The priestless party
Posted: Fri Aug 10, 2001 8:35 am
Today I finished SoA (3rd time I actually bothered to go to Sulldanesselar at least) using this party:
Bahamut - TN, Kensai/Mage (your usual katana wielder, with the occasional help from a long sword)
Keldorn - Carsomyr, silver sword, heavy crossbow of accuracy
Valygar - spear of withering, impaler, mana bow/heartseeker
Cernd - elemetal staves, water's edge +3, sling of everard, staff of the woodlands
Mazzy (queen of saving throws) - all long swords, all short bows
Jan - crossbow of affliction, staff of the magi, short sword of backstabbing -> boneblade +4 -> cutthroat +4
Now, while this party REALLY packs a punch (and I mean it, it can wallop anything) it has its little problems:
-Trouble dealing with undead because of no cleric.
-Trouble dealing with demons until I got Carsomyr
-Cernd's werewolf form always count as a non-magical weapon so he can't hit most things towards the end
Other than these there's absolutely no enemy this party can't handle.
The only serious problem was my ken/ma's HORRIBLE saving throws (he was my main frontline fighter in addition to my main mage) and his AC (which was 0).
Since I didn't feel like using my potions of invulnerability for everysingle fight, this can be counteracted with 3 simple spells:
Chaotic Commands (lasts a long time)
Death Ward (lasts a long time)
and the spell that saved my butt so many times: SPIRIT ARMOR
Barkskin helps too. For the saving throw bonus if anything.
Bahamut - TN, Kensai/Mage (your usual katana wielder, with the occasional help from a long sword)
Keldorn - Carsomyr, silver sword, heavy crossbow of accuracy
Valygar - spear of withering, impaler, mana bow/heartseeker
Cernd - elemetal staves, water's edge +3, sling of everard, staff of the woodlands
Mazzy (queen of saving throws) - all long swords, all short bows
Jan - crossbow of affliction, staff of the magi, short sword of backstabbing -> boneblade +4 -> cutthroat +4
Now, while this party REALLY packs a punch (and I mean it, it can wallop anything) it has its little problems:
-Trouble dealing with undead because of no cleric.
-Trouble dealing with demons until I got Carsomyr
-Cernd's werewolf form always count as a non-magical weapon so he can't hit most things towards the end
Other than these there's absolutely no enemy this party can't handle.
The only serious problem was my ken/ma's HORRIBLE saving throws (he was my main frontline fighter in addition to my main mage) and his AC (which was 0).
Since I didn't feel like using my potions of invulnerability for everysingle fight, this can be counteracted with 3 simple spells:
Chaotic Commands (lasts a long time)
Death Ward (lasts a long time)
and the spell that saved my butt so many times: SPIRIT ARMOR
Barkskin helps too. For the saving throw bonus if anything.