Dregonians
Posted: Sun Feb 17, 2002 3:34 pm
The man raced into the forest, “Why did I come to this blasted place?” he thought, “O yes to harvest some wood, those damned tales of riches in the forest.” A swift shape sliced passed and cut his ear off, he fell and rolled into a tree, his last glimpse before he fell unconscious, was a city of men half-snake half-man
Dreg
Dregonians (or Dreg, Dregs, Drega, Dregas(all plural and singular, last two for specific female), Dregonian, Dregonians(A group of both Dreg and Drega)) are a group of civilised Half Snake Half Satyr people, they mainly live in woods, and if outside their forest they rarely stay in one place for long.
Persona
The habits of a Dreg are to humans strange, they, more than anything, love the forest and often will protect it until their last breath, they are quite out-spoken when safe in their home Shalna, but seem quiet and curious outside the forest. They have a poor grasp of logic that will result in many questions asked, “Why would the orc go to the clearing?” Dregs do not use (But most are familiar with) many of the concepts in the outside world, Buying and selling, marriage (Dregs do commit themselves to one partner, yet there is no ceremony is used for this), theft, murder etc. Most Dregs are Agoraphobics. Adventuring Dreg are not rare, all though they prefer to travel in groups, and rarely is an unprepared Dreg seen outside their forest. A young Dreg will mostly go adventuring to discover the world, and if they are sent out for a quest, the Dreg will jump to the task, and proceed with almost foolhardy eagerness. Dreg can be very stubborn, and appear extremely embarrassed if proven wrong, they do not hold fear in very high regard, as most are not bothered about danger as long as the job is done.
Physical description
A normal Dreg will have Yellow or Green colouring along the scaly tail (although red is not rare) that secretes a stick liquid whilst matting (different for each of the sexes, and they share the young, 3-4 is usual), which is generally 5 foot long, with two of that on the ground. The body resembles a normal human. The head is like a mans, but with ram horns* and can use them effectively in combat, they grow at the age of three, if the horn(s) are broken, an unlikely event, it will not grow back, and can only be recovered with a successful heal spell, the horns do not have any magical properties. If you remove the scales, they will wither; to preserve them you need to place powerful magic on the scale. Therefore, it is near impossible to create a Dreg hide armour, but such a thing would be strong. Dregonians rarely mix in colour, if the child had a mother and father that had different pigments (red or green or yellow) in their tails, it would have the same pigments (red or green or yellow) as the mother OR father yet there are exceptions. Dregonian children are born with molars and the incisors develop later on. They enjoy swimming, as one of the primary foods in their diet is fish. Also, Dregonians age ¾ slower then a human. The pores on a dregs body, can often clog up if exposed to sand, this can cause the feeling of sickness as Dregonians purely “Sweat-out” body waste.
*The horns cause 1d6 damage in combat, all Dreg are proficient with them, and have a normal crit range. Both male and female have the horns, and need to have special helmets created, if any.
Diet
Dreg have a fondness for spicy food. They seem to have a "Weakness*" to Alcohol, caffeine and adrenaline.*All of these drugs have 3X the affect on them, and this is sometimes fatal. Along with spices, they like fish, bread, vegetables, and some fruit. They will not eat meat apart from fish.
Alignment
Dreg that are born in their Shalna usually take on the alignment of their parents or other role models (I.E teachers, trainers or other family)
Homeland
Dregonian only live near or in forests, and usually near steams, they favour flat ground, and almost humid climates, they dislike deserts, and open land. Dregs are happy near almost kind of forest. Dregs do not build houses, and will most likely sleep under large trees, should a storm pass by. Other populations of Dreg live in places other than forests but do not like cold climates because of their cold-bloodedness.
Religion
Dregonians all worship Elhonia, some may vary but all the gods they pay tribute to have natural aspect, all except the evil Dreg who openly worship Merrshaulk and are some times friends of the Yuan-ti. They have a special place inside their forest call Yhial (Dreg holy ground, this a burial place and "Temple” speaking is not forbidden, but is polite to keep silent inside Yhial)
Language
Dregonians speak their own language, and other races find it hard as it goes not have many vowels. They understand a smidgeon of common and elfish, they can pick up most languages much faster then humans can.
Names
The Dregonians have a sacred and magical book of all names that have been chosen (Which is magically hidden in Yhial) so far, and thus no other Dreg would use another’s name on their child, to do so would shame their child and them selves. Some common names are
Male: Andar, Frulle, Doulk, Shorn and Gernohr
Female: Leialla, Klyyr, Hourn, Shrenale and Guolle
Miscellaneous
Good Dregonians kill Yuan-ti on sight, and do not speak of their “Tainted brothers” openly, and Dregonians do not provoke Yuan-ti, but if one is met, they will not hesitate to kill it.
Rituals: Birth, When a couple go into labour, the grandfather (male) and grandmother (female)(if the Grandparent are dead a year-brother/sister is chosen, if none exists a friend will perform the Cluett) of the couple will slit their joining (the part where skin meets scale) and out come the children. At birth, a tree is planted.
Non 'Lu Jok, at the age of 14 a Dreg must take a test to determine whether or not he/she is ready to leave the forest.
Coupling, when two Dreg wish to have children, they must first make a binding pledge, that they will not mate with any other Dreg, and then they spend a night in Yhial.
Death, when a Dreg dies it is returned, to the tree where it was born.
Dreg are easily offended, phrases like “Step this way.” In addition, “Hold your horses.”(From a Dregs point of view “Hold your horses” implies that the Dreg is using slavery, and because the thought of a Dreg riding a horse is insulting) are offensive. Also, if you call a Dreg Yuan-ti they will not be happy.
Clothes: Dregonians where no clothes in their forests, but outside they don clothes (most usually shirts, although they are only rags, mostly of a reddish-brown), they wear no garment of their tails in any situation.
The Dregonian are trained as druid unless it is unwanted, if that is so they would likely seek training from an elf as mages, fighters and rogues are not common within the Shalna (Dreg homeland or community)
Racial traits
+2 Con -2 Wisdom
Movement rate of 30ft 10ft if going up stairs
Low-light Vision Dreg can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain they ability to distinguish colour and detail under these conditions.
+2 to opposed Intimidate checks
+2 to opposed trip attacks
+2 to (Friendly) Cha based skills/feats on other dreg
+1 to Will saves against fear affects
Double Swim checks
Half Climb checks
Wood cunning as Stone cunning but with wood
Any comments are welcome.
Dreg
Dregonians (or Dreg, Dregs, Drega, Dregas(all plural and singular, last two for specific female), Dregonian, Dregonians(A group of both Dreg and Drega)) are a group of civilised Half Snake Half Satyr people, they mainly live in woods, and if outside their forest they rarely stay in one place for long.
Persona
The habits of a Dreg are to humans strange, they, more than anything, love the forest and often will protect it until their last breath, they are quite out-spoken when safe in their home Shalna, but seem quiet and curious outside the forest. They have a poor grasp of logic that will result in many questions asked, “Why would the orc go to the clearing?” Dregs do not use (But most are familiar with) many of the concepts in the outside world, Buying and selling, marriage (Dregs do commit themselves to one partner, yet there is no ceremony is used for this), theft, murder etc. Most Dregs are Agoraphobics. Adventuring Dreg are not rare, all though they prefer to travel in groups, and rarely is an unprepared Dreg seen outside their forest. A young Dreg will mostly go adventuring to discover the world, and if they are sent out for a quest, the Dreg will jump to the task, and proceed with almost foolhardy eagerness. Dreg can be very stubborn, and appear extremely embarrassed if proven wrong, they do not hold fear in very high regard, as most are not bothered about danger as long as the job is done.
Physical description
A normal Dreg will have Yellow or Green colouring along the scaly tail (although red is not rare) that secretes a stick liquid whilst matting (different for each of the sexes, and they share the young, 3-4 is usual), which is generally 5 foot long, with two of that on the ground. The body resembles a normal human. The head is like a mans, but with ram horns* and can use them effectively in combat, they grow at the age of three, if the horn(s) are broken, an unlikely event, it will not grow back, and can only be recovered with a successful heal spell, the horns do not have any magical properties. If you remove the scales, they will wither; to preserve them you need to place powerful magic on the scale. Therefore, it is near impossible to create a Dreg hide armour, but such a thing would be strong. Dregonians rarely mix in colour, if the child had a mother and father that had different pigments (red or green or yellow) in their tails, it would have the same pigments (red or green or yellow) as the mother OR father yet there are exceptions. Dregonian children are born with molars and the incisors develop later on. They enjoy swimming, as one of the primary foods in their diet is fish. Also, Dregonians age ¾ slower then a human. The pores on a dregs body, can often clog up if exposed to sand, this can cause the feeling of sickness as Dregonians purely “Sweat-out” body waste.
*The horns cause 1d6 damage in combat, all Dreg are proficient with them, and have a normal crit range. Both male and female have the horns, and need to have special helmets created, if any.
Diet
Dreg have a fondness for spicy food. They seem to have a "Weakness*" to Alcohol, caffeine and adrenaline.*All of these drugs have 3X the affect on them, and this is sometimes fatal. Along with spices, they like fish, bread, vegetables, and some fruit. They will not eat meat apart from fish.
Alignment
Dreg that are born in their Shalna usually take on the alignment of their parents or other role models (I.E teachers, trainers or other family)
Homeland
Dregonian only live near or in forests, and usually near steams, they favour flat ground, and almost humid climates, they dislike deserts, and open land. Dregs are happy near almost kind of forest. Dregs do not build houses, and will most likely sleep under large trees, should a storm pass by. Other populations of Dreg live in places other than forests but do not like cold climates because of their cold-bloodedness.
Religion
Dregonians all worship Elhonia, some may vary but all the gods they pay tribute to have natural aspect, all except the evil Dreg who openly worship Merrshaulk and are some times friends of the Yuan-ti. They have a special place inside their forest call Yhial (Dreg holy ground, this a burial place and "Temple” speaking is not forbidden, but is polite to keep silent inside Yhial)
Language
Dregonians speak their own language, and other races find it hard as it goes not have many vowels. They understand a smidgeon of common and elfish, they can pick up most languages much faster then humans can.
Names
The Dregonians have a sacred and magical book of all names that have been chosen (Which is magically hidden in Yhial) so far, and thus no other Dreg would use another’s name on their child, to do so would shame their child and them selves. Some common names are
Male: Andar, Frulle, Doulk, Shorn and Gernohr
Female: Leialla, Klyyr, Hourn, Shrenale and Guolle
Miscellaneous
Good Dregonians kill Yuan-ti on sight, and do not speak of their “Tainted brothers” openly, and Dregonians do not provoke Yuan-ti, but if one is met, they will not hesitate to kill it.
Rituals: Birth, When a couple go into labour, the grandfather (male) and grandmother (female)(if the Grandparent are dead a year-brother/sister is chosen, if none exists a friend will perform the Cluett) of the couple will slit their joining (the part where skin meets scale) and out come the children. At birth, a tree is planted.
Non 'Lu Jok, at the age of 14 a Dreg must take a test to determine whether or not he/she is ready to leave the forest.
Coupling, when two Dreg wish to have children, they must first make a binding pledge, that they will not mate with any other Dreg, and then they spend a night in Yhial.
Death, when a Dreg dies it is returned, to the tree where it was born.
Dreg are easily offended, phrases like “Step this way.” In addition, “Hold your horses.”(From a Dregs point of view “Hold your horses” implies that the Dreg is using slavery, and because the thought of a Dreg riding a horse is insulting) are offensive. Also, if you call a Dreg Yuan-ti they will not be happy.
Clothes: Dregonians where no clothes in their forests, but outside they don clothes (most usually shirts, although they are only rags, mostly of a reddish-brown), they wear no garment of their tails in any situation.
The Dregonian are trained as druid unless it is unwanted, if that is so they would likely seek training from an elf as mages, fighters and rogues are not common within the Shalna (Dreg homeland or community)
Racial traits
+2 Con -2 Wisdom
Movement rate of 30ft 10ft if going up stairs
Low-light Vision Dreg can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain they ability to distinguish colour and detail under these conditions.
+2 to opposed Intimidate checks
+2 to opposed trip attacks
+2 to (Friendly) Cha based skills/feats on other dreg
+1 to Will saves against fear affects
Double Swim checks
Half Climb checks
Wood cunning as Stone cunning but with wood
Any comments are welcome.