Sahaugin & The Road Not Taken (SPOILER!!)
Posted: Sat Dec 01, 2001 12:19 pm
Feedback or discussion?
I've just done the end of ch 4, and found 2 ways to exit and get to ch 5. You can find the key and take the portal directly to Underdark or take Capt Saemon up on his offer of a ship and get to do Sahaugin.
I spent a little time trying it both ways, just out of curiosity. It appears that you can only get the part to the Vorpal Blade, a good two handed sword, and visit Sahaugin city if you go with the captain!
I wanted to go back to the city and sell items and restock before taking on the underdark, so I played a bit more of the scenario that begins the Sahaugin quests.
I'm wondering why the game designers put in such divergent paths without somehow cluing or alerting the gamer to the consequences?
I realize their are many npc dependant quests or activities and items that are not available by taking other paths, or forks in the road. However, this seems to be a major fork in the game's main storyline with little or no notice of the consequences.
I do realize that Saemon does give a hint about a "blade" we might acquire by going with him, and that the portal might lead directly to the Underdark.
1. Am I correct in assuming that the captain's ship is the only way to do Sahaugin?
2. What other major forks in the road appear in the game's main storyline that lead to significant items or XP?
3. What other powerful items or peices can only be gained by joining up with certain NPC's or taking cetain optional paths?
4. If the Underdark path is taken, are there any merchants available soon? That was a big reason I went with Saemon. I was so overloaded that I needed to sell items and free up inventory space.
I read about some of these quest items, such as the Crom Faeyr, which might be nice if I had anyone with hammer skill (I dropped Korgan with some regret because I have a good aligned party), or the Wave if I had Halberd skill, but I thought there might be other more generalized good items that could be useful and easily missed.
I guess skipping Saemon and going directly to the Underdark would shorten the game somewhat, but other than that I see little or no purpose to the different paths, and I see no way (other than walkthroughs or forums like this) that a gamer could know what consequences his decisions would have.
Comments or discussion anyone? Has anyone talked to the game designer's about this one?
I'm not being critical here. It's a fascinating and entertaining game. Just curiosity.
My gratitude to Fable, BuckSatan, Xyx and many others for past valuable input.
Jere
[ 12-01-2001: Message edited by: fable ]
I've just done the end of ch 4, and found 2 ways to exit and get to ch 5. You can find the key and take the portal directly to Underdark or take Capt Saemon up on his offer of a ship and get to do Sahaugin.
I spent a little time trying it both ways, just out of curiosity. It appears that you can only get the part to the Vorpal Blade, a good two handed sword, and visit Sahaugin city if you go with the captain!
I wanted to go back to the city and sell items and restock before taking on the underdark, so I played a bit more of the scenario that begins the Sahaugin quests.
I'm wondering why the game designers put in such divergent paths without somehow cluing or alerting the gamer to the consequences?
I realize their are many npc dependant quests or activities and items that are not available by taking other paths, or forks in the road. However, this seems to be a major fork in the game's main storyline with little or no notice of the consequences.
I do realize that Saemon does give a hint about a "blade" we might acquire by going with him, and that the portal might lead directly to the Underdark.
1. Am I correct in assuming that the captain's ship is the only way to do Sahaugin?
2. What other major forks in the road appear in the game's main storyline that lead to significant items or XP?
3. What other powerful items or peices can only be gained by joining up with certain NPC's or taking cetain optional paths?
4. If the Underdark path is taken, are there any merchants available soon? That was a big reason I went with Saemon. I was so overloaded that I needed to sell items and free up inventory space.
I read about some of these quest items, such as the Crom Faeyr, which might be nice if I had anyone with hammer skill (I dropped Korgan with some regret because I have a good aligned party), or the Wave if I had Halberd skill, but I thought there might be other more generalized good items that could be useful and easily missed.
I guess skipping Saemon and going directly to the Underdark would shorten the game somewhat, but other than that I see little or no purpose to the different paths, and I see no way (other than walkthroughs or forums like this) that a gamer could know what consequences his decisions would have.
Comments or discussion anyone? Has anyone talked to the game designer's about this one?
I'm not being critical here. It's a fascinating and entertaining game. Just curiosity.
My gratitude to Fable, BuckSatan, Xyx and many others for past valuable input.
Jere
[ 12-01-2001: Message edited by: fable ]