Familiar Stats - Spoilers (sort of) and longish.
Posted: Sat Jan 26, 2002 2:04 am
Familiar stats (esp thieving),
In PnP the DM does not let the players have copies of the Monster Manual (etc.) part of the mystery and magic of the game is finding out -The hard way-.
That being said because the familiar is so poorly documented, you are constrained by alignment to have a particular type, and it often comes up here's the skinny:
Lawful Good and Neutral Good - Pseudo Dragon
AC -2 HP 24 MR 50% Casts Blur and has 2 attacks for 1-3 per round with a THACO of 13 (Not sure just how special this is).
Chaotic Good - Fairy Dragon
AC 4 HP 24 MR 32% Casts Mirror Image & Invis 10' rad. (Has no weapons shown but seems to hit O.K. for reasonable (1-3) damage).
ONLY the NEUTRAL familiars have thieving skills available. From the below it is fair to say that none of the familiars make as good a theif as Nalia, and that ain't saying much.
Lawful Neutral - Ferret
AC 0 HP 24 MR 50% Pickpocket 75%, 'Stealth' 40%, Detect Traps 20% (In Irenicus dungeon did not detect or (once detected) disarm the first trap. Could not unlock it once disarmed either. The pickpocket works -sometimes- but unless your a reload junkie I'd get a theif).
True Neutral - Rabbit
AC -4 HP Actually 24 NOT 16 as listed on familiar description (Please don't tell the RSPCA how I found out). Resistance of 75% to fire, cold and electricity. 'stealth' 30%, detect traps 50% (In the Irenicus dungeon detected the first trap, but as the 'mask' button is greyed out could not disarm it or pick the lock. The 'give me what you have pick pocketed' dialogue option is therefore spurious).
Chaotic Neutral - Cat
AC 0 HP 24 MR 50% move silently and hide in shadows 99%, pick pocket ? (poss. 25%) find traps ? (As none of the thief abilities are greyed out you can try all of the abilities, the Irenicus dungeon first trap/lock caused a dead kitty on every experimental occassion tried and even with the trap disarmed kitty could not unlock the lock {or open a can of cat food}, The cat did however successfully pick pocket about one in four attempts - for the compulsive reload junkie ONLY).
Lawful Evil - Imp
AC 2 HP 18 MR 25% casts Poly Self (I was surprised at how nasty this made the familiar).
Neutral Evil - Dust Mephit
AC 6 HP 24 MR 10% casts Glass dust x2 Glitter Dust x1
Chaotic Evil - Quasit
AC 2 HP 24 MR ? (Not listed but higher than zero) casts Horror and despite having a button that says so NOT blur.
If anybody (even shadow keeper/Infinity explorer users) has more or better info let us know! - Curdis !
In PnP the DM does not let the players have copies of the Monster Manual (etc.) part of the mystery and magic of the game is finding out -The hard way-.
That being said because the familiar is so poorly documented, you are constrained by alignment to have a particular type, and it often comes up here's the skinny:
Lawful Good and Neutral Good - Pseudo Dragon
AC -2 HP 24 MR 50% Casts Blur and has 2 attacks for 1-3 per round with a THACO of 13 (Not sure just how special this is).
Chaotic Good - Fairy Dragon
AC 4 HP 24 MR 32% Casts Mirror Image & Invis 10' rad. (Has no weapons shown but seems to hit O.K. for reasonable (1-3) damage).
ONLY the NEUTRAL familiars have thieving skills available. From the below it is fair to say that none of the familiars make as good a theif as Nalia, and that ain't saying much.
Lawful Neutral - Ferret
AC 0 HP 24 MR 50% Pickpocket 75%, 'Stealth' 40%, Detect Traps 20% (In Irenicus dungeon did not detect or (once detected) disarm the first trap. Could not unlock it once disarmed either. The pickpocket works -sometimes- but unless your a reload junkie I'd get a theif).
True Neutral - Rabbit
AC -4 HP Actually 24 NOT 16 as listed on familiar description (Please don't tell the RSPCA how I found out). Resistance of 75% to fire, cold and electricity. 'stealth' 30%, detect traps 50% (In the Irenicus dungeon detected the first trap, but as the 'mask' button is greyed out could not disarm it or pick the lock. The 'give me what you have pick pocketed' dialogue option is therefore spurious).
Chaotic Neutral - Cat
AC 0 HP 24 MR 50% move silently and hide in shadows 99%, pick pocket ? (poss. 25%) find traps ? (As none of the thief abilities are greyed out you can try all of the abilities, the Irenicus dungeon first trap/lock caused a dead kitty on every experimental occassion tried and even with the trap disarmed kitty could not unlock the lock {or open a can of cat food}, The cat did however successfully pick pocket about one in four attempts - for the compulsive reload junkie ONLY).
Lawful Evil - Imp
AC 2 HP 18 MR 25% casts Poly Self (I was surprised at how nasty this made the familiar).
Neutral Evil - Dust Mephit
AC 6 HP 24 MR 10% casts Glass dust x2 Glitter Dust x1
Chaotic Evil - Quasit
AC 2 HP 24 MR ? (Not listed but higher than zero) casts Horror and despite having a button that says so NOT blur.
If anybody (even shadow keeper/Infinity explorer users) has more or better info let us know! - Curdis !