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Character Tomes
Posted: Fri Jan 25, 2002 6:38 pm
by elephantman
I'm trying to start BG2 but I want to have an awesome character.
I don't want to play BG1 again, I lost all BG1 info due to formatting.
How can I improve my character's stats? Any cheats?
Posted: Fri Jan 25, 2002 10:51 pm
by Curdis
@elephantman
If you want that over the top munchkin character get shadow keeper (game editor), just please do not post here that 'the game sucks 'cause it's too easy'. - Curdis !
Posted: Sat Jan 26, 2002 2:28 am
by fugitive
or else when youve inserted the debug mode line in your baldur.ini file you can pres (i think) ctrl+shift+8 to get all your stats pumped up to 18 and ignoring racial limits.... but thats really cheesy. and i mean cheesy.

Posted: Sat Jan 26, 2002 6:42 am
by Littiz
I've just started a new game with "normal" stats.
So, for deeper roleplaying, I tried to adapt all the stats even
to the character's portrait!
I have a Paladin with medium strenght, low con and dex,
and a female fighter/thief with only good dex.
Both have high INT (which they DON'T NEED!!!!), 'cause I cannot
imagine low-int heroes!
And good charisma.
I found that the game is A LOT more difficult and fun!!!!
You have to make a good selection (and use) of equipment and spells
to enhance your abilities, and with less hit points all the battles
become challenging!!!
My party will be
PC Paladin (no kit, kits are too much powerful)
PC Fighter/Thief
Viconia
Imoen
Believe me, I'm still searching for a way to free Viconia!!
I now realize this is how the game was meant to be.
(Still, a run through the game with a kensai/mage is a must!!!

)
Posted: Sat Jan 26, 2002 1:38 pm
by Morlock
Originally posted by Littiz
Both have high INT (which they DON'T NEED!!!!), 'cause I cannot
imagine low-int heroes!
I know what you meen. I have this game Tropico (awseme sim) and you have to choose among other thing two positive charctiristics and two flaws. So in flaws I have found that choosing "Ugly" as one of the flaws yealds the best results for me.
But I simply can't stand having my guy described as ugly, even if you don't see him, and it doesn't affect the gameplay in any other way.
Posted: Sat Jan 26, 2002 1:44 pm
by Onyx
You really don't need super stat's for the game, 'cause there are so many items that can help you by raising your stats.
Cause you think 20str is great, then you find some item that can do this for you. Get it. So don't worry about stats, instead think on how to make a graet team, by using every members skills to the max.
Onyx
Posted: Sun Jan 27, 2002 2:41 am
by Littiz
Yes, but if you ALREADY have superstats you can use your slots
for other items, further enhancing your power.
E.G. my paladin has 11 dex, I'll have to equip gauntlets of dexterity when I get them.
With 18 dexterity I would have the same AC bonus and yet I could use the slots, say, for gauntlets of super-expertise!
If none of your stats is exceptional, you do notice the difference!
If you have low HPs, a single Abi Dhalzim could be lethal, and so
on...
Posted: Sun Jan 27, 2002 10:18 am
by Black Abishai
Duh, I can't imagine low dex or strenght heroes

I wouldn't want to be a 'powerful' spawn of god who falls down when the wind blows

Though I wouldn't want to be "stupid" or ugly either.. so I just had to spend a day with the BG1 character creation (I wouldn't use editors even if I was threatenet with a shotqun) and I got what I wanted, all other skills maxed and INT and WIS 16 and 12.. and I also used the tomes and improved even further
Yes, this could make the game too easy, but there's always hard and insane difficulty and it's hard again

Posted: Sun Jan 27, 2002 10:50 am
by Onyx
ok ok ok, i get it.
When i said you don't need super stat's i meant not the silly stuff i see some people posting like: "my characters stat's are 25,25,25,25,25, oh and 22. That's what i meant .
Having a character with let's say, 18,18 16,12,16,14 is fine. Some strong points and some average. Then whenever you find an item that enhances some stat, well that's part of the game and the excitement. 'Cause having 25's everywhere, well, let's say that it make the game a bit more dull.
Onyx
Posted: Mon Jan 28, 2002 6:54 am
by Littiz
Well, remember that having 18 in a stat means that no man
can have more.
If you have 18 strenght (or constitution, still open argument)
you have to look like Conan the Barbarian, or more!
13 strenght means that you are a strong type, more than average.
16 strenght means that you are an exceptionally strong guy!
I show the stats of my last PC, true Paladin:
St 16 Very strong guy
Dex 11 He wears full armor, I don't imagine he's tumbling around
all the time!
Con 12 He's healthy, that's enough
Int 16 Beeing an hero, he has to be smart, very smart.
Wis 13 Needed for Paladins, but every hero has to be wise to
stay alive!!!
Cha 18 I think this stat fits very well for an "epic hero" type.
People like you and have faith in you.
Oh, and if you're evil this could mean you're dreadful
and people treat you well 'cause they fear you!
I myself have played a lot with that "18/18/18/16/17/11" chars,
and now I'm little bored with them!!
Posted: Mon Jan 28, 2002 12:32 pm
by UserUnfriendly
hey, for role playing purposes, you need 18 chr, since otherwise your loyal and devoted followers would not trust you to get them into situations so bad no sane person would follow you into it, and trust you to come back alive!!!

Posted: Tue Jan 29, 2002 2:07 am
by Littiz
Posted: Wed Jan 30, 2002 3:11 am
by Onyx
SO how many of you accually do roleplay, i mean p&p?
That where cha:18 does count!
Onyx
Posted: Wed Jan 30, 2002 4:48 am
by Littiz
Used to, some years ago.
Nice times, they were....
Posted: Wed Jan 30, 2002 8:41 pm
by samcu
Most of my friends don't play PC games or DnD, so I have little choice but to do this myself.
Besides, I heard that PnP is very slow and not very environmentally friendly!

Posted: Thu Jan 31, 2002 2:54 am
by Onyx
Can't believe you said that.
My friend, I do role-play p&p, and also work as a 3d artist in a games company. Computer games are great, but believe my, they are nowhere as good or imaginative as p&p, when you do have a good set of players that love to think and not just hack & slash. And this is from someone that makes a living from working on comp. games.
Onyx
Posted: Thu Jan 31, 2002 3:13 am
by Phantom Lord
off topic
PnP is something completely different, two examples:
First there's the player/char situation. The player always knows more than the char could, but he has to ignore this knowledge completely and has to role-play the char. Some people have problems with this concept. Let's say the player of the neutral good priestess knows that the group's dwarven fighter / thief goes out at night and assassinates people for fun, but the priestess does not know this and even more, has not the slightest idea of the hobbies of the dwarf. But "for sheer curiosity" the priestess decides to cast "detect evil" on the dwarf just after her player got the information about the dwarf's nightly whereabouts. At this point, the GM will probably interfere, but since it's already too late to solve the problem, first the players will argue and then the dwarf will probably clip the priestess for "willingly casting sinister magics at him" or something like that. At least the two mentioned players will argue profoundly and then swear never to play in the same group again etc. Afterwards it will take at least two weeks and much persuasion from the DM and the other players to make clear that it's "only a game".
(In certain cases PnP can be environmental unfriendly because the playing site gets wrecked during the discussions.)
Second point is, the GM influences the game at will and as much as he wants to. There is no game engine that could be used or tricked, if the GM wants a patriarch vampire to fulfill his urge to zap the whole group in bright sunlight then there is a patriarch vampire and offs the chars in bright sunlight. Eg if the party gets an attitude of "we're invincible" or starts to annoy the GM by willingly ignoring quest entry situations and thereby wastes his preparation efforts, the GM is likely willing to teach the party a lesson and since he's the GM he will. Same goes for single characters who are poorly played or simply annoy the GM. A griffon descends for lunch and that's it. Of course the mechanics are not always linked to annihilation, if the GM is really set up he'll probably drain a dozen levels and attribute scores in an epic encounter and blame the dice with cold grin. On the other hand the GM may save a parties life because the role playing deserved success altough the dice were used without luck.
(In certain cases PnP gets especially slow because players have to roll up a truckload of chars in a single night because the DM has decided that they will ask the tavern patron about recent problems in the city instead of slaughtering him because the beer's too warm).
Posted: Thu Jan 31, 2002 3:17 am
by Onyx
oh!
this is getting now "off topic".
Onyx
Posted: Thu Jan 31, 2002 6:44 pm
by Black Abishai
Originally posted by UncleScratchy
Start a BG1 multiplayer game and every time you run across a tome bring in a special character that you can give the tome to and export to the character file. By the end of the game you will have at least one copy of each tome. Transfer the character to SoA and you can bring it into a m/p game anytime you feel the need for a little attribute boost.
Even easier: If you have the Character Control program you can hack any old character in BG1 to give them all the tomes and then move it to SoA to accomplish the same result in just minutes.
Duh. Cheating sucks.. For example, I know that I could take those 2 ring of gaxx's (Yes, I do think that he is supposed to have only one) but I could never do it.. the thought that I have cheated would haunt me through the game

The thought about using editors to raise stats makes me MAAAD!

Posted: Fri Feb 01, 2002 3:06 am
by Onyx
Yeah, you tell'em. Cheating sucks!!!!
Onyx