Adding CEP Haks to Module
Posted: Mon Sep 23, 2013 9:00 am
Hi All,
I'm playing a Samurai from the excellent PRC addon, and was impressed by the CEP katana/wakizashi model from the Mordenkainen's Trials mod.
So I want to install the hak files that allow me to modify the appearance of my katana to that, and so be able to get that look in any other module.
Having followed the instructions on the CEP site though, I've failed:
Builders:
1. Download desired full version (latest recommended, of course).
2. Decompress files
- .hak files go into your NWN/hak folder
- - NOTE: If updating from a previous installation, make a backup copy of (or just don't overwrite) your cep2_custom.hak if you've made any changes to it.
- .tlk files go into your NWN/tlk folder (if you don't have one, just add it)
3. Add CEP to your module in the toolset (after making a backup copy)
- Open module in the toolset.
- Go to Edit > Module Properties > Custom Content
- Add latest cep .tlk file (cep23_v1.tlk)
- Add cep2_ hak files (use dropdown list)
- Move hak files into correct order:
- - cep2_top_v24
- - cep2_custom (optional -- empty hak that can be used by PWs for storing blueprints and scripts server-side)
- - cep2_add_phenos5
- - cep2_add_phenos4
- - cep2_add_phenos3
- - cep2_add_phenos2
- - cep2_add_phenos1
- - cep2_add_sb_v1 (optional -- contains scripts and blueprints)
- - cep2_add_tiles2 (optional)
- - cep2_add_tiles1 (optional)
- - cep2_ext_tiles (optional -- use ONLY if you want to overwrite the standard Bioware tilesets - without this you get seperate tilesets)
- - cep2_add_doors (optional)
- - cep2_core7
- - cep2_core6
- - cep2_core5
- - cep2_core4
- - cep2_core3
- - cep2_core2
- - cep2_core1
- - cep2_core0
- - cep2_crp
- - cep2_crp_s (optional)
- - cep2_build (optional)
- Click OK to begin module build.
- Save when finished.
So then I opened the hak files in Mordenkainen's Trials, wrote down which ones used, opened another module, extracted the exact same hak files into it, then saved it under a different name...and failed once again. Have also tried using the cep tlk file (but there's normally one for each specific module, so thought that was a bad idea).
I remember trying this years ago and quitting in rage, but now being older and wiser - thought I'd pose the question before just quitting and using the silly frilly bits attached to the default Bioware Katana's. Unless someone is kind enough to point out where I'm going wrong.
I'm playing a Samurai from the excellent PRC addon, and was impressed by the CEP katana/wakizashi model from the Mordenkainen's Trials mod.
So I want to install the hak files that allow me to modify the appearance of my katana to that, and so be able to get that look in any other module.
Having followed the instructions on the CEP site though, I've failed:
Builders:
1. Download desired full version (latest recommended, of course).
2. Decompress files
- .hak files go into your NWN/hak folder
- - NOTE: If updating from a previous installation, make a backup copy of (or just don't overwrite) your cep2_custom.hak if you've made any changes to it.
- .tlk files go into your NWN/tlk folder (if you don't have one, just add it)
3. Add CEP to your module in the toolset (after making a backup copy)
- Open module in the toolset.
- Go to Edit > Module Properties > Custom Content
- Add latest cep .tlk file (cep23_v1.tlk)
- Add cep2_ hak files (use dropdown list)
- Move hak files into correct order:
- - cep2_top_v24
- - cep2_custom (optional -- empty hak that can be used by PWs for storing blueprints and scripts server-side)
- - cep2_add_phenos5
- - cep2_add_phenos4
- - cep2_add_phenos3
- - cep2_add_phenos2
- - cep2_add_phenos1
- - cep2_add_sb_v1 (optional -- contains scripts and blueprints)
- - cep2_add_tiles2 (optional)
- - cep2_add_tiles1 (optional)
- - cep2_ext_tiles (optional -- use ONLY if you want to overwrite the standard Bioware tilesets - without this you get seperate tilesets)
- - cep2_add_doors (optional)
- - cep2_core7
- - cep2_core6
- - cep2_core5
- - cep2_core4
- - cep2_core3
- - cep2_core2
- - cep2_core1
- - cep2_core0
- - cep2_crp
- - cep2_crp_s (optional)
- - cep2_build (optional)
- Click OK to begin module build.
- Save when finished.
So then I opened the hak files in Mordenkainen's Trials, wrote down which ones used, opened another module, extracted the exact same hak files into it, then saved it under a different name...and failed once again. Have also tried using the cep tlk file (but there's normally one for each specific module, so thought that was a bad idea).
I remember trying this years ago and quitting in rage, but now being older and wiser - thought I'd pose the question before just quitting and using the silly frilly bits attached to the default Bioware Katana's. Unless someone is kind enough to point out where I'm going wrong.