As oppose to kits and classes
Posted: Sun Feb 17, 2002 8:46 pm
I know people are discussing what classes will eventually be in the game and I also know that it is most likely set at this point in time. However I think this is an interesting theory. In place of the standard classes and kits system only skills exist. So at character creation you can choose all the aspects of your character, there is a weighted point value attached to everything and you work from a set number of points.
For example, no one kill me I haven't checked to see if this is all logical yet, as in the point values.
the ability to wear armor 50 points
1 weapon proficiency per 4 levels 25 points
1 weapon proficiency per 6 levels 10
1 weapon proficiency per 10 levels 5
I would think you can only choose one path for weapon proficiencies.
Full ability to cast arcane spells, e.g. wizard 40
half ability 1/2 spells per level 25
Full ability to cast divine spells, e.g. priest 40
half ability 1/2 spells per level 25
increased movement rate e.g. barbarian 10
pick locks( the ability to eventually put points here) 5
same for most thief skills
the ability to backstab 10
stuff like that, pretty much all the possible advantages and disadvantages of a class. You could even use a formula for things like weapon proficiencies per level, to get maximum ability to customize your character. The other thing I had been thinking about would be whether or not to include ability scores into this mix of things. And you could possibly even include specific weapon specializations at this stage. What do other people think about this idea? I hope it's not so crypitc that no one can understand.
For example, no one kill me I haven't checked to see if this is all logical yet, as in the point values.
the ability to wear armor 50 points
1 weapon proficiency per 4 levels 25 points
1 weapon proficiency per 6 levels 10
1 weapon proficiency per 10 levels 5
I would think you can only choose one path for weapon proficiencies.
Full ability to cast arcane spells, e.g. wizard 40
half ability 1/2 spells per level 25
Full ability to cast divine spells, e.g. priest 40
half ability 1/2 spells per level 25
increased movement rate e.g. barbarian 10
pick locks( the ability to eventually put points here) 5
same for most thief skills
the ability to backstab 10
stuff like that, pretty much all the possible advantages and disadvantages of a class. You could even use a formula for things like weapon proficiencies per level, to get maximum ability to customize your character. The other thing I had been thinking about would be whether or not to include ability scores into this mix of things. And you could possibly even include specific weapon specializations at this stage. What do other people think about this idea? I hope it's not so crypitc that no one can understand.