Stupid Useless Golem Manual
Posted: Mon Feb 18, 2002 4:49 pm
This is a rant and rave on my part....
Who feels that the way cespenar upgrades that golem manual is s***e, first you get a clay golem..pretty cool cos they are immune to all but magical blunt weapons but a tad weak. So next he upgrades it to a stone golem, far more useless cos he can be hit by any +2 enchanted weapon. stupid idea!!!
But not to worry I thought, when I get myself a juggernaut golem I`ll have a well ace little summon that'll be well ard ... YEAH RIGHT!!!
The last upgrade makes a baby iron golem who's best hit so far has been 11( (wow...wish I could hit that hard!!!) and also, it protects you from 5 melee hits (as per the stoneskin spell that can protect you from 10(which anyone able to use this book can cast(even thieves))) and to make it even better, the golem sods off when you`ve taken 5 hits and leaves you vulnerable again.
I don`t know what the idea was in the golem manual concept but I can say one thing...it is w**k (if it was based on the premise that yer mage sits back and lets yer *uberpowerful* golem kill yer TOB enemies whilst you wallow in your invulnerability, it is flawed twice...first off you could achieve the same effect by casting stone skin and any summon you like (such as a planetar or elemental)..and secondly it does sod all to protect you from magical attacks.
I thought the golem manual idea would be interesting but it turned out to be a load of bo****ks
I haven`t yet finished the expansion pack yet but already I feel that all in all it is a rushed and shabby effort that is far surpassed by SOA and TOSC
well thats my rant over with anyway
Who feels that the way cespenar upgrades that golem manual is s***e, first you get a clay golem..pretty cool cos they are immune to all but magical blunt weapons but a tad weak. So next he upgrades it to a stone golem, far more useless cos he can be hit by any +2 enchanted weapon. stupid idea!!!
But not to worry I thought, when I get myself a juggernaut golem I`ll have a well ace little summon that'll be well ard ... YEAH RIGHT!!!
The last upgrade makes a baby iron golem who's best hit so far has been 11( (wow...wish I could hit that hard!!!) and also, it protects you from 5 melee hits (as per the stoneskin spell that can protect you from 10(which anyone able to use this book can cast(even thieves))) and to make it even better, the golem sods off when you`ve taken 5 hits and leaves you vulnerable again.
I don`t know what the idea was in the golem manual concept but I can say one thing...it is w**k (if it was based on the premise that yer mage sits back and lets yer *uberpowerful* golem kill yer TOB enemies whilst you wallow in your invulnerability, it is flawed twice...first off you could achieve the same effect by casting stone skin and any summon you like (such as a planetar or elemental)..and secondly it does sod all to protect you from magical attacks.
I thought the golem manual idea would be interesting but it turned out to be a load of bo****ks
I haven`t yet finished the expansion pack yet but already I feel that all in all it is a rushed and shabby effort that is far surpassed by SOA and TOSC
well thats my rant over with anyway