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Large-Scale Battles in Party-Based RPGs

Posted: Mon Aug 05, 2013 3:52 pm
by dianakingston
Saw this on another forum and got curious: have there been many party-based RPGs where, during particular sequences, you're called upon to make tactical decisions for larger-scale battles?

Examples given included "Hordes of the Underdark" (NWN1), when you have to deploy the rebel forces throughout the city and your choices have a direct impact on how the battle progresses; "Dragon Age: Awakening", where the upgrades you make to Vigil's Keep affect what happens during the invasion (ie: if you fortified the walls, ogres won't break through); and "Final Fantasy VII", where you have to defend Fort Condor by placing troops and catapults in the enemy's path.

Can anyone think of similar situations in other games?

Posted: Tue Aug 06, 2013 8:12 am
by GawainBS
NWN2 springs to mind.

Posted: Tue Aug 06, 2013 2:46 pm
by swcarter
Game of Thrones has a sequence where you assign troops to various parts of a city, and then depending on your choices, you get different results.

SWC

Posted: Tue Sep 03, 2013 2:54 pm
by Claudius
Van helsing has you lay traps in the maze of corridors in your secret lair. It gets attacked as a mini-game.