that looks like a pure class fighter coming at me, I'm going to be making like a banana and getting the hell out of there
But then you look at it - that fighter will have similar numbers for their longbow, and a dedicated archer PKer.....<shudder>.... if it's a player you can't rely on the cheesy BGII AI where the enemies will just target the nearest hunk of meat, they can and will target whoever they want!</STRONG>
BE AFRAID, BE VERY AFRAID!!