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Best tank withbalderdash patch+interesting spell idea

Posted: Thu Feb 07, 2002 1:21 am
by UserUnfriendly
Wanna have a cheese less game? install the balderdash patch, no cheese allowed!!!

Yeah, right!!!

bruce lee posted that hardiness will stack, and eventually provide 100+ physical damage resit. nope, balderdash patch, not sure which one, but pretty sure latest... suppresses this trick, and does not let hardiness stack...just like suppressing armor of fiath ability to stack, so I am running minsc and jahirea as my only tanks, and gave them 2 hardiness, and tried stacking them. nope, they dont stack, so had minsc cast hardiness and a armor of faith. worked!!! 65 resistant to ohysical. so the tanks with only ability to get maximum physical damage in game are MINSC and JAHIRA, so if you run a balderdash patched game, and you should be, you should run minsc and jahira as your tanks, cause only they can shrug off half the enemy attacks as nothing!!! A killer ability, and one i can appreciate as a help for my pre really big nasty fight buffs...


new idea for a spell, rather simple and really killer, plan to reinstall infinity editor after i finish this run thru and work on it....

got some killer instructions from sabres quick tutorial in creating and adding spells.

quite simple, a spell trigger and chain contingency that works on devices possibly inate abilities...

think of a mage given this spell, and he loads up with 2 rings of ram, and staff of air control. cast teh spell and load up a trigger with two ram blasts and stinky cloud from the staff of air control.

this is a special spell designed for the sorc....with spell slelection so tight, didnt you wish for a disintegrate spell you decided against? equipp scrolls as wand items, and you can cast them in a trigger, just like a memorized spell....

think a buffins spell, chain contingency set on self, and when see enemy that includes kai and greater whirlwind for the high level kensai mage, and until you get to assylum, whirlwind and draw on holy mihgt, and say, hardiness....

this is a fun spell!!!

Posted: Thu Feb 07, 2002 1:54 am
by UserUnfriendly
oh yeah, gota question, one I am sure people are interested in, but cant test right now, middle of asylum...any one in watchers keep, near lavel 4, go for the demilich witha mage with 2 or more spell immunity. cast spell immunity abjuration, then cast spell immunity necromancy. go in, and if you are NOT imprisoned, spell immunity stacks!!! in theory you can make yourslef invulnerable to all kinda magic, if youre will ing to stack enough of them.. oh yeah, make sure you note down whether or not you were using balderdash patch.

interesting question, eh>?????

Posted: Thu Feb 07, 2002 2:08 am
by Sojourner
He he - stacking spell immunities is how I enable Aerie to whip the tar out of Kangaax. :D You just have to remember to cast Spell Immunity: Aburation last. I haven't tried stacking them all, because of the amount of time it would take.

Posted: Thu Feb 07, 2002 2:12 am
by UserUnfriendly
if abjuration is last, how do you know your previous casts are at all working?

Posted: Thu Feb 07, 2002 2:44 am
by Morlock
With the demilich in WK I diidn't feel like playing around- so I just sent in Keldorn with carsomyr and prot from magic- which lasted also against the dragon (forgot his name- he tastes like chicken)- whose only harmful things were that he kept on knocking Keldi back, also his fireball varient(don't remember the name) hurt Keldi- does anyone know why this surpassed prot from magic?

Posted: Thu Feb 07, 2002 4:01 am
by UserUnfriendly
morlock, fire ball....elemtnal damage, you need a
red dargon plate
ring of fire control
helm of defense or dragon helm

get over 100% fire resist that way...
fire will now heal you...

Posted: Thu Feb 07, 2002 4:29 am
by Silvanerian
I still think that the best "tank" is the high level fighter/mage. Stoneskin, protection fro magical weapons, mirrorimage and a cloak of mirroring, nothing can hurt this character.

@Userunfriendly: I'm presently running through the game with a figther/mage and I've notcied something strange:
When I was in the Underdark, the spell "Sunfire" seemed to bypass the magic resistance of the drow! There were 7 of them and all got hit by it. I used is on severeal occations, and none seemed immune to it, yet they all "magic resisted" my other spells - strange, no?
I've looked into the files using Near Infinity, and it shouldn't be bypassing the resistances, yet it did - more often than luck permits (=always).
Is there a known bug about this spell that I haven't heard of? Have you had the same experiences?
I think this is a great spell for low/midlevel character - up to 15d6 damage (why go for delayed fireblast, except for the "trap"-thing? - and you can do that with skulltrap for the same effect!)

-Sylvanerian

Posted: Thu Feb 07, 2002 4:43 am
by lompo
so had minsc cast hardiness and a armor of faith. worked!!! 65 resistant to ohysical. so the tanks with only ability to get maximum physical damage in game are MINSC and JAHIRA,

I couldn't find any spell or scroll of hardines in SoA, is it feature of ToB?
And why only Minsc and Jahira can use it?
Thanks

Posted: Thu Feb 07, 2002 4:49 am
by UserUnfriendly
hmmm???

hardiness is a high level ability in tob, under the fighter pool...youvve got to be talking about some other spells...

all fighters can get high level ability hardiness, but only jahirea and minsc can cast from cleric pool, spell armor of faith

Posted: Thu Feb 07, 2002 5:04 am
by lompo
Originally posted by UserUnfriendly
hmmm???

hardiness is a high level ability in tob, under the fighter pool...youvve got to be talking about some other spells...

all fighters can get high level ability hardiness, but only jahirea and minsc can cast from cleric pool, spell armor of faith
I don't have ToB, so I didn't know what hardines is.

Also Valygar should be able to do that (as far as any PC ranger) isn't it?

Posted: Thu Feb 07, 2002 6:44 am
by Littiz
Well, made some tests, but it seems there's some strange bug.
Multiple Spell Immunities SHOULD stack.
I've tried this: Imoen cast Immunity: Illusion and Immunity: Invocation.
The other mage cast at her Spook and Incendiary Cloud. Both are countered by Spell Immunity.
Then tried (improved) Kangaxx, with Immunity: Abjuration AND
Invocation (in this order). His imprisomnent FAILS, but I'm
hurt by my own Incendiary Cloud, after having countered it the
first round!!!!!!
I'm pretty sure in the meanwhile Kangaxx didn't dispel anything,
as I read through the log.
Strange. This happened TWO times. Maybe there are just too many
things happening for my poor processor... :rolleyes: :rolleyes: :rolleyes: :rolleyes:

Posted: Thu Feb 07, 2002 7:32 am
by Xyx
User, if you're handing out chained high level abilities... how about Time Stop + Greater Whirlwind + Critical Strike?
Originally posted by Littiz
Then tried (improved) Kangaxx, with Immunity: Abjuration AND
Invocation (in this order). His imprisomnent FAILS, but I'm
hurt by my own Incendiary Cloud, after having countered it the
first round!!!!!!
Maybe Spell Immunity - Abjuration prevents other Spell Immunities, since that's an Abjuration spell (I think).

Posted: Thu Feb 07, 2002 12:35 pm
by UserUnfriendly
missed one, eh???

remember, whirlwind and crit strike are SPELLS, so instead of wasting 2 out of 3 rounds of timestop being wasted casting spells, 20 possible hits!!!

tiemstop, greater acuity, crit strike, whirwind, kai, draw on holy might and bash!!!!

in my opinion, this is just too much overkill, and a pain to setup and groom, except for really nasty multiple enemies, like hmmm...heart seal?

yeah, xyx, spell immunity is abjuration!!!

well, its good to find spell immunity does stack...hmm, really a cheese way, but a pain unless you are a sorc, and even if a sorc staill a pain....

but you can make yoursefl invulnerable to all schools, and can stand to cast that many stinking spells, just to buff up???urk...

littz, even while you are protected from the school inc cloud comes from, you are not protected with spell immunity from the elemental component of spell.

only true magic resistance will protect you from an inc cloud, so will elemental protection, by devices or spell.

or mirror image, which is why its such a good spell to have memorized alll the time, or get ilbratha, the bronze +1 shortsword, useless excpet for the spell, give to fighter, so in a pinch he/she can activate and walk thru a inc cloud or cloud kill strike.

Posted: Thu Feb 07, 2002 2:29 pm
by Xyx
Originally posted by UserUnfriendly
remember, whirlwind and crit strike are SPELLS, so instead of wasting 2 out of 3 rounds of timestop being wasted casting spells, 20 possible hits!!!
I know that, Mr Smartypants! ;) I thought we were talking about putting them in a Chain Contingency. Image

Posted: Fri Feb 08, 2002 1:22 am
by Littiz
@UU: wrong about the elemental damage, just try yourself:
Spell Immunity: Invocation, Incendiary Cloud, and stay right
in it. No damage.

Xyx's explanation seemed right, yet for one round I was shielded
nonetheless.

I think there are many bugs yet in the game, not all the possible
combinations have been tested....

Posted: Fri Feb 08, 2002 1:43 am
by UserUnfriendly
I got it!!!!!


spell immunity abjuration makes you immune to further castings of a spell, called spell immunity, since you are now protected from spells of the school abjuration!!! spell immunity is an abjuration spell, so the next spell immunity you cast gets automatically dispelled...you walked in there, liek most of us, with spell immunity and if sending in a weaking for bragging rights, death ward for protection from demi liche howl.

so if you want to make your sorc immune to every spell in the book, and have enough spells at 5th level to do that, if you cast spell immunity abjuration, no more spell immunities will stack!!! you have becoem immune to further castins of that spell. if you go paranoid, over magic protection, have your pc buy potions of magic resist and drink one down before a catacysmic battle, and equipp and re equipp items that provide magic resist, bump youself up to 75%. after hell and watchers keep you have 95% or so.

Posted: Fri Feb 08, 2002 1:47 pm
by UserUnfriendly
shameless bump!

yes, you can indeed stack spell immunities, as long as you keep in mind the abjuration rule....

if you dont have enough potions of 50% magic resist for some of hte nasty battles, and you need to protect your sorc from certain demons, (you know which one, yes you do!!!) a little annoying work can give you immunity to most of the destructo schools...